Announcement

Collapse
No announcement yet.

Civilization 5 patch 1.0.1.674 has been released

Collapse
X
Collapse
  •  

  • Civilization 5 patch 1.0.1.674 has been released

    The Civilization 5 patch 1.0.1.674 brings the new Steam Workshop to Civilization 5. The patch adds font icon and unit art moddability to Civ5. It also disables the diplomacy modifiers for trying to win the same way, which we already know from the Civ5 addon Gods and Kings. Here is the full list of changes:

    [MODDING]

    • Steam Workshop enabled.
    • DLL swapping is now possible in-game.
    • Updated mod browser to utilize Steam Workshop.
    • Font Icons are now moddable.
    • Unit art is now fully moddable.
    • Mods are now activated the moment you click "Next" on the mods browser rather than when you click "Single Player."

    [ADVISORS & TUTORIALS]

    • Improved the queuing and prioritization of advisor pop-ups.
    • Unique advisor portraits per era now show up for the advisor counsel screens and advisor info screens.
    • Adjusted advisor levels down a bit so that experienced users won't see so many tutorials.
    • Fixed several issues with the Tutorials.
    • When selecting "Learn as you play," all tutorial messages are now enabled despite having your options set to "No Advisors."

    [MULTIPLAYER]

    • When switching players in hotseat, have the new players existing notifications rebroadcast to them. This allows the player to see non-expired notifications such as deal proposals.
    • Fix Diplomacy Deals in Hotseat.
    • Add a few multiplayer error messages to let the player know what went wrong (disconnects, gets booted, etc.).
    • Add invite button to in-game view. (This brings up the Steam Invite list, which is different from the Shift-TAB overlay).

    [UI]

    • Main Menu now contains an option to activate/deactivate specific DLCs.
    • Quick combat and Quick Movement options are now part of the Options menu and can be changed during gameplay.
    • Options menu now contains "Skip intro video."
    • New Loading screens have been implemented.
    • Diplomacy: Disabled modifiers for trying to win the same way.
    • Diplomacy: Layout changes to diplo modifiers for better readability and more information.
    • Mods and DLC used in a game are now stored in the Hall of Fame database (Only games which match currently active DLC are displayed in the Hall of Fame).
    • The "Time Spent" message now displays in the saved replays.
    • Load Replay Menu now defaults to "Sort by Last Modified."
    • Added a "Retire" button to the game menu.

    [GENERAL]

    • In some cases, previous saves may not work correctly after updating.
    • Several text bugs fixed (in all languages).
    • Prevent escape from being used when a leader requests a luxury resource from you.
    • Social policies may not be unlocked unless the player has founded at least 1 city.
    Attached Files

    • Dr Strangelove
      #1
      Dr Strangelove commented
      Editing a comment
      Was this patch supposed to make the game I was currently playing un-playable? After the patch loaded saved games yeild a Data Exection Prevention crash upon loading. I had no warning that the patch was coming, once it started I couldn't stop it.

    • gdijedi7
      #2
      gdijedi7 commented
      Editing a comment
      Not really sure what to think of this patch. It's sort of...a big nothing if you don't play multiplayer, which I don't.

      The Steam workshop would seem to make it more difficult for me to download mods, but there are so few good ones that that doen't seem to make much of a difference to me, and that's the big thing of the patch.

      If only the real world start locations mod would work as advertized.

    • Dr Strangelove
      #3
      Dr Strangelove commented
      Editing a comment
      My question is this: Should this patch have made my previous saved games unplayable, or do I have another problem?
    Posting comments is disabled.

Latest Articles

Collapse

  • PolyCast Episode 216: "What's Next"
    by DanQ
    Bring it on. The two-hundred-and-sixteenth episode of PolyCast, "What's Next", features regular co-hosts Daniel "DanQ" Quick, "Makahlua", Philip "TheMeInTeam" Bellew and "MadDjinn" are joined by returning guest co-host "DarkestOnion". It carries a runtime of 59m59s.

    Recording live before a listening audience every other Saturday, PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy; listeners are encouraged to follow the show on Twitter, and check out the YouTube channel for caption capability. Sibling show RevCast focuses on Civilization: Revolution, ModCast on Civ modding, SCivCast on Civ social gaming and TurnCast on Civ multiplay.
    December 13, 2014, 12:42
  • Steam Sale: Civ Titles up to 75% off!
    by Aeson


    If there's any games you're missing in your collection ... It's time to buy!...
    August 20, 2014, 19:33
  • Do you Ever Move Your First Settler?
    by Aeson
    An interesting article at The Escapist about Civilization and some of the goings-on behind the scenes at Firaxis:

    http://www.escapistmagazine.com/arti...s-Civ-V-Studio



    I have a lot of problems with the methods Firaxis tested this with. Turning off barbs, limiting AI expansion ... those are two critical factors for how big an impact waiting to found your first city will be.

    I myself like to move the other unit first, see if there's a good spot to move the Settler to in a couple of turns or less. A river hill is is hard to pass up moving to. The extra production from the hill will pay off the first move very quickly.

    How about you? In what circumstances do you feel moving the Settler is a good idea?...
    March 1, 2014, 00:41
  • Possible new expansion for Civ5: One World
    by Robert
    joystiq reports that Civilization V may get another expansion, based on a listing in the Steam Apps Database. Neither Firaxis nor 2K Games commented on this finding.

    ...
    January 16, 2013, 01:03
  • Civilization 5 Patch 1.0.2.13 has been released
    by Orange46
    Civilization 5 Patch 1.0.2.13 has been released. That is the big patch announced for this fall. It contains many fixes and tweaks and also support for Windows 8 touch screen support. Here is the list with full patch notes highlighted are the things that were not in the announcement earlier this year:

    BUG FIXES

    General

    • Mod Browser - The "Get Mods" button is now hidden if the user has disabled the steam overlay.

    Civilizations and Traits

    • Ottoman naval upkeep is now fixed. Save games that were started before the fix will not be corrected.
    • German UA and Oligarchy social policy now work together correctly.

    City States

    • Mercantile CS now only get a unique luxury for their first city (and not the cities they conquer). Unique luxury is removed upon capture (players can no longer get it by taking over a CS). Unique luxury is given back upon liberation.
    • Prevent double counting of resources when an improvement is gifted to a minor civ, then the minor civ techs up to activate the improvement.
    ...
    November 6, 2012, 18:47
  • Civilization 5 patch officially announced for this fall
    by Martin Gühmann
    A new Civilization 5 patch has been announced by 2K Greg on 2K Games Forums. Here are the Civ5 patch notes and what 2K Greg says about: Here's a fun surprise for you guys to read over the weekend: Patch notes for the upcoming "Fall Patch!" There's no ETA for this patch at the moment other than "fall" There are some popular requests in here that I bet will make some of you very happy. And so without further ado: Modding Addendum The DLL source code will be released with the fall patch, allowing modders to compile modified DLLs for their Civilization V mods. BUG FIXES General Mod Browser - The "Get Mods" button is now hidden if the user has disabled the steam overlay. ...
    September 29, 2012, 20:20
Working...
X