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Apolyton Civilization Site Civilization 5 Info Section

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  • On Sept 13th 2K will broadcast live gameplay footage of Civilization V

    On Sept 13th 2K will broadcast live gameplay footage of Civilization V

    The official Civilization 5 website informs us about an upcoming live broadcasting event! On Monday September 13th (1pm PDT) the 2K Games live uStream channel will broadcast 2 hours live gameplay of Civilization 5! "it seems that many of you want to see what the game looks like in action. Well, I have heard your requests and have decided to show you how the game looks in action in the best way I could think of: A 2-hour live stream of the game" the website says. Garrett Bittner of 2K Games will answer questions during the gameplay.

    Click on Read More for the entire text of the announcement.


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  • Playing to Lose: AI and Civilization by Soren Johnson

    Playing to Lose: AI and Civilization by Soren Johnson

    Lead designer of Civ IV and designer of the AI both in Civ III and IV Soren Johnson gave a presentation on AI programming during a Google Tech Talk using his work on Civ as examples.

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  • Can your system run Civilization V?

    Can your system run Civilization V?

    Aro posted a link in our forums that automatically checks your computer for compatibility with Civilization 5. It'll tell you if your computer meets the minimal or the recommended specifications to run the game.

    http://svc.systemrequirementslab.com/CYRI/intro.as...
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  • Interview with Penny about MP in Civ5

    Interview with Penny about MP in Civ5

    I sat down with Penny and talked about Civ5. Here are his opinions regarding the impact of certain mechanics on Multiplayer.
    Penny
    • captain of top civ4 mp civ clan [FLY]

    • head of council organizing the biggest civ4 tournament, the CCC

    • brain behind a civ4 mp mod used in competetive games

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  • How will 1UPT affect Simultaneous Multiplaying

    How will 1UPT affect Simultaneous Multiplaying

    Civilization 5 will bring us the biggest change to the game since the beginning of the series. Since Civ2 the "stack of doom" has been haunting the series. While the original Civilization had the most effective way to deal with this problem (When the first unit of the stack got attacked, and lost, all units of the stack were gone, unless they were in a fortress). Despite the collateral damage introduced with Civ4, stacks of doom remained of major importance. Especially when the stack included some properly promoted machine gunners or something similar. One did not need a lot of strategical insights to win a war when a SoD had been created. A large number of different units was enough. And then the biggest stack wins. Not that there is no strategy involved at all, but the great generals of the past would shiver by the limited strategical options Civ2, 3 and 4 would have to offer them.

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