You have entered the realm of the original Sid Meier Civilization, where it all began. This website is totally devoted to this game which would change the face of computer strategy games forever. Any and every aspect of Sid Meier's Civilization is covered here: this includes user-created saved game files, FAQs, Screenshots and CivNet information. It made gaming history at the time by selling more than 850,000 copies in record time. This product set the stage for its even-more successful sequel.
So take a step back in gaming history and relive the classic that claimed many long-nights and the gaming hearts of millions.
THE 21 WONDERS OF SID MEIER'S WORLD by Elliott
This section provides an alphabetical (as opposed to a
chronological) reference to "wonder working" which should
allow one to check the blueprint (prerequisites, costs and
benefits) against the needs of one's specific situation. It
is designed for quick reference with a few strategic
considerations for game play provided.
...
THE PLAYER'S CIVILOPEDIA
This file provides an alphabetical reference to the
technological advancements in Sid Meier's Civilization. It
allows one to check the blueprints (prerequisites, future
advancements, and residual benefits) for each advance
against the needs of the players specific situation. THIS
FILE IS VERY LONG AND THUS NOT PRACTICAL FOR ON-LINE USE. We
recommend readers print this file out for "monitor-side"
reference.
These chunks of wisdom were excerpted from Alan Emrich
and Johnny Wilson's Sid Meier's Civilization, Or Rome On
640K A Day, an excellent supplement and strategy guide done
in close collaboration with Sid Meier.
...
A Guide to Sid Meier's Civilization by Gus Smedstad, War/Strategy
Section Leader.
This is a general guide to playing Sid Meier's Civilization, based
upon my experiences with the game. Keep in mind that while the strategies
laid out here work, they are not the only possible approaches to the game.
...
| Name | Author | Description |
| Free Turns | Peter | Move every single unit during a turn except for one unit. Now, save the game and quit. When you restart that game, all units that you have moved can move again. |
| Randomize Enemy Stats | Moocow | While playing, press ALT-R to randomise the enemy leaders' stats. Note that this could make them stronger. |
| Reveal Map | Scott Widener | While playing, hold Shift + 5 + 6, then release these buttons and click anywhere on the map. If you did this right it will reveal the entire world! |
| Reveal Map and Control Enemy Cities | Tiffany | Hold SHIFT then press 1, 2, 3, 4, 5, 6, 7. This will reveal the entire map and all enemy cities. It also enables you to click on enemy cities and sell their buildings or defortify their troops. |
C I V I L I Z A T I O N A D V A N C E S Cross Reference <- = prerequisites, listed in reverse chronological order -> = successors, listed in forward chronological order ADVANCES -------- Alphabet-> Writing, MapMaking, Code of Laws, Mathematics, Diplomat, Library, Trireme, Lighthouse, Courthouse, Literacy, Monarchy, Trade, Catapult, Astronomy, Great Library, Republic, Philosophy, Feudalism, Caravan, Copernicus, Navigation, Banking, Medicine, Religion, Democracy, University, Chivalry, Invention, Sail, Magellan, Physics, Bank, Shakespeare, Cathedral, J.S. Bach, Michelangelo, Chemistry, University (Imp), Theory of Gravity, Knight, Gunpowder, Magnetism, Steam Engine, Isaac Newton, Atomic Theory, Explosives, Musketeer, Metallurgy, Frigate, Railroad, Ironclad, Conscription, Cannon, Electricity, Darwin's Voyage, Industrialization, Rifleman, Electronics, Transport, Factory, Women's Suffrage, Steel, Corporation, Communism, Hydro Plant, Hoover Dam, Computers, Battleship, Refining, Genetic Eng., United Nations, SETI Program, Power Plant, Combustion, Cure for Cancer, Automobile, Cruiser, Flight, Armor, Mass Production, Fighter, Advanced Flight, Labor Union, Submarine, Mass Transit, Recycling, Nuclear Fission, Bomber, Carrier, Rocketry, Mech Infantry, Recycling Center, Manhattan Project, Nuclear Power, Nuclear Unit, Space Flight, Nuclear Plant, SS Structure, Apollo Program, Plastic, SS Component, Superconductor, Robotics, Fusion Power, SDI Defence, Artillery, Mfg Plant, SS Module...
Here is a brief explanation of some of the questions you may have about my CivNet Scenarios.
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