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  • SMAC: Technologies

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    "80 future technologies define the state of the art in interesting decisions...do you research a new military technology, better medical technology to increase the standard of living, or a new power source to generate more energy?" Official Features. Firaxis. SMAC-FAQ


    Technology Web

    "We've worked very hard to ensure that the technology tree is more like a technology web, where things are kind of cross-linked," says Train. "You can't go all the way down the weapons path without discovering some things along the economic path or some things along the Centauri path. We didn't want to overemphasize one specialty and have situations where you've, for instance, discovered electricity but you haven't discovered horseback riding." Marc Dultz. Sneak Peaks: Alpha Centauri: Stranger in a Strange Land. Gamecenter Review. Link to source: SMAC-FAQ.

    Starting Technologies

    Each faction starts with one of the following techs based on their faction ideology: Biogenetics, Applied Physics, Industrial Base, Doctrine:Mobility, Centauri Ecology, Social Psychology, Information Networks. (Information obtained from Thomas A. Stobie, based on a post by Brian Reynolds.)

    Known Technologies

    • Cloaking Device
    • Energy Field
    • Hypnotic Trance
    • Plasma Armor
    • Projector Gun
    • Particle Inpactor
    • Flux Blaster
    • Matter Cannon
    • Social Psychology
    • Information Networks
    • Graviton Gun
    • Temporal Disruptor
    • Laser
    • Alpha Laser
    • Fusion Laser
    • Quantum Laser
    • Singularity Laser
    • PSI Twistor
    • Centauri Ecology
    • Missile Launcher
    • Nonmissile Battery
    • Command Pod
    • Terraforming Unit
    • Troop Transport
    • Biogenetics
    • Applied Physics
    • Industrial Base
    • Doctrine: Mobility


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