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  • SMAC: Factions

    SMAC: Factions


    Known Factions

    The seven factions portrayed in the game are:

    ...
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  • SMAC: Diplomacy

    SMAC: Diplomacy


    "Marshall support for your agenda at meetings of the Planetary Council. Double-cross allies using stealthy probe teams. Manipulate other factions to get elected Planetary Governor!" Official Features. Firaxis. SMAC-FAQ...
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  • SMAC: Customization and Game Editing

    SMAC: Customization and Game Editing


    "Most art, sound, and text in the game are in common formats, so you can modify them to your heart's content. Units, of course, you design as an integral part of the game itself." Brian Reynolds from an interview by LDespot. Beyond Alpha Centauri. Link to source: E3 Alpha Centauri Focus....
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  • SMAC: Bases

    SMAC: Bases


    There is very limited information about bases. The only thing that we know is that the boarders will be set according to the proximity of your bases and that there will be underwater bases.

    See Borders for more information....
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  • SMAC: Gameplay

    SMAC: Gameplay


    Automation

    "Simplify the management of your empire with unprecedented levels of Auto commands, unit patrol orders, intuitive go-tos with waypoints, colony build queues, and intelligent colony governors." Official Features. Firaxis SMAC-FAQ ...
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  • SMAC: Artificial Intelligence

    SMAC: Artificial Intelligence


    AI Attacks

    "As for the computer's suicidal attitude towards its own troops (certainly an amusing feature from earlier games), the computer now usually doesn't attack unless it has quite a few units to throw at you, and then follows it up with support later on. It's quite a different feeling from other games of this type--instead of one lone horseman sneaking into your territory and taking a potshot at your captial, you now have three or four Alpha Rovers moving in a co-ordinated fashion to pick off one of your border bases. Makes the AI a lot tougher and the game much more realistic and fun." Tim Train of Firaxis. From Dante’s Inferno SMAC page. Now in our SMAC-faq. Link to source: SMAC-FAQ...
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  • SMAC: Units

    SMAC: Units

    "Units in the game are fully customizable in any of five different categories: chassis, weapon, shielding, reactor, and special abilities." Brian Reynolds from an interview by LDespot. Beyond Alpha Centauri. Link to source: E3 Alpha Centauri Focus.
    ...
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  • Introduction to Sid Meier’s Alpha Centauri

    Introduction to Sid Meier’s Alpha Centauri


    "Sid Meier’s Alpha Centauri is the next product from Firaxis Games. In this turn-based game, you are the leader of a faction that has just crash-landed on the surface of Alpha Centauri; you must now explore the area around you, discover how to survive and expand on the alien world, build up an empire, and conquer rival factions who seek to undermine your goals." Official FAQ from Firaxis. http://apolyton.net/smac/Files/info/smac-faq.pdf....
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  • Alpha Centauri: Preliminary report on the Chironian biosphere

    Alpha Centauri: Preliminary report on the Chironian biosphere


    Introduction - the astrophysical background

    Alpha Centauri A ("Alpha Prime") is a G2V main sequence star, similar in spectral class to the Sun, but about a billion years older. Chiron (or "Planet" as most of the colonists refer to it) is a 1.8 Earth mass planet orbiting at 1.08 AU from Alpha Prime, receiving 23% more sunlight than Earth does at the present....
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  • SMAC: Planetary Council
    by Martin Gühmann

    Apparently, the Planetary Council is similar to what we know as the United Nations. As Brian Reynolds explains: "…you can also meet with all seven faction leaders to vote on matters affecting the entire planet, including global trade pacts, repealing the UN charter prohibiting atrocities, and many other weighty issues. While in the Planetary Council, you can try to influence people's votes through negotiation, bribery, or intimidation". Brian Reynolds from an interview by LDespot. Beyond Alpha Centauri. Link to source: E3 Alpha Centauri Focus....
    November 12, 2011, 19:01
  • SMAC: Other Information
    by Martin Gühmann

    Cheats

    "The team feels that cheats are useful in constructing your own scenarios (playbalance, etc.) and that some people just like to cheat. As in earlier games by this team, enabling cheats essentially ends your game from a scoring perspective, and, or course, cheats will be disabled in multiplayer." Tim Train of Firaxis. From Dante’s Inferno SMAC page. Link to source: SMAC-FAQ...
    November 12, 2011, 18:43
  • SMAC Vicotry Conditions: Ascent to Transcendence?
    by Martin Gühmann

    Unconfirmed reports indicate that Ascent to Transcendence is one of the ultimate victory conditions....
    November 12, 2011, 18:32
  • SMAC: Trade
    by Martin Gühmann

    "Trade is not handled via Civ-style Caravans. Trade is now handled as a function of your diplomatic interactions. If you are at peace with someone, you are assumed to have a certain level of trade with them. The closer you are as allies, the more trade you have between your two countries. This adds an interesting angle to your decision to be at war with someone, because it sacrifices your trade. Other countries may also impose sanctions on you for the use of Atrocities, which then reduces your trade." Tim Train of Firaxis. From Dante’s Inferno SMAC page. Link to source. SMAC-FAQ...
    November 12, 2011, 18:30
  • SMAC: Terraforming
    by Martin Gühmann

    General Explanation of Terraforming

    "The thought of colonizing an alien world immediately brings to mind the idea of altering, or "terraforming," that world to make it more livable for humans. To allow the player to actually make meaningful changes in the climate of a world required us to create a world builder and climatic model far more powerful than anything we'd done before. Temperature, wind, and rainfall patterns have been modeled in ways that allow players to make changes and watch the effects. For instance, with a modest array of future technology, you can raise up a new ridgeline or mountain range. With the prevailing wind coming off the sea to the west, your new mountains will tend to empty moisture from the air on their western slopes, leaving their eastern slopes and the downwind valleys quite dry. So you can raise ridgelines to increase the rainfall (and thus nutrient production) for your own bases while simultaneously drying out your downwind enemies!" (Brian Reynolds. Designer Diary Notes. Gamespot. Page 2. Link to source: http://www.gamespot.com)...
    November 12, 2011, 18:26
  • SMAC: Technologies
    by Martin Gühmann

    "80 future technologies define the state of the art in interesting decisions...do you research a new military technology, better medical technology to increase the standard of living, or a new power source to generate more energy?" Official Features. Firaxis. SMAC-FAQ...
    November 12, 2011, 18:16
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