Civilization
    Leader 1
    Leader 2
    Starting Technologies
    Unique Units
    Cities
   
   
    Americans
    George Washington(Financial, Organized)
    Franklin D. Roosevelt(Industrious, Organized)
    FishingAgriculture
    Navy SEALReplaces Marine
    WashingtonNew YorkBostonPhiladelphiaAtlantaChicagoSeattleSan FranciscoLos AngelesHouston
   
   
    Arabs
    Saladin(Philosophical, Spiritual)
    None
    MysticismThe Wheel
    Camel ArcherReplaces Knights
    MeccaMedinaDamascusBaghdadNajranKufahBasraKhurasan  AnjarFustat
   
   
    Aztecs
    Montezuma(Agressive, Spiritual)
    None
    MysticismHunting
    JaguarReplaces Swordsman
    TenochtitlanTeotihuacanTlatelolcoTexcocoTlaxcalaCa  lixtlahuacaXochicalcoTlacopanAtzcapotzalcoTzintzun  tzen
   
   
    Chinese
    Qin Shi Huang(Industrious, Financial)
    Mao Zedong(Philosophical, Organized)
    AgricultureMining
    Cho-Ko-NuReplaces Crossbowman
    BeijingShanghaiGuangzhouNanjingXianChengduHangzhou  TianjinMacauShandong
   
   
    Egyptians
    Hatshepsut(Spiritual, Creative)
    None
    The WheelAgriculture
    War ChariotReplaces Chariot
    ThebesMemphisHeliopolisElephantineAlexandriaPirame  ssesGizaByblosElamarnaHieraconpolis
   
   
    English
    Elizabeth(Philosophical, Financial)
    Victoria(Expansive, Financial)
    FishingMining
    RedcoatReplaces Rifleman
    LondonYorkNotthinghamHastingsCanterburryCoventryWa  rwickNewcastleOxfordLiverpool
   
   
    French
    Louis XIV(Industrious, Creative)
    Napoleon(Aggressive, Industrious)
    The WheelAgriculture
    MusketeerReplaces Musketman
    ParisOrleansLyonsRheimsToursMarseillesChartresAvig  nonBesanconRouen
   
   
    Germans
    Bismarck(Expansive, Industrious)
    Frederick(Philosophical, Creative)
    HuntingMining
    PanzerReplaces Tank
    BerlinHamburgMunichCologneFrankfurtEssenDortmundSt  uttgartDusseldorfBremen
   
   
    Greeks
    Alexander(Philosophical, Aggressive)
    None
    FishingHunting
    PhalanxReplaces Spearman
    AthensSpartaThermopylaeCorinthDelphiPharsalosKnoss  osArgosMycenaeHerakleia
   
   
    Incans
    Huanya Capac(Agressive, Financial)
    None
    MysticismAgriculture
    QuechuaReplaces Warrior
    CuzcoTiwanakuMachuOllantaytamboCorihuayachinaHuama  ngaVilcasVilcabambaVitcosAndahuaylas
   
   
    Indians
    Gandhi(Spiritual, Industrious)
    Asoka(Spiritual, Organized)
    MysticismMining
    Fast WorkerReplaces Worker
    DelhiBombayMadrasBangaloreCalcuttaLahoreKarachiKol  hapurJaipurHyderabod
   
   
    Japanese
    Tokugawa(Agressive, Organized)
    None
    FishingThe Wheel
    SamuraiReplaces Maceman
    KyotoOsakaTokyoEdoSatsumaKagoshimaNaraNagoyaIzumoN  agasaki
   
   
    Malinese
    Mansa Musa(Spiritual, Financial)
    None
    The WheelMining
    SkirmisherReplaces Archer
    TimbuktuDjenneKumbisalehGaoWalataNianiAwdaghostTad  mekkaTekeddaAwlil
   
   
    Mongols
    Genghis Khan(Aggressive, Expansive)
    Kublai Khan(Aggressive, Creative)
    The WheelHunting
    KeshikReplaces Horse Archer
    KarakorumBeshbalikTurfanHsiaOldsaraiNewsaraiSamarq  andTabrizTiflisOtrar
   
   
    Persians
    Cyrus(Expansive, Creative)
    None
    AgricultureHunting
    ImmortalReplaces Chariot
    PersepolisPasargadaeSusaArbelaTarsusGordiumBactraS  idonTyreSardis
   
   
    Romans
    Julius Caesar(Expansive, Organized)
    None
    FishingMining
    PraetorianReplaces Swordsman
    RomeAntiumCumaeNeapolisPisaeRavennaArretiumArpinum  CirceiSetia
   
   
    Russians
    Catherine(Creative, Financial)
    Peter(Philosophical, Expansive)
    HuntingMining
    CossackReplaces Cavalry
    MoscowSt. PetersburgNovgorodRostovYaroslaviYekaterinburgYaku  tskVladivostokSmolenskOrenburg
   
   
    Spanish
    Isabella(Spiritual, Expansive)
    None
    MysticismFishing
    ConquistadorReplaces Knight
    MadridBarcelonaSevilleCordobaToledoSantiagoSalaman  caMurciaValenciaZaragoza
   
   
    Barbarians
    -
    -
    -
    -
    CherokeeAnasaziTeoihuacanOlmecZapotecChinookApache  ChehalisIllinoisNavajo
   
  
 
 The Barbarians are not a full-fledged Civilization. They do not have a leader or Unique Unit and they don't develop full Culture. They can have independent units (both humans and animals) and cities, which spontaneously appear on the map in uninhabited regions. They behave more or less like a minor civ, they can cause trouble for players at any time.
 
  
   
    Trait
    Effect
   
   
    Aggressive
    Free Promotion (Combat I) - Melee Units - Gunpowder UnitsDouble Productin Speed of Barracks, Drydock
   
   
    Creative
    +2 Culture per CityDouble Productin Speed of Theatre, Colloseum
   
   
    Expansive
    +3 Health per CityDouble Productin Speed of Granary, Harbor
   
   
    Financial
    +1 commerce on plots with 2 or more commerce
   
   
    Industrious
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			July 26, 2012, 18:04