Announcement

Collapse
No announcement yet.

The Column: #08 -- Are Civ2 Sites Maturing? A Second Opinion From Cam Hills.

Collapse
X
Collapse
  •  

  • The Column: #08 -- Are Civ2 Sites Maturing? A Second Opinion From Cam Hills.

    A second opinion from Cam Hills.

    The question of maturity, it is assumed, means getting more complex and worthwhile (rather than simply getting old!) Given this, assessing the maturity of sites brings about a series of ‘marketing-esqué’ questions such as:

    • What ‘need’ is being ‘satisfied’ by the various Civ2 sites? That is, what are ‘surfers’ looking for in a Civ2 site and how does the range perform?
    • What new things can be added to enhance the attraction and value of sites?
    • Do these sites each offer something different? What are they each trying to achieve?

    I suggest that authors of sites who contemplate this type of questioning will eventually produce a higher standard page. Some clearly have, and for example, one site is solely dedicated to the author’s own high calibre scenario an issue of quality over quantity.

    A lot of sites in 1996 and 1997 suffered from a ‘sameness’ in that the format and content varied little from a large number of others. There were many sites that could be criticised for excessive simplicity bland scenarios, ‘obvious’ hints, and numerous pages under construction. Despite this, it must be acknowledged that there still is effort and goodwill in at least developing a simple site, and sometimes these formed the predecessors of far more mature sites.

    Your item discusses the increasing number of merged sites. This has clear advantages, and should in theory lend to higher quality:

    • the co-authors can share ideas and be constructively critical of each other’s contribution,
    • each may have different strengths to lend to the project, and
    • the burden of the time needed to develop a ‘top’ and current site is spreadacross a number of contributors.

    There are a few minor possible downsides:

    • broken links from abandoned sites,
    • potential suppression of ‘individual flair’, and
    • ‘buck-passing’ of the workload.

    Time will tell how successful these partnerships are, however I for one am optimistic.

    The fact that authors are also forking out ‘good money’ to host their sites is also to be congratulated. It demonstrates not only are they prepared to put in some effort to develop a site for others to enjoy, but put their money on the line to ensure a quality product in the name of ‘Civ fan philanthropy’.

    Cam Hills

    BACK TO THE ARTICLE

      Posting comments is disabled.

    Article Tags

    Collapse

    Latest Articles

    Collapse

    • The Column: #20 -- MGE: Why NOT Bother?
      by reismark
      By Reismark I December 19th, 1998 note: This is The Column, a part of Apolyton where mainly Markos and Dan write whatever we want . Well, not just the two of us. The Column is open to everyone. If you feel like writing submit your article to us. The CivII world recently received an enormous boost with the release of MGE. It has been accompanied by both positive and negative feedback. This column published some negative feedback last week; this week, it's time for the positives. ...
      December 18, 2012, 21:03
    • The Column: #19 -- MGE: Why Bother?
      by dracon
      By Dracon December 12th, 1998 note: This is The Column, a part of Apolyton where mainly Markos and Dan write whatever we want . Well, not just the two of us. The Column is open to everyone. If you feel like writing submit your article to us. When I first heard about CivII: MGE, I thought, why bother? I mean, we're talking about a game that came out in '96, and in the gaming world, that's ancient history. MGE is basically Civ2 with multiplayer, big deal! What they should've done is made it an expansion pack. It's using old gaming technology in today's gaming world. I mean, why get MGE, when you can wait a little longer, and get the latest in civilization gaming, SMAC and CTP. Both come with multiplayer, and up-to-date gaming technology. ...
      December 18, 2012, 20:59
    • The Column: #18 -- All I Want For Christmas Is Gaming Goodness
      by DanQ
      By Daniel Quick December 5th, 1998 note: This is The Column, a part of Apolyton where mainly Markos and Dan write whatever we want . Well, not just the two of us. The Column is open to everyone. If you feel like writing submit your article to us. It's what, 7am Christmas morning and you've already raided your stockings, presents, fridge (opps, how'd that get in there? ) and you're already entrenched in your most favourite new toy (forgive this grammar, I'm Canadian eh?). That's right, a computer game! You're all so excited, knowing all the hype the game had received in the months gone by has been well worth your time... the equivlent of the must-have action figure for a 10-year-old. You begin to remember to that cool, autumn day when you far from vaguely hinted to your relatives of a particular game you have been eyeballing forever. And now, it's finally here! You enthusiastically scream "YES!!" at the top of your lungs, which interrupts your neighbours' slumber and they begin to wonder whether the world's newest millionaire is finally moving far, far way... but I digress. ...
      December 18, 2012, 20:49
    • The Column: #17 -- Unconventional Reality
      by MarkG
      By Markos Giannopoulos November 28th, 1998 note: This is The Column, a part of Apolyton where mainly Markos and Dan write whatever we want . Well, not just the two of us. The Column is open to everyone. If you feel like writing submit your article to us. INTRO The last 5-6 months, since we started hearing about CTP, Activision's version of civ, the most discussed new features were the unconventional units, like the Park Ranger and the Lawyer. Many players found these units to be silly or at least unreal. I will try to answer to these "accusations" for some of the units. ...
      December 18, 2012, 20:45
    • The Column: #16 -- The Art Of Being Late
      by MarkG
      By Markos Giannopoulos November 21th, 1998 note: This is The Column, a part of Apolyton where mainly Markos and Dan write whatever we want . Well, not just the two of us. The Column is open to everyone. If you feel like writing submit your article to us. INTRO Waiting for a flight that I never took due to it's excessive delay, I was thinking about the delays of the three games that we're waiting(civ2:mge, smac and ctp) and how we were informed of them. At the end, I found logical reasons for all of the delays, except of my flight's ...
      December 18, 2012, 20:40
    • The Column: #15 -- The Debate
      by Martin Gühmann
      By Andrew Hoekzema November 14th, 1998 note: This is The Column, a part of Apolyton where mainly Markos and Dan write whatever we want . Well, not just the two of us. The Column is open to everyone. If you feel like writing submit your article to us. CivII is now more than 2 1/2 years old, CiC is about 1 1/2 years old, and FW is 1 year old. Many people have argued that the two add-on packs are a waste of money, but I would disagree. Personally, I find scenarios the most interesting aspect of Civilization 2. Both of these add-ons provided very useful tools for scenario designers. The CivII designers created a semi language in order to vastly expand the capabilities of scenario designs, expanded the amount of units and techs available as well as providing plenty of good graphics and handy editors for scenario designers to use. But I can see why people think that FW and CiC were just wastes. ...
      December 18, 2012, 20:34
    Working...
    X