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    by Published on March 12, 1998 17:40
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    Original Author: kcottone at tir.com

    This is my evaluation of all the wonders of the world available in Civilization II. I rate them on a scale of 1 - don't even bother, to 5 - priority one. These ratings are purely my opinion, but I back them with about six months experience. Here they are in alphabetical order:
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    by Published on February 6, 1998 14:59
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    A science city


    Having a science city that has Colossus, Obsevatory, and Newton's, is not as effective in Civ II as in Civ I; nevertheless, it still reaps quite benefits.

    It is like adding 3 to 4 cities, equivalent in size, to your research and bankroll. It plays a decisive role up to King's level saving a few turns off each technology and a few more coins each turn. Ususally, by the 19th century, you will rack up all the techs assuming that you turn into democracy around the 11th or 12th century. At the emperor's level, it still allows you to be technologically ahead of other civ's by a comfortable margin though not as decisive as in lower levels. The greatest benefit of having a science city at the emperor's level is that it allows you to be more flexible with other cities for which research improvements are not the top priority. I find it little worthy to build a science city at the deity level. Therefore, if you are playing mainly below the deity level and are trying to experience realistic conflicts of civilizations going through all the stages or eras, a science city is still potent. Of course, if you want to have fun, forget the idea and place yourself tiptoeing around with othe civ's on an equal technological level. That way, you will get to focus on tactics and strategies. With a science city in your hand, you will roll on all the civ's allied against you no matter which path to the victory (e.g. military or financial conquest, or space race) you choose.

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    by Published on October 19, 1996 18:36

    This is version 3.0 of the FAQ
    Spain. October 19th, 1996.

    A terrible mini FAQ created by the inquisitive mind of:

    Antonio Leal (C) 1996aleal at ctv.es


    Well, this doesn't pretend to be too much serious. Just to tell you some weird things I have discovered playing the game and changing the parameters. I have also added interesting tips from Civ2 gamers all around the Net. First of all, you must have your Civ2 copy ready. Afterwards, you'll be free to change the numbers and files as I explain here, if you are enough suicide... Hey, always backup your original files before experimenting anything.

    1. The Mega City

    If you play the game, the maximum population for a city might be 40 or 42. I must say I have never reach that level (38 maybe, I don't remember). Though, the real max number is 127. Yes, this is impossible to get in a normal play, but if you alter the rules.txt file, let's say the wheat resource to be 52 instead of 3, there is no problem. If you found a city close to 3 or 4 wheat resources, the magical number of 127 population is at your feet. You can also change the banana/fruit resource or whatever food one.

    Hey, wait a moment! This cluster of wheat resources so closer is not possible! Don't panic. Read the section 2, changing the seed source. (If you change the wheat to 100, for instance, the effect could be brutal when you have a look to the city display: your food container is overhelmed).

    Why not a city of 1000 population? No. If you try to put something more than 127, negative or lower numbers appear.

    Well, take into account that this is just possible if you're making a scenario, where you can vary the characteristics of play at your will.
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    by Published on April 28, 1996 17:43

    Original Author:
    Mike DelPrete
    4/28/96

    Here we will discuss some common questions players of Civilization II have. If you have any questions, answers, or comments, send them my way at shivadeath at msn.com.


    Q: What is the best form of government?
    A: This is a hard question to answer, since it depends on what level of the game you are playing at, your strategy and goals in the game, and the size of your empire. The most useful forms of government are the two that are most commonly used, Fundamentalism and Democracy. Fundamentalism is good because you don’t have to worry about unhappy citizens (very useful in harder games) or unit shield maintenance unless you have a lot of units. This keeps production up high and the folks at home happy. The down side is that science production is cut in half, so unless you have a lot of libraries and universities your scientific community will suffer. This government is best used when you are involved in a large war where defeating the enemy comes before anything else.
    The other government used the most is Democracy, which is for the more peaceful player who want to be on top with research and money. Using this method it is possible to have enough money to subvert enemy cities rather than attack them. This is much like the Republic except the restrictions on declaring war and senate interference are not as bad. These two governments are the extremes of all possibilities, and it is very possible to play with other types if it suits your needs.

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    by Published on March 31, 1996 16:11

    The unofficial Civ2 strategy FAQ

    Release v2.2
    Last Updated: May 31, 1996 15:44 GMT
    Original authors:
    Edward Kenworthy (ekenworthy at cix.compulink.co.uk)
    P&P Enterprises (Agent00god at aol.com or pauls at fast.net)
    visit us at HTTP://members.aol.com/agent00god/index.htm

    A PLEA FROM THE HEART

    I had a hard disk crash which meant I lost version 2.1 and all the contributions made by people after that. If you contributed and your contribution is not here can you get back to me. I'm particularly keen to get the naval strategy someone contributed - but I can't even get back to them to ask because my email address book went with the hard disk.

    This is version 2.2

    DISCLAIMER

    The purpose of this FAQ is to aid the public regarding strategies and tactics to use in the game Civilization II, by Micrprose. In no
    way should this promote your killing yourself, killing others, or killing in any other fashion.

    Edward Kenworthy or P&P Enterprises claims NO responsibility regarding any illegal activity concerning this FAQ, or indirectly related to this FAQ.

    TRADEMARK INFORMATION

    Civilization 2 is a trademark, and is so acknowledged. Any trademarks not mentioned here are still acknowledged.

    COPYRIGHT NOTICE

    This article is Copyright 1996 by Edward Kenworthy and P&P Enterprises. All rights reserved. You are granted the following rights:

    I. To make copies of this work in original form, so long as
    (a) the copies are exact and complete;
    (b) the copies include the copyright notice and these paragraphs in their entirety;
    (c) the copies give obvious credit to the author, Edward Kenworthy;
    (d) the copies are in electronic form.

    II. To distribute this work, or copies made under the provisions above, so long as
    (a) this is the original work and not a derivative form;
    (b) you do not charge a fee for copying or for distribution;
    (c) you ensure that the distributed form includes the copyright notice, this paragraph, the disclaimer of warranty in their entirety and credit to the author;
    (d) the distributed form is not in an electronic magazine or within computer software (prior explicit permission may be obtained from Edward Kenworthy);
    (e) the distributed form is the NEWEST version of the article to the best of the knowledge of the distributor;
    (f) the distributed form is electronic.

    You may not distribute this work by any non-electronic media, including but not limited to books, newsletters, magazines, manuals, catalogs, and speech. You may not distribute this work in electronic magazines or within computer software without prior written explicit permission. These rights are temporary and revocable upon written, oral, or other notice by Edward Kenworthy. This copyright notice shall be governed by international copyright law.

    If you would like additional rights beyond those granted above, write to the author at "ekenworthy at cix.compulink.co.uk" on the Internet.

    CONTENTS:



    [3] Important information not in the manual
    [3-1] [blank]

    -Section Two- STRATEGIES
    *5* The Early Game
    [6] The Mid Game
    *7* The Late Game
    *8* Player tips
    [9] War Stories

    Section Three- MISCELLANEOUS
    *10* Internet resources
    *11* Bugs, updates, future games
    [11-1] The wishlist
    [11-2] Questions regarding Civ2 present and future
    *11-3* Update patches
    [11-4] Errors in the Civ2 manual
    [12] Conclusion
    *13* Revision History

    CHAPTER [1]: Introduction

    [1-1]: Foreword

    I was rather disappointed at the lack of any sort of strategy guide or faq for Civ2 - so rather whine about it I decided to write my own. And here it is. What are my credentials? Well I've been playing Civ since 4000BC (or does it just seem that way) and Civ2 ever since it was published (about five minutes ago). I've never scored over 200% (basically because I declined to use the various "cheats" in Civ (goody two shoes!) but did regularly score over 100% on Emperor. I seem to be managing similar scores in Civ 2.

    If you have any new tips, comments or questions please email them to ekenworthy at cix.compulink.co.uk. Good ones will be included in the next version of this document - with a credit of course.

    [1-2]: About the unofficial Civilization 2 Strategy FAQ

    Welcome to v2.2 of the Unofficial Civilization 2 Strategy FAQ. Version 2.2 is an update from v2.0 but excludes material in v2.1 because I had a hard disk crash. See top of this faq for a plea for help.

    'Unofficial' means that this FAQ is not supported by Microprose. Civilization II is the name of the game. FAQs are (F)requently (A)sked (Q)uestions.

    Revision classification works something like the following. If a new version of the FAQ has only a small amount of information changed or added, the version number is increased by 0.1, and is called a 'minor revision.' If a new version of the FAQ has a substantial amount of new information changed or added, the version number is increased by 0.5, and is called a 'standard revision.' If a new version of the FAQ has a huge amount of added or changed information, major parts of the FAQ are rearranged, or major parts of the FAQ are rewritten, the version number is increased by 1.0, and it is called a 'major revision.'

    You may be wondering why chapter numbers are enclosed in either []'s or **'s. The definition of these is as follows:

    []: Chapters enclosed in square brackets mean that the information contained in the chapter has not been updated since the previous FAQ.
    **: Chapters enclosed in asterisks mean that the information contained in the chapter is new or has been updated for the current version of the FAQ you are reading.

    [1-2-1]: Is the FAQ related to the Official Guide to Civilisation II?

    No, the Unofficial Civilization II Strategy FAQ is not related in any way with the Official Guide to Civilization 2 other than in topic.

    Nor is the Unofficial Civ2 Strategy FAQ meant to be competition to the Official Guide.

    [1-3]: Getting the unofficial Civ2 Strategy FAQ

    [1-3-2]: via Usenet

    The unofficial Civ2 Strategy FAQ is posted on the first of every month (or earlier if a new version is released) on the following Usenet groups.

    (1) comp.sys.ibm.pc.games.strategic

    The 'Subject:' line of the post will be 'Unofficial Civ2 Strategy FAQ v??.??' where '??.??' is the version number of the FAQ.

    [1-3-3]: via Internet FTP

    New releases of the Unofficial Civ II Strategy FAQ can be found at the following Internet FTP sites:

    [well actually nowhere yet. But if someone would care to carry it and let me know I'll note it here.]

    The file name of the upload will be 'civ2s??.faq' where '??' is the version number of the FAQ. This filename is for FTP sites only. BBS
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    by Published on March 25, 1996 18:11

    The Rocky Mountain Civilization II Site presents:

    Mod Packs, Scenarios, Units, Hints and Tips provided by our site are SHAREWARE
    This means that you are free to look at them, download them, use them, abuse them, etc. If you like ours, and they are of benefit to you, we ask that you consider sending us the following to offset the site subscription, email, counter, etc. costs, so we can continue providing all of this to Civ II enthusiasts around the world:
    ...
    by Published on March 25, 1996 18:00

    Wonders are reviewed on a scale of 1 - 5, with 5 being the best.

    ...