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Civilization 1: The 21 Wonders of Sid Meier's World

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  • Civilization 1: The 21 Wonders of Sid Meier's World

          THE 21 WONDERS OF SID MEIER'S WORLD by Elliott
      
      
         This section provides an alphabetical (as opposed to a
      chronological) reference to "wonder working" which should
      allow one to check the blueprint (prerequisites, costs and
      benefits) against the needs of one's specific situation. It
      is designed for quick reference with a few strategic
      considerations for game play provided.
     
      Apollo Program
      Epoch: Industrial Age
      Cost: 600
      Requires: Space Flight
      Made Obsolete by: Nothing
      Function: All civilizations with the technology may begin
      building Space Arks. 
      Notes: The builder of this wonder gets the special benefit
      of seeing every city in the as-yet-unexplored world. 
     
      J.S. Bach's Cathedral
      Epoch: Middle Ages
      Cost: 400
      Requires: Religion
      Made Obsolete by: Nothing
      Function: Mollify 2 unhappy people in every city on
      continent.
      Notes: J.S. Bach's effects are continent wide and should be
      built on the most populated land mass. It is particularly
      useful at higher difficulty levels, and when representative
      governments send troops off to war. This is a key wonder.
      Don't miss it.
      
      The Colossus of Rhodes
      Epoch: Antiquity
      Cost: 200
      Requires: Bronze Working
      Made Obsolete by: Electricity
      Function: One additional arrow of trade is created in every
      City Map square which already generates an arrow.
      Notes: Wonders don't come cheaper that this. Combine the
      Colossus and a representative government and one can watch
      the coins pour into the coffers. Electricity is far enough
      away to make the Colossus a good investment if built early
      on.
      
      Copernicus' Observatory
      Epoch: Middle Ages
      Cost: 300
      Required: Astronomy
      Made Obsolete by: Automobile
      Function: Doubles the light bulb production in the city
      after all adjustments for Libraries, Universities, and
      Einsteins.
      Notes: One of the less expensive medieval wonders,
      Copernicus' Observatory is also one of the quickest to
      become obsolete because of the desirability of the
      Automobile advance. For smaller empires or those with a
      single trading city, this wonder can reap considerable
      rewards.
     
      Cure for Cancer
      Epoch: Industrial Age
      Cost: 600
      Requires: Genetic Engineering
      Made Obsolete by: Nothing
      Function: Creates 1 happy citizen in every city.
      Notes: This wonder can usually be put off until one has got
      the game locked up and is cruising toward home (or Alpha
      Centauri). Its modest affects do not warrant expediency.
     
      Darwin's Voyage
      Epoch: Middle Ages
      Cost: 300
      Requires: Railroad
      Made Obsolete by: Nothing
      Function: Immediately gives the player the current advance
      he is working on, plus one other.
      Notes: It often works out such that the player gets the
      Darwin's Voyage wonder in the same turn he would have gotten
      the advance he is working on. To avoid wasting effort, turn
      light bulb product down a couple turns before getting this
      wonder.
      
      The Great Library
      Epoch: Antiquity
      Cost: 300
      Requires: Literacy
      Made Obsolete by: University
      Function: Owner receives any technology that any two other
      civilizations have acquired.
      Notes: The higher the difficulty level one plays at and the
      more isolated one's starting position, the greater the need
      for the Library becomes. If safely ahead in the technology
      race, one can skip this wonder.
      
      The Great Wall
      Epoch: Antiquity
      Cost: 300
      Requires: Masonry
      Made Obsolete by: Gunpowder
      Function: In a parley situation, other leaders always offer
      a peace treaty.
      Notes: The more enemies on one's borders (especially the
      Zulus and the Mongols!), the more useful the Great Wall
      becomes. Gunpowder often comes quickly however, making its
      usefulness short lived.
      
      The Hanging Gardens
      Epoch: Antiquity
      Cost: 300
      Requires: Pottery
      Made Obsolete by: Invention
      Function: One happy citizen in all of the owner's cities.
      Notes: The greater the difficulty level, the greater the
      need for the Gardens. Invention comes quickly though at
      higher levels, making the Gardens one of the 1st to sink
      into obsolescence.
      
      Hoover Dam
      Epoch: Industrial
      Cost: 600
      Requires: Electronics
      Made Obsolete by: Nothing
      Function: The Hoover Dam is equivalent to having a Hydro
      Plant in every city on the continent, increasing production
      and reducing pollution.
      Notes: The number 2 "must have" wonder, especially if one is
      situated on a large chunk of land.
     
      Isaac Newton's College
      Epoch: Middle Ages
      Cost: 400
      Requires: Theory of Gravity
      Made Obsolete by: Nuclear Fission
      Function: Increase light bulb production of all Libraries
      and Universities from 50% each to 83% each (for a total of
      166% when both exist).
      Notes: This snazzy little number is perfect for the empire
      with many cities, producing many light bulbs. The broad
      increase in light bulb production lasts for quite a while
      although eventually what goes up must come down.
      
      The Lighthouse
      Epoch: Antiquity
      Cost: 200
      Requires: Map Making
      Made Obsolete by: Magnetism
      Function: All ships given 1 extra movement point per turn.
      Notes: The Lighthouse is one of the two cheapest wonders and
      expires rather painlessly with Magnetism and its Frigates.
      It can greatly aid the player initially stuck on a small
      island.
      
      Magellan's Expedition
      Epoch: Middle Ages
      Cost: 400
      Requires: Navigation
      Made Obsolete by: Nothing
      Function: Increases ship movement rates by one point per
      turn.
      Notes: One of the 2 medieval wonders that never become
      obsolete, Magellan's Expedition can be very useful
      (particularly on a world with a small land mass) in
      establishing a permanent naval tradition. If sea control
      looks like it might be an issue, set sails for the
      Expedition.
      
      Manhattan Project
      Epoch: Industrial
      Cost: 600
      Requires: Nuclear Fission
      Made Obsolete by: Nothing
      Function: Allows all civilizations with Rocketry to build
      Nuclear units.
      Notes: Someone is going to build the Project and open the
      nuclear can of worms -- and everyone will benefit or suffer
      equally (except for the 20 Civilization points to the
      builder). All things considered, one should spend the 600
      resource units in something more permanently useful to one's
      civilization.
      
      Michaelangelo's Chapel
      Epoch: Middle Ages
      Cost: 300
      Requires: Religion
      Made Obsolete by: Communism
      Function: Cathedral improvement effect increase by 50%,
      making 6 unhappy citizens content in the city.
      Notes: While one of the less expensive of the medieval
      wonders, the time between the discoveries of Religion and
      Communism can be all too short. If one builds this wonder, a
      massive cathedral construction program must be undertaken to
      enjoy its benefits (which can be very impractical).
      
      The Oracle
      Epoch: Antiquity
      Cost: 300
      Requires: Mysticism
      Made Obsolete by: Religion
      Function: Doubles the effect of Temple improvements.
      Notes: One of the better ancient wonders, the Oracle can
      often avert a player's need for costly Colosseums until
      Cathedrals can be built. Consequently, the Oracle is a good
      sacrifice.
      
      The Pyramids
      Epoch: Antiquity
      Cost: 300
      Requires: Masonry
      Made Obsolete by: Communism
      Function: The owner may change governments without passing
      through Anarchy and may choose from any of the 5 government
      types, even if yet undiscovered.
      Notes: The greatest ancient wonder, the Pyramids have the
      longest life and much to offer. Being able to switch between
      wartime and peacetime governments with the ease of drawing
      and holstering a pistol is an incredible advantage.
      
      SETI Program
      Epoch: Industrial
      Cost: 600
      Requires: Computers
      Made Obsolete by: Nothing
      Function Increases light bulb production in all cities by
      50% after all adjustments for Libraries, Universities, and
      Einsteins.
      Notes: Possession of this wonder might make pursuing
      Futuristic Advances more worthwhile than 'going hedonistic'
      once all advances have been made.
    
      Shakespeare's Theatre
      Epoch: Middle Ages
      Cost: 400
      Requires: Medicine
      Made Obsolete by: Electronics
      Function: All unhappy citizens in the city stay content.
      Notes: Shakespeare's Theatre creates a unique (though brief)
      opportunity under a representative government to both
      increase the population of a city by creating Elvii there
      and having several "We Love the President" days, and also to
      send a massive army from the city off to war.
      
      United Nations
      Epoch: Industrial
      Cost: 600
      Requires: Communism
      Made Obsolete by: Communism
      Function: Modern equivalent of the Great Wall.
      Notes: It seems other civilizations are less trustworthy in
      modern times, and peace treaties aren't worth the paper
      they're printed on. Sneak attacks abound, but the allure of
      a promised peace still beckons. Even with the United Nations
      wonder, don't count on peace lasting long.
      
      Women's Suffrage
      Epoch: Industrial
      Cost: 600
      Requires: Industrialization
      Made Obsolete by: Nothing
      Function: In a representative government, one less unhappy
      person is generated when an air unit is built or other
      military units leave their home city.
      Notes: By far the best wonder of the world to have. Reducing
      the greatest obstacle to military expansion under the highly
      productive representative governments, this wonder is the
    
      equivalent of Thor's Hammer or Zeus' Bolt.
            - Elliott
    

    Index, Civilopedia, Citiy Names, Wonders, Advance Table, Advances Cross Refference
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