Announcement
Collapse
No announcement yet.
SMAC: Gameplay
Collapse
- Created by: Martin Gühmann
- Published: November 5, 1998, 20:11
- 0 comments
X
Collapse
-
SMAC: Gameplay
Automation
"Simplify the management of your empire with unprecedented levels of Auto commands, unit patrol orders, intuitive go-tos with waypoints, colony build queues, and intelligent colony governors." Official Features. Firaxis SMAC-FAQ
"An extensive list of automated features has been drafted in the hopes of reducing some of the burdensome tasks of running an ever-expanding empire. You can issue automated commands to your units, including patrol orders, building queues, and specialized terraformer actions. For instance, tell a terraformer to construct a road connecting one city to another, and it will first clear the intervening terrain, then lay a road, both jobs performed in the most sensible and economical fashion. You can also tell the terraformer to drive around and link up all of the cities within an empire, without having to monitor its progress. You'll also be able to call units to a specified location or stack a variety of units within a specific square." Marc Dultz. Sneak Peaks: Alpha Centauri: Stranger in a Strange Land. Gamecenter Review. Link to source: SMAC-FAQ.
"Atomation [sic] for all unit types, but especially for terraformers, lots of specific options: fully automate, improve around particular base,build road to location, connect bases with roads in general, etc
Automation options for base production, including build queues, and also "Governors" to take over control of bases.
Excellent "go to" algorithm, including showing you the path the unit will take as you drag the arrow from it. Uses roads, avoids enemy territory where possible, etc."
'Patrol' function for units. February Feature Call
Borders
"SMAC will have borders that are defined by proximity to your bases. Factions with whom you have a treaty cannot found bases inside those borders, and if military units come across the border, you may ask them to leave." Official FAQ from Firaxis. SMAC-FAQ.
"Better concept of "territory", including don't-build-bases-in-my-territory." February Feature Call
Sensors: It's been stated that there will be sensors as a type of terrain upgrade. It sees units approaching within two squares. Adam. 08 June 1998
Blockades
"Blockades are not modeled in SMAC." Tim Train of Firaxis. From Dante’s Inferno SMAC page.
Link to source: SMAC-FAQ
Building
Material Carryovers
"Excess minerals in SMAC do indeed carry over to the next project! This is a nice feature over earlier games of this type." Tim Train of Firaxis. From Dante’s Inferno SMAC page. Link to source: SMAC-FAQ
Mineral Convoys
"You can establish convoys between bases, so that minerals are taken from one base and put to use in another."
"The other cool feature of the game is the brand-spanking new build queue, which makes management and production much easier than in other games of this type." Tim Train of Firaxis. From Dante’s Inferno SMAC page. Link to source: SMAC-FAQ
Cut-scenes or Extended Story Line
"There are no cutscenes with speech that are related to the plot or that pass along any useful information. The only speech comes up when you build a Secret Project, and you get a piece of flavoring text. That text is also shown on the Datalinks screen explaining the benefit of the Project, so you still have access to the information." Tim Train of Firaxis. From Dante’s Inferno SMAC page. Link to source: SMAC-FAQ
Game Saves and Iron Man Option
"There is now an "Iron Man" option that you can turn on that does not allow for saves. And, of course, there will be no saving and reloading in multiplayer." Tim Train of Firaxis. From Dante’s Inferno SMAC page. Link to source: SMAC-FAQ
Ranged Attacks
"Ranged fire has been modeled, too, which can then be influenced by terrain elevation. Moreover, psionic (mind) combat will also be portrayed." Marc Dultz. Sneak Peaks: Alpha Centauri: Stranger in a Strange Land. Gamecenter Review. Link to source: SMAC-FAQ.
"You can indeed attack from 2 squares away with certain units that are equipped with a specific unit special. The attacks only do partial damage, unless you attack a square with an enemy artillery unit in it, in which case the enemy will return defensive fire until one of you is dead. So one new tactic is to use your artillery to soften up a target before sending in your fast movers." From Dante’s Inferno SMAC page. Link to source: SMAC-FAQ.
Resources
"Three principal resources are depicted in the game: nutrients, minerals, and energy." Marc Dultz. Sneak Peaks: Alpha Centauri: Stranger in a Strange Land. Gamecenter Review. Link to source: SMAC-FAQ.
PREVIOUS | NEXTPosting comments is disabled.
Categories
Collapse
Article Tags
Collapse
- apolyton (33)
- call to power (82)
- call to power 2 (94)
- civilization 1 (22)
- civilization 2 (61)
- civilization 4 (89)
- civilization 4 colinization (12)
- civilization 5 (152)
- civilopedia (14)
- colonization (11)
- column (21)
- gods & kings (11)
- info (10)
- modification (29)
- multiplayer (17)
- patch (30)
- preview (10)
- review (16)
- slic (10)
- smac (55)
- smax (18)
- superguide (13)
- the list (21)
- units (11)
- wonders (13)
Latest Articles
Collapse
-
Apparently, the Planetary Council is similar to what we know as the United Nations. As Brian Reynolds explains: "…you can also meet with all seven faction leaders to vote on matters affecting the entire planet, including global trade pacts, repealing the UN charter prohibiting atrocities, and many other weighty issues. While in the Planetary Council, you can try to influence people's votes through negotiation, bribery, or intimidation". Brian Reynolds from an interview by LDespot. Beyond Alpha Centauri. Link to source: E3 Alpha Centauri Focus....-
Channel: Info
November 12, 2011, 19:01 -
-
Cheats
"The team feels that cheats are useful in constructing your own scenarios (playbalance, etc.) and that some people just like to cheat. As in earlier games by this team, enabling cheats essentially ends your game from a scoring perspective, and, or course, cheats will be disabled in multiplayer." Tim Train of Firaxis. From Dante’s Inferno SMAC page. Link to source: SMAC-FAQ...-
Channel: Info
November 12, 2011, 18:43 -
-
Unconfirmed reports indicate that Ascent to Transcendence is one of the ultimate victory conditions....-
Channel: Info
November 12, 2011, 18:32 -
-
"Trade is not handled via Civ-style Caravans. Trade is now handled as a function of your diplomatic interactions. If you are at peace with someone, you are assumed to have a certain level of trade with them. The closer you are as allies, the more trade you have between your two countries. This adds an interesting angle to your decision to be at war with someone, because it sacrifices your trade. Other countries may also impose sanctions on you for the use of Atrocities, which then reduces your trade." Tim Train of Firaxis. From Dante’s Inferno SMAC page. Link to source. SMAC-FAQ...-
Channel: Info
November 12, 2011, 18:30 -
-
General Explanation of Terraforming
"The thought of colonizing an alien world immediately brings to mind the idea of altering, or "terraforming," that world to make it more livable for humans. To allow the player to actually make meaningful changes in the climate of a world required us to create a world builder and climatic model far more powerful than anything we'd done before. Temperature, wind, and rainfall patterns have been modeled in ways that allow players to make changes and watch the effects. For instance, with a modest array of future technology, you can raise up a new ridgeline or mountain range. With the prevailing wind coming off the sea to the west, your new mountains will tend to empty moisture from the air on their western slopes, leaving their eastern slopes and the downwind valleys quite dry. So you can raise ridgelines to increase the rainfall (and thus nutrient production) for your own bases while simultaneously drying out your downwind enemies!" (Brian Reynolds. Designer Diary Notes. Gamespot. Page 2. Link to source: http://www.gamespot.com)...-
Channel: Info
November 12, 2011, 18:26 -
-
"80 future technologies define the state of the art in interesting decisions...do you research a new military technology, better medical technology to increase the standard of living, or a new power source to generate more energy?" Official Features. Firaxis. SMAC-FAQ...-
Channel: Info
November 12, 2011, 18:16 -