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Civilization 5 Gods and Kings Miscellaneous features

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  • Civilization 5 Gods and Kings Miscellaneous features

    Civilization 5 addon Gods and Kings add and improves miscellaneous features. Civ5:G&K improves the game balancing. Civ5:G&K accelerates the turns with an improved combat processing. Civ5G&K tweaks many civilization properties, especially those of the Songhai. Civ5G&K adds also new music and new background images for the main menu and the loading menu. The general improvements like balancing, artificial intelligence, combat system etc. are also announced for a future Civilization 5 patch.

    Civ5 Gods and Kings improves the Artificial Intelligence

    Civ5:G&K improves the AI on all levels so that it is noticeable stronger. Civ5:G&K makes the AI more concentrate in the end game so that it focuses more and is faster on building the spaceship to Alpha Centauri. Civ5:G&K gives the AI the ability to consider how much it is willing to do a nuclear first strike.

    Civ5 Gods and Kings adjusts the Social Politics

    Civ5:G&K adjusts the Social Politics to incorporate Espionage and Religion.

    • Piety Opener: Shrines and Temples constructed in half the normal time.
    • Piety Finisher: Everything purchased with Faith costs 20% less. +3 / Gold/Culture from a Holy Site (CivFanatics)
    • Rationalism Finisher: Able to purchase Great Scientists with Faith. (CivFanatics)
    • Autocracy Opener: Reduces Unit Gold Maintenance costs by 33% and gives 10 :C5Culture Culture per pillage, and more Culture in conquered cities.
    • Autocracy Finisher: Able to purchase Great Generals and a Great Admirals with Faith. +25% / Strength/Range Strength for 50 turns.
    • Great Artists are purchased with faith.
    • The Patronage tree has been adjusted but the general properties of the policies stay the same. Especially Philanthropy become more valuable with reducing the import of gold.

    Civ5 Gods and Kings improves Multiplayer

    Civ5 Gods and Kings improves multiplayer. The gameplay processing and graphics processing have been threaded out from each other, and that’s helping with the multiplayer stability. (Ed Beach at PCGamer) Civ5 Gods and Kings also allows to turn on combat animations in multiplayer. The number of animations in multiplayer is adjustable. And private multiplayer games should really be private.

    Civ5 Gods and Kings adds new Luxury Resources

    Civ5:G&K adds 5 new Luxury Resources. Here is the list:

    Name

    Image

    Effect

    Improved by

    Remarks

    Info

    Citrus Click image for larger version

Name:	C5Citrus.png
Views:	1
Size:	157.2 KB
ID:	9314605 +1 Food
    +1 Gold
    Plantation Tradable luxury resource wiki
    Copper Click image for larger version

Name:	C5Copper.png
Views:	1
Size:	95.0 KB
ID:	9314606 +2 Gold Mine Luxury resource wiki
    Crab Click image for larger version

Name:	C5Crabs.png
Views:	1
Size:	27.9 KB
ID:	9314607 +1 Food
    +1 Gold
    Tradable luxury resource wiki
    Jewelry Not found on the map, but a luxury resource produced by Mercantile city states wiki
    Porcelain Happiness Not found on the map, but a luxury resource produced by Mercantile city states wiki
    Salt Click image for larger version

Name:	C5Salt.png
Views:	1
Size:	41.1 KB
ID:	9314610 +1 Food
    +2 Gold
    Mine Tradable luxury resource wiki
    Tulips Supposed to be a tradable luxury resource and supposed Produced by the Dutch unique improvement Polder, however this resource is not confirmed. And from the last Civ5:G&K developer diary the tulips seem only the "crop" that grows in the polders. wiki
    Truffles Click image for larger version

Name:	C5Truffles.png
Views:	1
Size:	70.0 KB
ID:	9314612 +2 Gold Hunting Camp Luxury resource wiki

    Civ5 Gods and Kings adds and modifies Tile Improvements

    Goods and Kings adds to Civilization 5 two new tile improvements and gives the Trading Post a look. Here is the list:

    Name

    Image

    Effect

    Build on

    Tech

    Remarks

    Info

    Citadel +100% Defense Bonus, 30 Damage for nearby enemy units Everywhere on land - Is created by a Great General wiki
    Holy Site Click image for larger version

Name:	C5HolySite.png
Views:	1
Size:	16.1 KB
ID:	9314608 +6 Faith Everywhere on land - Is created by a Great Prophet wiki
    Polder Click image for larger version

Name:	C5Polder.png
Views:	1
Size:	24.5 KB
ID:	9314609 +3 Food Marsh, Floodplains Guilds Dutch Unique Improvement wiki
    Trading Post Click image for larger version

Name:	C5TradePost.png
Views:	1
Size:	72.4 KB
ID:	9314611 +2 Gold Grassland, Plains, Desert, Tundra Guilds replace Trapping New graphic wiki

    Civ5: Gods and Kings screenshots

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    • Civilization 5 Gods and Kings Miscellaneous features
      by Martin Gühmann
      Civilization 5 addon Gods and Kings add and improves miscellaneous features. Civ5:G&K improves the game balancing. Civ5:G&K accelerates the turns with an improved combat processing. Civ5G&K tweaks many civilization properties, especially those of the Songhai. Civ5G&K adds also new music and new background images for the main menu and the loading menu. The general improvements like balancing, artificial intelligence, combat system etc. are also announced for a future Civilization 5 patch. Civ5 Gods and Kings improves the Artificial Intelligence Civ5:G&K improves the AI on all levels so that it is noticeable stronger. Civ5:G&K makes the AI more concentrate in the end game so that it focuses more and is faster on building the spaceship to Alpha Centauri. Civ5:G&K gives the AI the ability to consider how much it is willing to do a nuclear first strike. ...
      June 11, 2012, 18:02
    • Gods and Kings adds to Civilization 5 new types of city states
      by Martin Gühmann
      Gods and Kings emphasizes quests to gain influence in city states Gods and Kings adds to Civilization 5 new types of city states, and rebalances the city states. City states cannot just be bribed with gold to gain influence there. To gain influence in city states, it is more important in Gods and Kings to complete quests for the city states. City states can offer in Gods and Kings up to three quests. The available quests and their type can be viewed in the diplomacy overview. The quests are divided into two types: Global quests and religion or civilization specific quests. Global quests can be completed by any player on the map. Global quests can directly turn a city state into an ally. Global quests examples are:...
      June 2, 2012, 18:22
    • Gods and Kings adds 3 new scenarios to Civilization 5
      by Martin Gühmann

      Gods and Kings adds 3 new scenarios to Civilization 5. The scenario is in particular interesting: A steam punk scenario that takes you into an alternative reality. But let's talk about the scenarios in their order.

      Fall of Rome

      Play as either Eastern Rome or Western Rome trying to fend off the barbarians OR as one of the barbarians themselves. (Webhallen, Official) Both Eastern and Western Rome have to pick Social Politics, that have negative effects. This is supposed to reflect the political decay and decadence. The Social Politics make also the Barbarians stronger to make the struggle for survival harder.

      Into the Renaissance

      Grow your medieval kingdom into one of the great nations of Renaissance Europe, fending off outside invasions from Mongols and Ottoman Turks and fighting the religious wars of the Crusades and Reformation! (Webhallen, Official) This scenario mainly focuses on spreading religion under leadership of a major European empire.

      ...
      May 25, 2012, 16:53
    • Gods and Kings revises Civilizations 5's technology tree
      by Martin Gühmann

      Gods and Kings adds one new era to Civilization 5

      Gods and Kings adds one new era to Civilization 5. The new era has so far no known name, but it is placed between World War I and World War II, and tentatively called the Great War era. Ed Beach: "...there is no so called Great War era, we only used this terminology to describe a class of units. We have, however, added a new era to the tech tree that should help us to extend the post-gunpowder world a little bit further."

      With the new era we get new units, especially WWI, and the Infantry has been split into a WWI and WWII.

      Gods and Kings adds 5 new technologies to Civilization 5

      Gods and Kings adds 5 new technologies to Civilization 5. Here is the list:

      ...
      May 23, 2012, 17:21
    • Gods and Kings adds 52 new Achievements to Civilization 5
      by Martin Gühmann
      Gods and Kings adds 52 new achievements to Civilization 5. Here is the list of the achievements, directly grabbed from the official Civ5:G&K website:...
      May 23, 2012, 16:20
    • Gods and Kings tweaks diplomacy and adds espionage to Civilization 5
      by Martin Gühmann
      The changes to diplomacy Gods and Kings adds to Civilization 5 diplomacy, embassies, religion, espionage, ideological blocks, and addresses some imbalances. Civ5:G&K addresses imbalances with the AI (artificial intelligence, computer player). The AI does not dislike you anymore if you are just "trying to win the game the same way as" the AI itself. The AI does not mind so much anymore if you settling closely when the empire borders are already clear and settling is just about closing gaps. Whether the AI considers you a warmonger depends now whether you have started the war or not, this seems to be related to conquering cities and city states. Additionally, the AI forgets things more easily so that wars do not tend to run forever. Other balancing changes concern the research agreement, it now requires Education instead of Philosophy and both civilizations must be now friends. Gods and Kings brings embassies to Civilization 5 diplomacy. Embassies are available from the Classical Age and reveal the capital of the other civilization. Embassies are required for agreements like Defensive Pact and Open Borders. Embassies also allow access to the intrigue menu that is part of espionage. Espionage is an important factor in the late game when religion ceases to be important. ...
      May 19, 2012, 18:15
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