Are you an Ozymandias, king of kings - or does your grand civilization stand the test of time?
Apolyton is hosting a competition for the best chronicle of a completed Civ5 game. This might be the most entertaining narrative, the most amazing accomplishment, or the most enticing report of events. It will most likely have to be a bit of each.
In the beginning the earth was without form, and void. We want to know how your glorious efforts shaped that initial tribal village into the earth-sprawling empire that trumped lesser creations, overshadowed inferior cultures, and fought historical battles. Who stabbed you in the back, which wonders did you discover, and what surprises shook the foundations of your civilization - until your efforts led to the rebound.
The winner's story will be featured in the spotlight, so that his or her competence will be inscripted forever into the annals of Apolyton. Competition ends 12 December.
Read more about this competition in this forum thread.
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Apolyton Civ5 Competition: Narrate your glorious struggle towards victory!
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- Created by: Zoetstofzoetje
- Published: November 27, 2010, 13:13
- 2 comments
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Apolyton Civ5 Competition
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Latest Articles
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by DanQBring it on. The two-hundred-and-sixteenth episode of PolyCast, "What's Next", features regular co-hosts Daniel "DanQ" Quick, "Makahlua", Philip "TheMeInTeam" Bellew and "MadDjinn" are joined by returning guest co-host "DarkestOnion". It carries a runtime of 59m59s.
Recording live before a listening audience every other Saturday, PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy; listeners are encouraged to follow the show on Twitter, and check out the YouTube channel for caption capability. Sibling show RevCast focuses on Civilization: Revolution, ModCast on Civ modding, SCivCast on Civ social gaming and TurnCast on Civ multiplay.-
Channel: Civ5
December 13, 2014, 12:42 -
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by AesonAn interesting article at The Escapist about Civilization and some of the goings-on behind the scenes at Firaxis:
http://www.escapistmagazine.com/arti...s-Civ-V-Studio
I have a lot of problems with the methods Firaxis tested this with. Turning off barbs, limiting AI expansion ... those are two critical factors for how big an impact waiting to found your first city will be.
I myself like to move the other unit first, see if there's a good spot to move the Settler to in a couple of turns or less. A river hill is is hard to pass up moving to. The extra production from the hill will pay off the first move very quickly.
How about you? In what circumstances do you feel moving the Settler is a good idea?...-
Channel: Civ5
March 1, 2014, 00:41 -
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by Robertjoystiq reports that Civilization V may get another expansion, based on a listing in the Steam Apps Database. Neither Firaxis nor 2K Games commented on this finding.
...-
Channel: Civ5
January 16, 2013, 01:03 -
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by Orange46Civilization 5 Patch 1.0.2.13 has been released. That is the big patch announced for this fall. It contains many fixes and tweaks and also support for Windows 8 touch screen support. Here is the list with full patch notes highlighted are the things that were not in the announcement earlier this year:
BUG FIXES
General- Mod Browser - The "Get Mods" button is now hidden if the user has disabled the steam overlay.
Civilizations and Traits- Ottoman naval upkeep is now fixed. Save games that were started before the fix will not be corrected.
- German UA and Oligarchy social policy now work together correctly.
City States- Mercantile CS now only get a unique luxury for their first city (and not the cities they conquer). Unique luxury is removed upon capture (players can no longer get it by taking over a CS). Unique luxury is given back upon liberation.
- Prevent double counting of resources when an improvement is gifted to a minor civ, then the minor civ techs up to activate the improvement.
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Channel: Civ5
November 6, 2012, 18:47 -
A new Civilization 5 patch has been announced by 2K Greg on 2K Games Forums. Here are the Civ5 patch notes and what 2K Greg says about: Here's a fun surprise for you guys to read over the weekend: Patch notes for the upcoming "Fall Patch!" There's no ETA for this patch at the moment other than "fall" There are some popular requests in here that I bet will make some of you very happy. And so without further ado: Modding Addendum The DLL source code will be released with the fall patch, allowing modders to compile modified DLLs for their Civilization V mods. BUG FIXES General Mod Browser - The "Get Mods" button is now hidden if the user has disabled the steam overlay. ...
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Channel: Civ5
September 29, 2012, 20:20 -
The following is a description of my second game of Civ5. I unfortunately did not manage to complete my third game in time for this. I have previously published the following story in my Wikia blog so I don't know if it counts, but here goes anyway.
I played as Hiawatha on an Earth-type standard-sized map. The starting place looked nice with a river, forests, plains and some hills but it quickly turned out to be a bit crammed: there was tundra to my north, mountains and then desert to my south and city-states to my east, west and south-west. I still managed to establish four cities before the borders of the city-states and my other neighbors came too close. My other neighbors were Gandhi to my east, Augustus Caesar to my west and Wu Zetian to my south, all behind the aforementioned obstacles.
With some open borders agreements I eventually found out that I had started the game somewhere in Russia -- mind you, I was playing on an Earth-type map. Augustus held Europe, Gandhi China and the Pacific region, Wu Zetian India, and so on. There were just two civs in the Americas, I never much interacted with them. Also, I never built a coastal city so I didn't get any proper ships, exploring the world with embarked military units and even a couple of workers. Also, no one ever settled into Australia, it stayed as the final frontier for the Barbarians.
Anyway, I figured a culture victory would be possible from where I stood so I focused on buildings that provide culture and didn't build that many units. At some point Alexander (who controlled most of the Africa), however, started getting hostile towards pretty much everyone, especially the city-states, so I built a few units and fortified them to my border. Luckily, nobody ever attacked me in the game, except for the Barbarians. I actually felt like my economy relied on Barbarians: I was making a steady loss of one or two pieces of gold for the first half of the game but always managed to destroy Barbarian camps for some money. Halfway through the game I figured I should disband the useless units and even sell some unnecessary buildings and managed to fix my economy a bit. The golden ages were also very important for my economy, as during those I was easily making some 30-50 gold per turn.
In the 1970s or so I did some math and figured I'd never have the time to complete the Utopia Project, even if I managed to completely unlock the required five social policy branches. I didn't let this bother me that much as I felt I was in a safe lead in the scores. The only thing that could prevent me from winning the game was if Alexander or Augustus Caesar would declare a war on me (which never happened). However, in 2010 I noticed something alarming: Gandhi actually had a few more points than I! I had about 1040 and he was at about 1060. Our closest competitor was Augustus Caesar who had less than a thousand points. So, what to do? The only possible way I saw was declaring a war on Gandhi. First I contacted Augustus and Alexander and bribed them to start a war against Gandhi, though.
Alas, Augustus and Alexander didn't have much common border with Gandhi so they couldn't do much about the situation. I quickly upgraded my musketmen, riflemen and other units to infantry units and other modern units and declared the war. My first target was their city that was close to the borders of my empire, to the east. Even though it was in a tight, mountainous spot it didn't take more than a few turns to capture with the help of one or two artillery units nicely placed within my own territory, three squares away from the target city.
After this Gandhi quickly mobilized his troops as well and provided me with an unpleasant surprise: he already had tanks! Luckily I had the technology to build anti-tank guns but one tank I had to destroy with a couple of infantry units and even a lancer. Another tank killed another of my lancers but after finishing the first two anti-tank guns I quickly hunted it down.
My second target was their small city to my south, in a desert behind some mountains. I managed to attack this from two directions (as I had open borders with Wu Zetian) and took it quickly. India's capital was to the east from that city and to the south from the first city I took. I accidentally had an infantry unit killed before I was ready to take it because they had an artillery fortified there and could shoot further than I thought.
So anyway, there was also a city to the south-east from the city I first captured. It was behind some mountains so I employed a tactic where I would move an infantry unit by one hex so that it would see the target city, shot at it with my artillery units over the mountains and moved the infantry unit back. I managed to soften the city so much that I could eventually take it with my final lancer -- the infantry unit was killed when Gandhi attacked it with his infantry... Finally, Gandhi put up a good fight for Delhi and almost captured it back as well, but couldn't match my infantry, anti-tank guns and artillery. I unlocked the final social policy required for the Utopia Project in 2048 and would have taken another of Gandhi's cities in 2050 or 2051 but the game ended and I did indeed won by a fair margin.
I should mention that I puppeted all of the cities I captured and that Gandhi asked for peace two times: the first time he thought he was making a favor for me and demanded for all my luxury resources. Naturally I declined his offer, and at some point he came back, this time asking for peace with no extra strings attached. I declined that offer as well because I felt that Gandhi should at least give me a few cities before I could forgive him for acquiring more points than me... I think his next offer could have been more acceptable.
Finally, here's a screenshot of the last turn!