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    Directory-Structure 

    by
    Martin Gühmann
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    Published on November 28, 2004 15:59

    Directory Name / File Name File Description
    \CTP2_DATA
    \DEFAULT
    \AIDATA

    \AdvanceLists.txtResearch order definitions
    \BuildingBuildLists.txtBuilding build order definitions
    \BuildListSequences.txtLists to define AI build priorities
    \Diplomacy.txtDiplomacy State definitions
    \DiplomacyProposal.txtProposal definitions
    \Diplomacy-Test.txtHow to test AI (non-game file)
    \DiplomacyThreat.txtThreat definitions
    \Goals.txtGoal definition file
    \ImprovementLists.txtTile Improvement build priorities
    \Interactions.txtAI diplomacy logic (non-game file)
    \Personalities.txtAI Personality definitions
    \Strategies.txtStrategy State definitions
    \UnitBuildLists.txtUnit build order definitions
    \WonderBuildLists.txtWonder build order definitions
    \GAMEDATA

    \Advance.txtAdvance definitions
    \AdvanceIcon.txtObsolete File
    \Age.txtAge definitions
    \AgeCityStyle.txtCity Sprite definitions
    \BranchID.txtObsolete File
    \Buildings.txtBuilding definitions
    \CityID.txtObsolete File
    \CitySize0.txtCity Growth definitions (Beginner)
    \CitySize1.txtCity Growth definitions (Easy)
    \CitySize2.txtCity Growth definitions (Medium)
    \CitySize3.txtCity Growth definitions (Hard)
    \CitySize4.txtCity Growth definitions (Very Hard)
    \CitySize5.txtCity Growth definitions (Impossible)
    \CityStyle.txtCity Style/Age definitions
    \Civilisation.txtCivilization definitions
    \Colors00.txtColor definition
    \Concept.txtConcept list
    \ConceptIcon.txtObsolete File
    \Const.txtConstant definitions
    \DiffDB.txtDifficulty definitions
    \Diplomacy.slcDiplomacy SLIC scripts
    \EndGame.txtObsolete File
    \EndGameIcon.txtObsolete File
    \EndGameObjects.txtGaia Controller definitions
    \Feat.txtFeat definitions
    \Feats.slcFeat SLIC scripts
    \GameFile.txtGame data file list
    \Goods.txtGoods definitions
    \GoodsIcon.txtObsolete File
    \GoodsID.txtGoods Sprite definitions
    \Govern.txtGovernment definitions
    \GovernIcon.txtObsolete File
    \GW.txtGlobal Warming trigger definitions
    \Hscore.txtHigh Score
    \Improve.txtObsolete File
    \ImproveIcon.txtObsolete File
    \Map.txtMap generator definitions
    \MessageIcon.txtObsolete File
    \NewSprite.txtSprite Definitions
    \Order.txtOld Order definitions (still used)
    \Orders.txtUnit Order definitions
    \Ozone.txtOzone trigger definitions
    \Playlist.txtCD playlist
    \Pollution.txtPollution definitions
    \Pop.txtSpecialist definitions
    \Profile.txtGame setting definitions
    \ProjectileEndID.txtProjectile Sprite definitions
    \ProjectileID.txtProjectile Sprite definitions
    \Risks.txtBarbarian definitions
    \Scenario.slcScenario SLIC scripts
    \Script.slcMessage SLIC scripts
    \Sounds.txtSound definitions
    \SpecAttack.txtSpecial Attack definitions
    \SpecEffectID.txtSpecial Effect Sprite definitions
    \SpriteID.txtObsolete File
    \Terrain.txtTerrain definitions
    \TerrainIcon.txtObsolete File
    \Test.slcObsolete File
    \Throne.txtObsolete File
    \TileImp.txtTile Improvement definitions
    \TileImpIcon.txtObsolete File
    \Tut2_Func.slcTutorial SLIC functions
    \Tut2_Main.slcTutorial SLIC scripts
    \Tut2_Msg.slcTutorial SLIC messages
    \Tut2_Terrain.slcTutorial SLIC terrain evaluation
    \Tutorial.slcTutorial SLIC file
    \UnitIcon.txtIcon definitions
    \Units.txtUnit definitions
    \VictoryMovie.txtObsolete File
    \Wonder.txtWonder definitions
    \WonderIcon.txtObsolete File
    \WonderMovie.txtObsolete File
    \GRAPHICS
    \SOUND
    \UIDATA
    \Credits.txtGame Credits
    \CritMsgs.txtMessages w/Don't show again
    \Keymap.txtKeyboard definitions
    \VIDEOS
    \ENGLISH
    \GAMEDATA

    \Add_Str.txtStrings added near end of project
    \Cht_Str.txtStrings for Scenario Editor
    \Civ_Str.txtCivilization strings
    \Cut_Str.txtStrings removed from game
    \Dip_Str.txtCTP1 diplomacy strings (Obsolete)
    \Dip2_Str.txtDiplomacy strings
    \Err_Str.txtError message strings
    \Exp_Str.txtHappiness/Score Explanation strings
    \Feat_Str.txtFeat message strings
    \GL_Str.txtGreat Library strings
    \Great_Library.txtGreat Library
    \Info_Str.txtGame messages
    \Junk_Str.txtPlaceholder strings
    \Ldl_Str.txtUI strings
    \Scen_Str.txtScenario strings
    \Strings.txtString list file
    \Tips_Str.txtStatus Bar/Tooltip strings
    \Tut_Str.txtCTP1 tutorial strings (Obsolete)
    \Tut2_Str.txtTutorial strings
    \GRAPHICS
    \SOUND
    \UIDATA
    \VIDEOS

    BACK TO MODIFICATION INDEX PAGE


    Strategies.txt 

    by
    Martin Gühmann
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    Published on December 4, 2004 20:31
    Article Preview

    \CTP2_DATA\DEFAULT\AIDATA\Strategies.txt

    The Strategies.txt file defines the various strategic states for the AI. See the AI customization document for details on how the strategic states are used by the AI.
    ...
    Read More Read More

    WonderBuildLists.txt 

    by
    Martin Gühmann
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    Published on December 4, 2004 20:14
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    \CTP2_DATA\DEFAULT\AIDATA\WonderBuildLists.txt

    This file contains build lists of Wonders for the AI to build. The build list names are referenced in BuildListSequences.txt and reference Wonders from Wonders.txt.
    ...
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    UnitBuildLists.txt 

    by
    Martin Gühmann
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    Published on December 4, 2004 20:09
    Article Preview

    \CTP2_DATA\DEFAULT\AIDATA\UnitBuildLists.txt

    This file contains build lists of Units for the AI to build. The build list names are special and are directly referenced by the AI code. The lists reference Units from Units.txt.
    ...
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    Personalities.txt 

    by
    Martin Gühmann
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    Published on December 4, 2004 19:51
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    \CTP2_DATA\DEFAULT\AIDATA\Personalities.txt

    This file define the personality attributes for various personalities. The personality names are referenced from Strategies.txt.
    ...
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    ImprovementLists.txt 

    by
    Martin Gühmann
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    Published on December 4, 2004 19:42
    Article Preview

    \CTP2_DATA\DEFAULT\AIDATA\ImprovementLists.txt

    This file contains build lists of Tile Improvements for the AI to build. The build list names are referenced in Strategies.txt and reference Tile Improvements from TileImp.txt.
    ...
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    Hscore.txt 

    by
    Martin Gühmann
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    Published on December 4, 2004 19:37
    Article Preview

    \CTP2_DATA\DEFAULT\GAMEDATA\Hscore.txt

    This file contains the High Score information for games played. The shipped version of this file is blank. And no modifications of this file should be necessary.
    ...
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    GW.txt 

    by
    Martin Gühmann
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    Published on December 4, 2004 19:34
    Article Preview

    \CTP2_DATA\DEFAULT\GAMEDATA\GW.txt

    This file defines the effects caused by Global Warming. Each time Global Warming is triggered there is a percent change that each tile in the map can be affected. This file defines the percent chances that tiles are affected and the resulting effect.
    ...
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    Govern.txt 

    by
    Martin Gühmann
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    Published on December 4, 2004 19:30
    Article Preview

    \CTP2_DATA\DEFAULT\GAMEDATA\Govern.txt

    This file defines the attributes for each Government in the game.
    ...
    Read More Read More

    GoodsID.txt 

    by
    Martin Gühmann
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    Published on December 4, 2004 18:57
    Article Preview

    \CTP2_DATA\DEFAULT\GAMEDATA\GoodsID.txt

    This file defines the Sprite IDs for the trade goods. Each line contains a Good ID and the number of the Sprite ID. The good sprite naming convention is GG0##.SPR and must exist in the \default\graphics\sprites directory. The first line of the file must contain the total number of Sprite IDs defined in the file.
    ...
    Read More Read More

    Page 1 of 4 1 2 3 4 Next LastLast
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