No announcement yet.

Information on next Civilization 5 patch


  • Civ5 Patch update 3/Dec/10

    Click image for larger version

Name:	images.jpg
Views:	4
Size:	6.1 KB
ID:	9313615

    Following several weeks of a lack of patch-related news, Firaxis' community managers have informed us of additional changes to the game.

    Click read more to see details.

    AI will be more aggressive about pursuing Diplo victory if they are wealthy. (Added 12/3)
    AI more effective with building, moving, and using aircraft and anti-aircraft more effectively. (Added 12/3)
    AI more likely to effectively use siege units in a city attack. (Added 12/3)
    Better nuke targeting by AI. (Added 12/3)
    Tactical AI Tuning: Reduce chance of AI civs making "suicide" attacks. (Added 12/3)
    Multiple tweaks and bug fixes. (Added 12/3)

    Increased city strength ramp-up based on technology. (Added 12/3)
    Catapults and Trebuchets now weaker against units but stronger VS cities, and reduced effectiveness of Archers & Crossbowmen (and their UUs) VS cities. (Added 12/3)
    Have culture cost for policies never go down (trading away cities to reduce culture cost exploit). (Added 12/3)
    Reduced effects of Forbidden Palace and Meritocracy (Happiness per city). (Added 12/3)
    Reduced points from Wonders & Cities, increased points for population. (Added 12/3)
    Reduced culture needed for first plot acquisition. (Added 12/3)
    New Building: Circus Maximus (National Wonder for happiness track). (Added 12/3)
    New Building: National Treasury (National Wonder for economic track). (Added 12/3)
    Unhappiness beyond a certain point breeds rebels within your empire, based on the number of cities a player has. (Added 12/3)
    Reduced amount of food needed for cities to grow at larger sizes. (Added 12/3)
    Tradition branch balance (Landed Elite and Monarchy improvements). (Added 12/3)
    Liberty branch balance (Settler training bonus now only applies to capital). (Added 12/3)
    Buildings can now no longer provide more Happiness than there is population in a city (wonders are excluded from this). (Added 12/3)
    3 new additional Natural Wonders added to gameplay, with accompanying “rarity” code. (Added 12/3)
    Multiple Tech Tree tweaks to address “slingshot” tech exploits. (Added 12/3)
    Killing a barb inside a city-state's territory now gives a 5-turn buffer where there is no Influence intrusion penalty. (Added 12/3)
    Reduced and balanced combat bonuses. (Added 12/3)

    Additional updates to the Global Politics screen. (Added 12/3)
    Added game option to disable turn-blocking promotions and policy choices. (Added 12/3)

    Additional AI attitude tool-tips for cases that were not already covered. (Added 12/3)

    Support for mods that perform major restructuring of the tech tree including adding, deleting, and updating techs, buildings, and units. (Added 12/3)
    Added GameEvents system for overriding Gameplay DLL specific functionality. (Added 12/3)
    Fixed "Reload Landmark System" mod flag to now refresh landmarks defined in "ArtDefine_Landmarks". (Added 12/3)
    Multiple SDK Updates (details to come with full patch notes). (Added 12/3)
      Posting comments is disabled.

    Article Tags


    Latest Articles


    • Civ V, Multiplayer - the future
      by ·Imhotep·

      Now Civ V is out for roughly 5 months and a lot of people have stated their opinion about the game. Some have expressed that they are content with the game, and that they have a lot of fun with it. Others - and seemingly the majority of players - have stated that the game is a failure in most aspects, and that they have put it aside after a few months or weeks even. I'm not going to give judgement on who is right on this matter, I'll just describe my own view on the game in general and most of all in regards to an aspect I have deeply loved with Civ IV - the Multiplayer side of the game.

      February 6, 2011, 07:40
    • Civ5 Patch update 3/Dec/10
      by Jaybe
      Following several weeks of a lack of patch-related news, Firaxis' community managers have informed us of additional changes to the game. Click read more to see details. ...
      December 3, 2010, 17:43
    • News about the upcoming Civ5 patch!
      by Robert

      Greg "2K" Laabs has posted a new list of changes for the upcoming patch on the Official 2k Forums. This patch will focus on AI and Diplomacy. "First up is news about what the primary direction of the next patch is going to be: AI and Diplomacy. This is not to say that these will be the only parts of the game under the microscope, but it will be the focus. We're constantly looking at feedback on all parts of the game though, so keep your reports and feedback coming!" Greg posted. There's no ETA of the patch yet.

      Click Read More for the entire list of updates.

      November 11, 2010, 11:23
    • Free DLC for D2D customers scheduled for December 2010
      by Snakpakk

      Snakpakk, Community Manager of Direct2Drive, posted in our forums in response to his questions about the 'free DLC' for D2D customers:

      "Here is the deal on the Civ 5 DLC:
      The Mongols Civilization and Scenario Pack- is a free gift from 2K for all the Civ fans out there. Due out October 25
      The Babylonian Civ pak- gives none Deluxe version owners the ability to play as Babylonians (deluxe owners already have this) Due October 25th for $4.95

      If you pre-ordered from D2D then your free DLC is due out in December. Sadly I don't have details on that yet but keep a eye on D2D's main page for the announcement. Hope this helps clear the air.

      D2D Community Manager"
      Good news for everyone who bought civ5 through Direct2Drive! And the speculation about the December DLC release

      October 19, 2010, 18:02
    • Genghis Khan released as FREE DLC on October 25th!
      by Robert

      The first DLC for Civilization V will arrive on October 25th and distributed through Steam! A free new civilization and leader, Genghis Kahn of the Mongols, will be released together with a Scenario Pack for free! As a gift in answer to the "Civ Fanatics" who are "very well organized". Perhaps in response to the many troubles people had with Civ5 so far. That gift is highly appreciated!

      According to a screenshot on the Mongols ability is: "Mongol Terror", which means: "Combat strength +30% when fighting City-State units or attacking a City-State itself. All mounted units receive +1 movement points"
      The Mongols have two unique units; the well known Keshik and the Khan.

      October 18, 2010, 15:32
    • Civilization V vs Civilization IV v Civilization III - A brief set of thoughts
      by Skybird

      Having played Civilization I, II, III, and IV constantly since they were first released, and through the various incarnations of Warlords, Beyond the Sword etc., but having never played Civilization Revolution, I was looking forward with a great deal of anticipation to the release of Civilization V. I cannot remember the last time a PC release found me waiting in the damp chill of autumn air outside my local game store before opening, but Civilization V managed it. I know I could have bought it on Steam, but old habits... Having played the new version for the past few days, I would make the following observations:

      October 16, 2010, 17:33