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Apolyton Civilization 5 section

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  • Civilization 5 stability themed hotfix released

    Civilization 5 stability themed hotfix released

    Firaxis/2K has released a hotfix for Civilization 5. 2k Greg noted that the focus is on game stability, by addressing game crashes "including many that occurred in the late-game." This is good news for players that like big maps! There are no patch notes, even though some players have reported that a small amount of non-stability issues have also been addressed.

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  • Jon Shafer joins Stardock

    Jon Shafer joins Stardock

    Jon Shafer joins Stardock the the developer of the Galactic Civilizations 2 and more recently Elemental: War of Magic.

    Check out the whole article at bigdownload, and discuss it in the forum.

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  • Hotfix for Civ5 arrives today!

    Hotfix for Civ5 arrives today!

    "2K Greg" Laabs of 2K Games has announced a hotfix for Civilization V on the 2K Forums. The fix will arrive today and fix "a few issues with the most recent major patch."

    The patch includes a fix for various rare crashes, a modding fix and a couple of gameplay changes.
    Click read more for the complete list.

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  • Jon Shafer leaves Firaxis

    Jon Shafer leaves Firaxis

    Jon Shafer, Lead Designer of Civilization V has left Firaxis. Jon joined Firaxis in 2005 after being a Civ Fan and Civ Modder before. Jon has always been a respected member of Apolyton where he was involved among many other things in Civ3 demogames. Jon Shafer worked on Civilization IV, when Soren Johnsen was the lead designer. For Civilization V Shafer became the lead himself.

    According to the Escapist Jon left Firaxis himself and was not let go by the company. "It appears that the departure is amicable to both sides as Shafer made sure to say that he left willingly and was not fired or pushed out."
    Jon Shafer's response is quoted on Flash of Steel saying: "I very much enjoyed my time Firaxis, worked on many projects that I’ve very proud of and got to know a lot of amazing people. I’m appreciative of the opportunities provided by Firaxis and 2K, and hope to see (and play) more great games from them in the future."
    Firaxis games comment on this same website: "We are grateful for Jon’s contributions to Firaxis and the Civilization franchise and wish him all the best in the future."

    It is unknown what the future for the still young developer holds. Neither is it known what the impact will be on Civilization V and future patches or DLC. Apolyton hopes that Jon will not be lost for the Civ community! We wish you all the best for the rest of your career Jon!!

    Discuss Jon's departure from Firaxis in our forums

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  • Civ5 patch version 1.01.135 has arrived!

    Civ5 patch version 1.01.135 has arrived!

    The new patch for Civilization 5. Grek '2K' Laabs posted the full list of changes and fixes in the patch on the 2K Forums. The list is very extensive and will please many Civ5 fans and may draw some disappointed fans back into the game. The changes include improved AI behavior, expanded diplomacy options and the User Interface.

    Click read more for the complete list of changes and fixes.
    Thanks to Super49er for the heads up!

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  • New Civ5 Steam achievements now listed

    New Civ5 Steam achievements now listed

    Steam has updated their Civ5 Achievement list. The additions give an insight into the contents of the upcoming "New World" scenario. Click read more to see the full list!

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  • Winner of Apolyton's first Civ5 story competition

    Winner of Apolyton's first Civ5 story competition

    ZeroOne is the winner of Apolyton's first Civ5 story competition!

    Ruling the Iroquois, "Hiawatha's" glorious efforts shaped the (literally) earth-sprawling empire that trumped lesser creations, overshadowed inferior cultures, and fought historical battles. Winning through a time victory, this produced the following screenshot of the final turn. Click read more to read the extract, or click on the originating article to view the entire story!

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  • New Civ5 Patch arrives before December 16th

    New Civ5 Patch arrives before December 16th

    Grek '2K' Laabs posted the full list of changes and fixes in the upcoming patch for Civilization V on the 2K Forums. The list is very extensive and will please many Civ5 fans and may draw some disappointed fans back into the game. The changes include improved AI behavior, expanded diplomacy options and the User Interface.

    "This patch is expected to release ahead of the DLC next week, so that means on or before December 16th." Laabs added.

    Click read more for the complete list of changes and fixes.
    Thanks to Jaybe for the heads up!

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  • Civ5 and the Satisfaction Factor

    Civ5 and the Satisfaction Factor

    Civilization V has been out for quite some time now. It has received mixed reactions from the Civ-fanbase. On Apolyton about half of those who bought the game, have already put it aside. On CivFanatics about 1 out of 3 players rate the game lower then 6/10 while approximately the same number rates it higher then an 8/10. On WePlayCiv veteran civ players claim to 'lose interest' in Civ5 already, while others at the same time enjoy it a lot.

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  • Apolyton Civ5 Competition

    Apolyton Civ5 Competition

    Are you an Ozymandias, king of kings - or does your grand civilization stand the test of time? Apolyton is hosting a competition for the best chronicle of a completed Civ5 game. This might be the most entertaining narrative, the most amazing accomplishment, or the most enticing report of events. It will most likely have to be a bit of each.

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  • PolyCast Episode 216: "What's Next"
    by DanQ
    Bring it on. The two-hundred-and-sixteenth episode of PolyCast, "What's Next", features regular co-hosts Daniel "DanQ" Quick, "Makahlua", Philip "TheMeInTeam" Bellew and "MadDjinn" are joined by returning guest co-host "DarkestOnion". It carries a runtime of 59m59s.

    Recording live before a listening audience every other Saturday, PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy; listeners are encouraged to follow the show on Twitter, and check out the YouTube channel for caption capability. Sibling show RevCast focuses on Civilization: Revolution, ModCast on Civ modding, SCivCast on Civ social gaming and TurnCast on Civ multiplay.
    December 13, 2014, 12:42
  • Steam Sale: Civ Titles up to 75% off!
    by Aeson


    If there's any games you're missing in your collection ... It's time to buy!...
    August 20, 2014, 19:33
  • Do you Ever Move Your First Settler?
    by Aeson
    An interesting article at The Escapist about Civilization and some of the goings-on behind the scenes at Firaxis:

    http://www.escapistmagazine.com/arti...s-Civ-V-Studio



    I have a lot of problems with the methods Firaxis tested this with. Turning off barbs, limiting AI expansion ... those are two critical factors for how big an impact waiting to found your first city will be.

    I myself like to move the other unit first, see if there's a good spot to move the Settler to in a couple of turns or less. A river hill is is hard to pass up moving to. The extra production from the hill will pay off the first move very quickly.

    How about you? In what circumstances do you feel moving the Settler is a good idea?...
    March 1, 2014, 00:41
  • Possible new expansion for Civ5: One World
    by Robert
    joystiq reports that Civilization V may get another expansion, based on a listing in the Steam Apps Database. Neither Firaxis nor 2K Games commented on this finding.

    ...
    January 16, 2013, 01:03
  • Civilization 5 Patch 1.0.2.13 has been released
    by Orange46
    Civilization 5 Patch 1.0.2.13 has been released. That is the big patch announced for this fall. It contains many fixes and tweaks and also support for Windows 8 touch screen support. Here is the list with full patch notes highlighted are the things that were not in the announcement earlier this year:

    BUG FIXES

    General

    • Mod Browser - The "Get Mods" button is now hidden if the user has disabled the steam overlay.

    Civilizations and Traits

    • Ottoman naval upkeep is now fixed. Save games that were started before the fix will not be corrected.
    • German UA and Oligarchy social policy now work together correctly.

    City States

    • Mercantile CS now only get a unique luxury for their first city (and not the cities they conquer). Unique luxury is removed upon capture (players can no longer get it by taking over a CS). Unique luxury is given back upon liberation.
    • Prevent double counting of resources when an improvement is gifted to a minor civ, then the minor civ techs up to activate the improvement.
    ...
    November 6, 2012, 18:47
  • Civilization 5 patch officially announced for this fall
    by Martin Gühmann
    A new Civilization 5 patch has been announced by 2K Greg on 2K Games Forums. Here are the Civ5 patch notes and what 2K Greg says about: Here's a fun surprise for you guys to read over the weekend: Patch notes for the upcoming "Fall Patch!" There's no ETA for this patch at the moment other than "fall" There are some popular requests in here that I bet will make some of you very happy. And so without further ado: Modding Addendum The DLL source code will be released with the fall patch, allowing modders to compile modified DLLs for their Civilization V mods. BUG FIXES General Mod Browser - The "Get Mods" button is now hidden if the user has disabled the steam overlay. ...
    September 29, 2012, 20:20
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