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The Column: #20 -- MGE: Why NOT Bother?

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  • The Column: #20 -- MGE: Why NOT Bother?

    By Reismark I
    December 19th, 1998

    note: This is The Column, a part of Apolyton where mainly Markos and Dan write whatever we want . Well, not just the two of us. The Column is open to everyone. If you feel like writing submit your article to us.

    The CivII world recently received an enormous boost with the release of MGE. It has been accompanied by both positive and negative feedback. This column published some negative feedback last week; this week, it's time for the positives.

    PREVIOUS ARTICLES
    #18 ALL I WANT FOR CHRISTMAS IS GAMING GOODNESS
    With a comedic flair, Dan preaches planning your next gaming purchase
    #19 MGE: WHY BOTHER?
    Bitterness engulfs Dracon over what he sees as a waste of time and money
    COLUMN ARCHIVE

    NO OTHER MULTIPLAYER GAME CURRENTLY AVAILABLE

    The major reason cited for ignoring MGEis that it's coming at a time where other multiplayer games such as SMAC and CTP are pending, and are also ORIGINAL. I say, we've been waiting for MGE since last winter, why wait any longer? Right now, some CivII players are having the times of their lives in the Internet Gaming Zone rooms, and we'll have the CivLeague up soon! So I say, why wait? Let's take advantage of what's HERE rather than what WILL be here. (SMAC and CTP could always suffer the same delays MGE did...

    NEW PLAYERS IN THE DYNASTY

    MGE includes all prior CivII software, including the original and the add-ons (CiC and FW) for an incredibly cheap rate of $19.99-29.99! (Remember when the original and the add-ons cost upwards of $40 apiece?). By offering all that was offered before, new people will be attracted into the CivII world, instead of being turned off by the add-on packaging which required the original. These new Civers will add depth to and expand the CivII world, making it stronger than ever!

    So, let's embrace the present! Let's take advantage of what we have... MGE!

    The opinions expressed on this page doesnt necessarily express Apolyton CS or GameStats.
    It is just the personal opinions of the writer.

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    • The Column: #20 -- MGE: Why NOT Bother?
      by reismark
      By Reismark I December 19th, 1998 note: This is The Column, a part of Apolyton where mainly Markos and Dan write whatever we want . Well, not just the two of us. The Column is open to everyone. If you feel like writing submit your article to us. The CivII world recently received an enormous boost with the release of MGE. It has been accompanied by both positive and negative feedback. This column published some negative feedback last week; this week, it's time for the positives. ...
      December 18, 2012, 21:03
    • The Column: #19 -- MGE: Why Bother?
      by dracon
      By Dracon December 12th, 1998 note: This is The Column, a part of Apolyton where mainly Markos and Dan write whatever we want . Well, not just the two of us. The Column is open to everyone. If you feel like writing submit your article to us. When I first heard about CivII: MGE, I thought, why bother? I mean, we're talking about a game that came out in '96, and in the gaming world, that's ancient history. MGE is basically Civ2 with multiplayer, big deal! What they should've done is made it an expansion pack. It's using old gaming technology in today's gaming world. I mean, why get MGE, when you can wait a little longer, and get the latest in civilization gaming, SMAC and CTP. Both come with multiplayer, and up-to-date gaming technology. ...
      December 18, 2012, 20:59
    • The Column: #18 -- All I Want For Christmas Is Gaming Goodness
      by DanQ
      By Daniel Quick December 5th, 1998 note: This is The Column, a part of Apolyton where mainly Markos and Dan write whatever we want . Well, not just the two of us. The Column is open to everyone. If you feel like writing submit your article to us. It's what, 7am Christmas morning and you've already raided your stockings, presents, fridge (opps, how'd that get in there? ) and you're already entrenched in your most favourite new toy (forgive this grammar, I'm Canadian eh?). That's right, a computer game! You're all so excited, knowing all the hype the game had received in the months gone by has been well worth your time... the equivlent of the must-have action figure for a 10-year-old. You begin to remember to that cool, autumn day when you far from vaguely hinted to your relatives of a particular game you have been eyeballing forever. And now, it's finally here! You enthusiastically scream "YES!!" at the top of your lungs, which interrupts your neighbours' slumber and they begin to wonder whether the world's newest millionaire is finally moving far, far way... but I digress. ...
      December 18, 2012, 20:49
    • The Column: #17 -- Unconventional Reality
      by MarkG
      By Markos Giannopoulos November 28th, 1998 note: This is The Column, a part of Apolyton where mainly Markos and Dan write whatever we want . Well, not just the two of us. The Column is open to everyone. If you feel like writing submit your article to us. INTRO The last 5-6 months, since we started hearing about CTP, Activision's version of civ, the most discussed new features were the unconventional units, like the Park Ranger and the Lawyer. Many players found these units to be silly or at least unreal. I will try to answer to these "accusations" for some of the units. ...
      December 18, 2012, 20:45
    • The Column: #16 -- The Art Of Being Late
      by MarkG
      By Markos Giannopoulos November 21th, 1998 note: This is The Column, a part of Apolyton where mainly Markos and Dan write whatever we want . Well, not just the two of us. The Column is open to everyone. If you feel like writing submit your article to us. INTRO Waiting for a flight that I never took due to it's excessive delay, I was thinking about the delays of the three games that we're waiting(civ2:mge, smac and ctp) and how we were informed of them. At the end, I found logical reasons for all of the delays, except of my flight's ...
      December 18, 2012, 20:40
    • The Column: #15 -- The Debate
      by Martin Gühmann
      By Andrew Hoekzema November 14th, 1998 note: This is The Column, a part of Apolyton where mainly Markos and Dan write whatever we want . Well, not just the two of us. The Column is open to everyone. If you feel like writing submit your article to us. CivII is now more than 2 1/2 years old, CiC is about 1 1/2 years old, and FW is 1 year old. Many people have argued that the two add-on packs are a waste of money, but I would disagree. Personally, I find scenarios the most interesting aspect of Civilization 2. Both of these add-ons provided very useful tools for scenario designers. The CivII designers created a semi language in order to vastly expand the capabilities of scenario designs, expanded the amount of units and techs available as well as providing plenty of good graphics and handy editors for scenario designers to use. But I can see why people think that FW and CiC were just wastes. ...
      December 18, 2012, 20:34
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