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Civilization 2: Wonders of the Ancient World

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  • Civilization 2: Wonders of the Ancient World

    Colossus

    Prerequisite: Bronze working
    Cost: 200 Shields
    Effect: City where Colossus is built generates an extra unit of trade in every square that is already producing trade.
    Expires: Discovery of Flight

    Great Library

    Prerequisite: Literacy
    Cost: 300 Shields
    Effect: Civilization automatically receives any advance discovered by two other civilizations.
    Expires: Discovery of Electricity

    The Great Wall

    Prerequisite: Masonry
    Cost: 300 Shields
    Effect: Acts as city wall in all friendly cities. Doubles attack atrength vs Barbarians. Enemy civilizations are forced to offer cease fire or peace.
    Expires: Discovery of Metallurgy

    Hanging Gardens

    Prerequisite: Pottery
    Cost: 200 Shields
    Effect: Makes 3 content citizens happy in city where it's built, and one content citizen happy in all other friendly sities.
    Expires: Discovery of Railroad

    The Lighthouse

    Prerequisite: Map making
    Cost: 200 Shields
    Effect: Trirenes lose chance of being lost at sea. All other ships have their movements increased by one. All new ships receive veteran status.
    Expires: Discovery of Magnetism

    Oracle

    Prerequisite: Mysticism
    Cost: 300 Shields
    Effect: Doubles effectiveness of temples.
    Expires: Discovery of Theology

    Pyramids

    Prerequisite: Masonry
    Cost: 200 Shields
    Effect: Counts as a granary in every city.
    Expires: Never
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    • Civilization 2: Info
      by Martin Gühmann
      This is where you will find lots of information on the Civilization II series, for the beginner, amateur and pro. To begin with, for those of you who are interested in submitting something of yours that you believe would be useful to CivII gamers such as yourself, please comment here. Introduction Civilization II is the sequel to the classic game Civilization. In Civilization and its sequel, in the beginning you rule over a tiny, nomadic tribe. It is your task to bring this puny settler away from its primitive past to control an empire that spans the globe, hopefully sometimes launching a space craft to reach and colonize a nearby star. Of course, in the process you have to found cities, control diplomatic relation with other civilizations, research technology, create, train, and command a hopefully elite army, build wonders of the world, pave roads, plant farms, mine mines, lay fortresses, and plan your cities to become glittering marvels recongnized for millenia. We hope you will find this page useful in your journey to building the ultimate civilization. You may ask, how is CivII different from the original? Well, Civ2 makes a great game better. Civ2 keeps all the aspects of the original, modernizes them, adds video and better graphics, and puts in some more technologies and aspects to the game. There are more diplomacy options, new wonders of the world such as Leonardo's Workshop, new units like Stealth Bomber and Paratrooper, and new city improvements like Coastal Fortress. If you liked Civ, you'll find this one just as addicting as the original. Below are some information packages we have gathered from various resources, all together in one convienient place. With a click- and-easy download, you'll learn all the tools of the trade from all angles. Units & Wonders of the World You are now able to read about and view (Courtesy of The Civilization II For The Macintosh Page) the various units and Wonders of The World found in CivII. Below we have a table which will link you to the various page resources we now have online. Hope you will find them useful, for the newbie and accompished CivII'er in all of us. Civilization 2: Units Civilization 2: Wonders of the Ancient World Civilization 2: Wonders of the Renaissance Civilization 2: Wonders of the Industrial Age Civilization 2: Wonders of the Modern World Screen Shots See the index below if you would like to check out the Apolyton's collection of Screenshots of Civilization II, just in case you haven't had a chance before to see what the game looks like, or you're just curious. We are accepting screen shots from our Site visitors, so if you have one (or two), please send it our way. If you know what the original Civilization looked like, you just might surprise yourself with the improvements in the game display! Civilization 2 Screenshots Civ2: Fantastic Worlds Screenshots Civ2: Multiplayer Gold Edition(preview) Screenshots Civ2: Test of Time(preview) Screenshots "Conflicts in Civilization" Scenario CD MicroProse recently released the "Conflicts in Civilization" Scenario CD, with 20 scenarios in all -- 12 new scenarios created by the MPS Staff (will not be available for download off the Internet for a long time, if ever, [at least, not legally]) plus 8 scenarios comprising the "Best of The Net", to give the CivII gamers what they're missing on the Internet in the way of custom creations for Civilization II. The UCIVII Site will soon have an in-depth review of the 12 new scenarios from MPS, as well as some of the changes it makes to the game as a whole (it updates your copy of CivII to version "civ262" patch). 12 *new* scenarios that come with the CD are not available on the Internet and they were created by MPS' talented staff. They are: After the Apocalyspe Age of Discovery The Age of Napoleon Alexander the Great Alien Invasion American Civil War The Crusades The Great War Jihad: The Rise of Islam The Mongol Horde The War for Independence World War: 1979 "Civ2: Fantastic Worlds" Scenario CD Fantastics Worlds was released on November 1997. It has 19 scenarios with lots of new graphics and some new units. Probably the best scenarios are Atlantis, Mars and Midgard. But the most important new feature are the editors. There are eleven editors for cities, effects, events, icons, improvements, sounds, advances, terrains, tribes and for units! See Microprose's page for FW....
      September 14, 2012, 18:28
    • Civilization 2: Wonders of the Modern World
      by Martin Gühmann

      Apollo Program

      Prerequisite: Space Flight
      Cost: 600 Shields
      Effect: Allows the contruction of spaceships by all civilizations and reveals the entire map.
      Expires: Never

      Cure for Cancer

      Prerequisite: Genetic Engineering
      Cost: 600 Shields
      Effect: One extra happy citizen in every city.
      Expires: Never

      Hoover Dam

      Prerequisite: Electronics
      Cost: 600 Shields
      Effect: Provides Hydro Power to every city on every continent.
      Expires: Never

      Manhattan Project

      Prerequisite:
      Cost: 600 Shields
      Effect: Allows construction of nuclear weapons.
      Expires: Never

      SETI Program

      Prerequisite: Computers
      Cost: 600 Shields
      Effect: Counts as a research lab in every city. Effectively increases science output by 50%.
      Expires: Never

      United Nations

      Prerequisite: Communism
      Cost: 600 Shields
      Effect: Counts as an embassy with every other civilization. Other civilizations must offer peace during negotiations. "Peacekeeping": May declare war as Democracy 50% of the time.
      Expires: Never
      Women's Suffrage ...
      September 14, 2012, 17:54
    • Civilization 2: Wonders of the Industrial Age
      by Martin Gühmann

      Adam Smith's Trading Co.

      Prerequisite: Economics
      Cost: 400 Shields
      Effect: Pays the maintenance for all city improvements with a cost of one coin per turn others are not affected.
      Expires: Never

      Darwin's Voyage

      Prerequisite: Railroad
      Cost: 400 Shields
      Effect: Grant two instant civilization advances.
      Expires: Functions only on the turn it is built.

      Eiffel Tower

      Prerequisite: Steam Engine
      Cost: 300 Shields
      Effect: Improves other civilation's attitude towards you.
      Expires: Never

      Issac Newton's College

      Prerequisite: Theory of Gravity
      Cost: 400 Shields
      Effect: Doubles science output of city where it's built.
      Expires: Never

      J. S. Bach's Cathedral

      Prerequisite: Theology
      Cost: 400 Shields
      Effect: Decreases the number of unhappy citizens in every friendly city in the continent by two per city
      Expires: Never
      Leonardo's Workshop Prerequisite: Invention (what else!) Cost: 400 Shields Effect: Whenever one of your units becomes obsolete, it is replaced by it's modern equivalent. Expires: Discovery of Automobile ...
      September 14, 2012, 17:52
    • Civilization 2: Wonders of the Renaissance
      by Martin Gühmann

      Copernicus' Observatory

      Prerequisite: Astronomy
      Cost: 200 Shields
      Effect: Increases science output of city where it is built by 50 %.
      Expires: Never

      King Richard's Crusade

      Prerequisite: Engineering
      Cost: 300 Shields
      Effect: Every square in the radius of the city where it is built by produces one extra shield.
      Expires: Discovery of Industrialization

      Magellan's Expedition

      Prerequisite: Navigation
      Cost: 400 Shields
      Effect: Increases the movement of all ships by two.
      Expires: Never

      Marco Polo's Embassy

      Prerequisite: Trade
      Cost: 200 Shields
      Effect: You automatically stablish an enbassy with every rival civilization.
      Expires: Discovery of Communism

      Michelangelo's Chapel

      Prerequisite: Monotheism
      Cost: 400 Shields
      Effect: Counts as a cathedral in each of your cities.
      Expires: Never

      Shakespeare's Theatre

      Prerequisite: Medicine (don't ask why)
      Cost: 300 Shields
      Effect: All unhappy citizens in the city are made content.
      Expires: Never
      Sun Tzu's War Academy ...
      September 14, 2012, 17:49
    • Civilization 2: Wonders of the Ancient World
      by Martin Gühmann

      Colossus

      Prerequisite: Bronze working
      Cost: 200 Shields
      Effect: City where Colossus is built generates an extra unit of trade in every square that is already producing trade.
      Expires: Discovery of Flight

      Great Library

      Prerequisite: Literacy
      Cost: 300 Shields
      Effect: Civilization automatically receives any advance discovered by two other civilizations.
      Expires: Discovery of Electricity

      The Great Wall

      Prerequisite: Masonry
      Cost: 300 Shields
      Effect: Acts as city wall in all friendly cities. Doubles attack atrength vs Barbarians. Enemy civilizations are forced to offer cease fire or peace.
      Expires: Discovery of Metallurgy

      Hanging Gardens

      Prerequisite: Pottery
      Cost: 200 Shields
      Effect: Makes 3 content citizens happy in city where it's built, and one content citizen happy in all other friendly sities.
      Expires: Discovery of Railroad

      The Lighthouse

      Prerequisite: Map making
      Cost: 200 Shields
      Effect: Trirenes lose chance of being lost at sea. All other ships have their movements increased by one. All new ships receive veteran status.
      Expires: Discovery of Magnetism
      Oracle Prerequisite: Mysticism Cost: 300 Shields Effect: Doubles effectiveness of temples. Expires: Discovery of Theology ...
      September 11, 2012, 17:40
    • Civilization 2: Units
      by Martin Gühmann
      Here are all the units in Civilization 2. The unit list is organized in the following categories: Stone Age-Medieval Era Units Early Medieval-Industrial Era Non-Mechanized Modern Units Modern Mechanized Units and Artillery Air Units Modern Naval Units Weapons of Mass Destruction Noncombatant Units Diplomacy Units ...
      September 7, 2012, 19:02
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