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Now live: Video of Greg Laabs (2K) playing Civilization V!

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  • News from: Greg Laabs (2K) playing Civilization V!

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    Updates:
    - For a city to be able to build a settler, it needs a city size of '2'
    - Possible diplo options:
    "Shall we declare war against"
    and "Will you form a pact of secrecy against..."
    - Scouts move through rough terrain without losing extra movement points, even cross rivers without loving extra movement points.
    - A promotion can also be used to heal a unit. (The promotion is lost in the process)
    - Auto-explore is in
    - Oracle: free social policy
    - Great Library: free tech
    - Ruins can reveal the location of barbarian camps, even out there in the fog.

    Click Read More to read more updates



    - The Civilopedia now also explains how to 'do things', like how to found a city, what causes unhappiness, etc. So not just facts like how strong is that unit, what does that wonder.
    - Civilopedia has a search function to search the civilopedia.
    - Ancient units will never be able to defeat modern are units.
    - A city state at war can conquer a city and become a city state of two cities!
    - Promoted units can be renamed!
    - Surplus happiness is added towards the 'golden age' score. When it reaches a certain number a golden age will start.
    - The Volcano is a national wonder, it does not erupt.
    - Cities CAN be renamed!
    - You can assign citizen to specific hexes in the city screen
    - You can save stuff (like saves) to the 'steam cloud', and then have access to that save from any computer you have steam on! (there are 10 savegame slots)
    - No pollution, deceases nor global warming.
    - Unit list shows all units in your empire, and what it's doing (fortified, healing, etc.)
    - Number of cities, number of supplies, number of citizen defined the max number of units your empire can support.
    - They have a ctp2 style unit overview screen.
    - Info screens give much information, like an overview of all civs and city states and there whereabouts.
    - There's a history of all deals kept! Even from the past!
    - The Diplo screens are much improved over civ4
    - Citadel (created by Great General) causes 3 damage to any enemy unit that ends turn next to it!
    - Japanese Samurai fight at full strength, even when they're damaged. Samurai also receive extra XP from combat.
    - It's possible to save promotions, to use them later when needed.
    - The music that plays depends on the circumstances in the game.
    - Optics give the possibility to units to transform into transports when being moved into the water. There they count as civilian units and will not fight back when attacked by enemies. (it seems like the AI doesn't do this a lot)
    - No random events. (Explained as a feature players dislike because of negative impact. Volcano eruption and nuclear meltdowns are named)
    - Later this week the official civilization 5 site will give more information about modding and the world builder.
    - Not the number of Great People needed will go up, every time you used a GP for a GA, but the length of the GA will decrease.
    - Huge maps support 12 civs and 24 city states.
    - The "Earth Map" that comes with the game scales with the size of the map.
    - It's possible to open borders one way! (A demand from Napoleon to 2K Greg in this game)
    - lots of programming time spent on good worker automation
    - An epic screen is displayed and an epic quote is heard when you enter a new era!


    • Sir Og
      #91
      Sir Og commented
      Editing a comment
      Does anybody know if Civ5 interface will allow selection and grouping (ctr+1, etc.) of units from different tiles.

    • Melboz99
      #92
      Melboz99 commented
      Editing a comment
      Originally posted by Sir Og
      Does anybody know if Civ5 interface will allow selection and grouping (ctr+1, etc.) of units from different tiles.
      I highly doubt it....

      On the other hand, individual units are now so much more important that they can be named as we've seen.

      You could in theory contrive some interesting naming for orgainization... IE: Infantry Drill, Infantry Medic, Artillery Group 2, etc to keep things organized.

    • Sir Og
      #93
      Sir Og commented
      Editing a comment
      I am pretty sure that somebody mentioned that there will be ability to select multiple units but only of the same type.
      Also you are correct that naming will be more useful now than in civ4.
    Posting comments is disabled.

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