Civlization V hasn’t been out for long, but there’s already a wealth of user made maps, mods and scenarios available. Here’s our pick of the best from the early rush of Civ V mods. Whether you want to rebalance the economy, change the pace of the game, or play on a huge, scale version of the planet Earth, there’s something for you in the selection below.
Civilization V has a great mod browser built into it. It helps you search for the highest rated mods as voted by the community. All of the mods on this list can be downloaded and installed from inside the game, but you can follow the links for information on each one.
1. Dale’s Earth Map
Civilization V has plenty of nations, each imbued with their own sense of personality, but the game’s randomly generated worlds means you’re never playing on the actual countries they represent. Dale’s True Start Map Pack adds a decent world map with a built in scenario that puts every nation in its right place. For some, playing on a carefully modelled facsimile of our own planet takes the surprise and discovery out of the exploration element of the game, but the more you play, the less familiar the world becomes until you’re looking at a vision of what the world would look like with the Songhai Empire as the dominant superpower.
For the full list of mods head over to pcgamer.
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Top10 Civilization 5 mods
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- Created by: Zoetstofzoetje
- Published: October 15, 2010, 17:36
- 6 comments
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Top 10 Civilization V mods
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by DanQBring it on. The two-hundred-and-sixteenth episode of PolyCast, "What's Next", features regular co-hosts Daniel "DanQ" Quick, "Makahlua", Philip "TheMeInTeam" Bellew and "MadDjinn" are joined by returning guest co-host "DarkestOnion". It carries a runtime of 59m59s.
Recording live before a listening audience every other Saturday, PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy; listeners are encouraged to follow the show on Twitter, and check out the YouTube channel for caption capability. Sibling show RevCast focuses on Civilization: Revolution, ModCast on Civ modding, SCivCast on Civ social gaming and TurnCast on Civ multiplay.-
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http://www.escapistmagazine.com/arti...s-Civ-V-Studio
I have a lot of problems with the methods Firaxis tested this with. Turning off barbs, limiting AI expansion ... those are two critical factors for how big an impact waiting to found your first city will be.
I myself like to move the other unit first, see if there's a good spot to move the Settler to in a couple of turns or less. A river hill is is hard to pass up moving to. The extra production from the hill will pay off the first move very quickly.
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Channel: Civ5
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by Orange46Civilization 5 Patch 1.0.2.13 has been released. That is the big patch announced for this fall. It contains many fixes and tweaks and also support for Windows 8 touch screen support. Here is the list with full patch notes highlighted are the things that were not in the announcement earlier this year:
BUG FIXES
General- Mod Browser - The "Get Mods" button is now hidden if the user has disabled the steam overlay.
Civilizations and Traits- Ottoman naval upkeep is now fixed. Save games that were started before the fix will not be corrected.
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Channel: Civ5
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A new Civilization 5 patch has been announced by 2K Greg on 2K Games Forums. Here are the Civ5 patch notes and what 2K Greg says about: Here's a fun surprise for you guys to read over the weekend: Patch notes for the upcoming "Fall Patch!" There's no ETA for this patch at the moment other than "fall" There are some popular requests in here that I bet will make some of you very happy. And so without further ado: Modding Addendum The DLL source code will be released with the fall patch, allowing modders to compile modified DLLs for their Civilization V mods. BUG FIXES General Mod Browser - The "Get Mods" button is now hidden if the user has disabled the steam overlay. ...
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Channel: Civ5
September 29, 2012, 20:20 -
'nuff said