| Civilization | Leader 1 | Leader 2 | Starting Technologies | Unique Units | Cities | 
|---|---|---|---|---|---|
|  Americans |  George Washington (Financial, Organized) |  Franklin D. Roosevelt (Industrious, Organized) |  Fishing  Agriculture |  Navy SEAL Replaces Marine | Washington New York Boston Philadelphia Atlanta Chicago Seattle San Francisco Los Angeles Houston | 
|  Arabs |  Saladin (Philosophical, Spiritual) | None |  Mysticism  The Wheel |  Camel Archer Replaces Knights | Mecca Medina Damascus Baghdad Najran Kufah Basra Khurasan Anjar Fustat | 
|  Aztecs |  Montezuma (Agressive, Spiritual) | None |  Mysticism  Hunting |  Jaguar Replaces Swordsman | Tenochtitlan Teotihuacan Tlatelolco Texcoco Tlaxcala Calixtlahuaca Xochicalco Tlacopan Atzcapotzalco Tzintzuntzen | 
|  Chinese |  Qin Shi Huang (Industrious, Financial) |  Mao Zedong (Philosophical, Organized) |  Agriculture  Mining |  Cho-Ko-Nu Replaces Crossbowman | Beijing Shanghai Guangzhou Nanjing Xian Chengdu Hangzhou Tianjin Macau Shandong | 
|  Egyptians |  Hatshepsut (Spiritual, Creative) | None |  The Wheel  Agriculture |  War Chariot Replaces Chariot | Thebes Memphis Heliopolis Elephantine Alexandria Piramesses Giza Byblos Elamarna Hieraconpolis | 
|  English |  Elizabeth (Philosophical, Financial) |  Victoria (Expansive, Financial) |  Fishing  Mining |  Redcoat Replaces Rifleman | London York Notthingham Hastings Canterburry Coventry Warwick Newcastle Oxford Liverpool | 
|  French |  Louis XIV (Industrious, Creative) |  Napoleon (Aggressive, Industrious) |  The Wheel  Agriculture |  Musketeer Replaces Musketman | Paris Orleans Lyons Rheims Tours Marseilles Chartres Avignon Besancon Rouen | 
|  Germans |  Bismarck (Expansive, Industrious) |  Frederick (Philosophical, Creative) |  Hunting  Mining |  Panzer Replaces Tank | Berlin Hamburg Munich Cologne Frankfurt Essen Dortmund Stuttgart Dusseldorf Bremen | 
|  Greeks |  Alexander (Philosophical, Aggressive) | None |  Fishing  Hunting |  Phalanx Replaces Spearman | Athens Sparta Thermopylae Corinth Delphi Pharsalos Knossos Argos Mycenae Herakleia | 
|  Incans |  Huanya Capac (Agressive, Financial) | None |  Mysticism  Agriculture |  Quechua Replaces Warrior | Cuzco Tiwanaku Machu Ollantaytambo Corihuayachina Huamanga Vilcas Vilcabamba Vitcos Andahuaylas | 
|  Indians |  Gandhi (Spiritual, Industrious) |  Asoka (Spiritual, Organized) |  Mysticism  Mining |  Fast Worker Replaces Worker | Delhi Bombay Madras Bangalore Calcutta Lahore Karachi Kolhapur Jaipur Hyderabod | 
|  Japanese |  Tokugawa (Agressive, Organized) | None |  Fishing  The Wheel |  Samurai Replaces Maceman | Kyoto Osaka Tokyo Edo Satsuma Kagoshima Nara Nagoya Izumo Nagasaki | 
|  Malinese |  Mansa Musa (Spiritual, Financial) | None |  The Wheel  Mining |  Skirmisher Replaces Archer | Timbuktu Djenne Kumbisaleh Gao Walata Niani Awdaghost Tadmekka Tekedda Awlil | 
|  Mongols |  Genghis Khan (Aggressive, Expansive) |  Kublai Khan (Aggressive, Creative) |  The Wheel  Hunting |  Keshik Replaces Horse Archer | Karakorum Beshbalik Turfan Hsia Oldsarai Newsarai Samarqand Tabriz Tiflis Otrar | 
|  Persians |  Cyrus (Expansive, Creative) | None |  Agriculture  Hunting |  Immortal Replaces Chariot | Persepolis Pasargadae Susa Arbela Tarsus Gordium Bactra Sidon Tyre Sardis | 
|  Romans |  Julius Caesar (Expansive, Organized) | None |  Fishing  Mining |  Praetorian Replaces Swordsman | Rome Antium Cumae Neapolis Pisae Ravenna Arretium Arpinum Circei Setia | 
|  Russians |  Catherine (Creative, Financial) |  Peter (Philosophical, Expansive) |  Hunting  Mining |  Cossack Replaces Cavalry | Moscow St. Petersburg Novgorod Rostov Yaroslavi Yekaterinburg Yakutsk Vladivostok Smolensk Orenburg | 
|  Spanish |  Isabella (Spiritual, Expansive) | None |  Mysticism  Fishing |  Conquistador Replaces Knight | Madrid Barcelona Seville Cordoba Toledo Santiago Salamanca Murcia Valencia Zaragoza | 
|  Barbarians | - | - | - | - | Cherokee Anasazi Teoihuacan Olmec Zapotec Chinook Apache Chehalis Illinois Navajo | 
The Barbarians are not a full-fledged Civilization. They do not have a leader or Unique Unit and they don't develop full Culture. They can have independent units (both humans and animals) and cities, which spontaneously appear on the map in uninhabited regions. They behave more or less like a minor civ, they can cause trouble for players at any time.
| Trait | Effect | 
|---|---|
| Aggressive | Free Promotion (Combat I) - Melee Units - Gunpowder Units Double Productin Speed of Barracks, Drydock | 
| Creative | +2 Culture per City Double Productin Speed of Theatre, Colloseum | 
| Expansive | +3 Health per City Double Productin Speed of Granary, Harbor | 
| Financial | +1 commerce on plots with 2 or more commerce | 
| Industrious | +50% Wonder Production Double Productin Speed of Forge | 
| Organized | -50% Civic Upkeep Double Productin Speed of Lighthouse, Courthouse | 
| Philosophical | +100% Great People Birthrate Double Productin Speed of University | 
| Spiritual | No Anarchy Double Productin Speed of Temple |