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Sid Orwell's Civ 1984
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- Created by: The Mad Monk
- Published: June 12, 2012, 16:20
- 98 comments
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Sid Orwell's Civ 1984
Roads that are destroyed the very next turn when the enemy goes. So there isn't any time to clear swamps or clean up the nuclear fallout.
-Only 3 super massive nations are left. The Celts (me), The Vikings, And the Americans. Between the three of us, we have conquered all the other nations that have ever existed and assimilated them into our respective empires.
-You've heard of the 100 year war? Try the 1700 year war. The three remaining nations have been locked in an eternal death struggle for almost 2000 years. Peace seems to be impossible. Every time a cease fire is signed, the Vikings will surprise attack me or the Americans the very next turn, often with nuclear weapons. Even when the U.N forces a peace treaty. So I can only assume that peace will come only when they're wiped out. It is this that perpetuates the war ad infinitum. Have any of you old Civ II players out there ever had this problem in the post-late game?
-Because of SDI, ICBMS are usually only used against armies outside of cities. Instead, cities are constantly attacked by spies who plant nuclear devices which then detonate (something I greatly miss from later civ games). Usually the down side to this is that every nation in the world declares war on you.
But this is already the case so its no longer a deterrent to anyone. My self included.
-The only governments left are two theocracies and myself, a communist state. I wanted to stay a democracy, but the Senate would always over-rule me when I wanted to declare war before the Vikings did. This would delay my attack and render my turn and often my plans useless. And of course the Vikings would then break the cease fire like clockwork the very next turn. Something I also miss in later civ games is a little internal politics. Anyway, I was forced to do away with democracy roughly a thousand years ago because it was endangering my empire. But of course the people hate me now and every few years since then, there are massive guerrilla (late game barbarians) uprisings in the heart of my empire that I have to deal with which saps resources from the war effort.
-The military stalemate is air tight. The post-late game in civ II is perfectly balanced because all remaining nations already have all the technologies so there is no advantage. And there are so many units at once on the map that you could lose 20 tank units and not have your lines dented because you have a constant stream moving to the front. This also means that cities are not only tiny towns full of starving people, but that you can never improve the city. "So you want a granary so you can eat? Sorry; I have to build another tank instead. Maybe next time."
-My goal for the next few years is to try and end the war and thus use the engineers to clear swamps and fallout so that farming may resume. I want to rebuild the world. But I'm not sure how. If any of you old Civ II players have any advice, I'm listening.
Edit: -Wow guys. Thanks for all your support. I had no idea this post would get this kind of response. -I'll be sure to keep you guys updated on my efforts. Whether here on Reddit, or a blog, or both. -Turns out a whole subreddit has been dedicated to ending this war. It's at /r/theeternalwar
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This is where you will find lots of information on the Civilization II series, for the beginner, amateur and pro. To begin with, for those of you who are interested in submitting something of yours that you believe would be useful to CivII gamers such as yourself, please comment here. Introduction Civilization II is the sequel to the classic game Civilization. In Civilization and its sequel, in the beginning you rule over a tiny, nomadic tribe. It is your task to bring this puny settler away from its primitive past to control an empire that spans the globe, hopefully sometimes launching a space craft to reach and colonize a nearby star. Of course, in the process you have to found cities, control diplomatic relation with other civilizations, research technology, create, train, and command a hopefully elite army, build wonders of the world, pave roads, plant farms, mine mines, lay fortresses, and plan your cities to become glittering marvels recongnized for millenia. We hope you will find this page useful in your journey to building the ultimate civilization. You may ask, how is CivII different from the original? Well, Civ2 makes a great game better. Civ2 keeps all the aspects of the original, modernizes them, adds video and better graphics, and puts in some more technologies and aspects to the game. There are more diplomacy options, new wonders of the world such as Leonardo's Workshop, new units like Stealth Bomber and Paratrooper, and new city improvements like Coastal Fortress. If you liked Civ, you'll find this one just as addicting as the original. Below are some information packages we have gathered from various resources, all together in one convienient place. With a click- and-easy download, you'll learn all the tools of the trade from all angles. Units & Wonders of the World You are now able to read about and view (Courtesy of The Civilization II For The Macintosh Page) the various units and Wonders of The World found in CivII. Below we have a table which will link you to the various page resources we now have online. Hope you will find them useful, for the newbie and accompished CivII'er in all of us. Civilization 2: Units Civilization 2: Wonders of the Ancient World Civilization 2: Wonders of the Renaissance Civilization 2: Wonders of the Industrial Age Civilization 2: Wonders of the Modern World Screen Shots See the index below if you would like to check out the Apolyton's collection of Screenshots of Civilization II, just in case you haven't had a chance before to see what the game looks like, or you're just curious. We are accepting screen shots from our Site visitors, so if you have one (or two), please send it our way. If you know what the original Civilization looked like, you just might surprise yourself with the improvements in the game display! Civilization 2 Screenshots Civ2: Fantastic Worlds Screenshots Civ2: Multiplayer Gold Edition(preview) Screenshots Civ2: Test of Time(preview) Screenshots "Conflicts in Civilization" Scenario CD MicroProse recently released the "Conflicts in Civilization" Scenario CD, with 20 scenarios in all -- 12 new scenarios created by the MPS Staff (will not be available for download off the Internet for a long time, if ever, [at least, not legally]) plus 8 scenarios comprising the "Best of The Net", to give the CivII gamers what they're missing on the Internet in the way of custom creations for Civilization II. The UCIVII Site will soon have an in-depth review of the 12 new scenarios from MPS, as well as some of the changes it makes to the game as a whole (it updates your copy of CivII to version "civ262" patch). 12 *new* scenarios that come with the CD are not available on the Internet and they were created by MPS' talented staff. They are: After the Apocalyspe Age of Discovery The Age of Napoleon Alexander the Great Alien Invasion American Civil War The Crusades The Great War Jihad: The Rise of Islam The Mongol Horde The War for Independence World War: 1979 "Civ2: Fantastic Worlds" Scenario CD Fantastics Worlds was released on November 1997. It has 19 scenarios with lots of new graphics and some new units. Probably the best scenarios are Atlantis, Mars and Midgard. But the most important new feature are the editors. There are eleven editors for cities, effects, events, icons, improvements, sounds, advances, terrains, tribes and for units! See Microprose's page for FW....
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September 14, 2012, 18:28 -
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Apollo Program
Prerequisite: Space Flight Cost: 600 Shields Effect: Allows the contruction of spaceships by all civilizations and reveals the entire map. Expires: Never Cure for Cancer
Prerequisite: Genetic Engineering Cost: 600 Shields Effect: One extra happy citizen in every city. Expires: Never Hoover Dam
Prerequisite: Electronics Cost: 600 Shields Effect: Provides Hydro Power to every city on every continent. Expires: Never Manhattan Project
Prerequisite: Cost: 600 Shields Effect: Allows construction of nuclear weapons. Expires: Never SETI Program
Prerequisite: Computers Cost: 600 Shields Effect: Counts as a research lab in every city. Effectively increases science output by 50%. Expires: Never United Nations
Prerequisite: Communism Cost: 600 Shields Effect: Counts as an embassy with every other civilization. Other civilizations must offer peace during negotiations. "Peacekeeping": May declare war as Democracy 50% of the time. Expires: Never Women's Suffrage ... -
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September 14, 2012, 17:54Adam Smith's Trading Co.
Prerequisite: Economics Cost: 400 Shields Effect: Pays the maintenance for all city improvements with a cost of one coin per turn others are not affected. Expires: Never Darwin's Voyage
Prerequisite: Railroad Cost: 400 Shields Effect: Grant two instant civilization advances. Expires: Functions only on the turn it is built. Eiffel Tower
Prerequisite: Steam Engine Cost: 300 Shields Effect: Improves other civilation's attitude towards you. Expires: Never Issac Newton's College
Prerequisite: Theory of Gravity Cost: 400 Shields Effect: Doubles science output of city where it's built. Expires: Never J. S. Bach's Cathedral
Prerequisite: Theology Cost: 400 Shields Effect: Decreases the number of unhappy citizens in every friendly city in the continent by two per city Expires: Never Leonardo's Workshop Prerequisite: Invention (what else!) Cost: 400 Shields Effect: Whenever one of your units becomes obsolete, it is replaced by it's modern equivalent. Expires: Discovery of Automobile ... -
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September 14, 2012, 17:52Copernicus' Observatory
Prerequisite: Astronomy Cost: 200 Shields Effect: Increases science output of city where it is built by 50 %. Expires: Never King Richard's Crusade
Prerequisite: Engineering Cost: 300 Shields Effect: Every square in the radius of the city where it is built by produces one extra shield. Expires: Discovery of Industrialization Magellan's Expedition
Prerequisite: Navigation Cost: 400 Shields Effect: Increases the movement of all ships by two. Expires: Never Marco Polo's Embassy
Prerequisite: Trade Cost: 200 Shields Effect: You automatically stablish an enbassy with every rival civilization. Expires: Discovery of Communism Michelangelo's Chapel
Prerequisite: Monotheism Cost: 400 Shields Effect: Counts as a cathedral in each of your cities. Expires: Never Shakespeare's Theatre
Prerequisite: Medicine (don't ask why) Cost: 300 Shields Effect: All unhappy citizens in the city are made content. Expires: Never Sun Tzu's War Academy ... -
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September 14, 2012, 17:49Colossus
Prerequisite: Bronze working Cost: 200 Shields Effect: City where Colossus is built generates an extra unit of trade in every square that is already producing trade. Expires: Discovery of Flight Great Library
Prerequisite: Literacy Cost: 300 Shields Effect: Civilization automatically receives any advance discovered by two other civilizations. Expires: Discovery of Electricity The Great Wall
Prerequisite: Masonry Cost: 300 Shields Effect: Acts as city wall in all friendly cities. Doubles attack atrength vs Barbarians. Enemy civilizations are forced to offer cease fire or peace. Expires: Discovery of Metallurgy Hanging Gardens
Prerequisite: Pottery Cost: 200 Shields Effect: Makes 3 content citizens happy in city where it's built, and one content citizen happy in all other friendly sities. Expires: Discovery of Railroad The Lighthouse
Prerequisite: Map making Cost: 200 Shields Effect: Trirenes lose chance of being lost at sea. All other ships have their movements increased by one. All new ships receive veteran status. Expires: Discovery of Magnetism Oracle Prerequisite: Mysticism Cost: 300 Shields Effect: Doubles effectiveness of temples. Expires: Discovery of Theology ... -
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September 11, 2012, 17:40Here are all the units in Civilization 2. The unit list is organized in the following categories: Stone Age-Medieval Era Units Early Medieval-Industrial Era Non-Mechanized Modern Units Modern Mechanized Units and Artillery Air Units Modern Naval Units Weapons of Mass Destruction Noncombatant Units Diplomacy Units ...-
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You might have to check to see if the proper Port is open/available.
The First time I tried a MP game on my new computer, Nortons asked if I wanted CIV IV to be able to use a secure comm port.