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Civilization IV: Beyond the Sword Review by Solver

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  • Taking over the tech tree, one building at a time

  • Civilization IV: Beyond the Sword Review by Solver

    Taking over the tech tree, one building at a time

    BtS buildable additions Pros: Interesting new Wonders do not overload the tech tree because of tech tree changes. Coastal cities, while more threatened militarily, are more profitable economically.

    BtS buildable additions Cons: Respondent unavailable, call back later.

    BtS buildable additions Tips: Reconsider your attitude towards some previously weak Wonders, they have been improved. Don't invade the holder of the Statue of Zeus unless you have to. Cristo Redentor is sweet.

    It would be unfair to wrap my review up without mentioning some of the new buildings and Wonders introduced in BtS, as well as a few other minor additions.

    The early game now has even more Wonders, with the addition of Shwedagon Paya, Moai Statues, Statue of Zeus and Mausoleum of Maussollos. To avoid the “Wonder at every tech” syndrome, the Aesthetics technology has been added (requires Writing, required for Literature and Drama). The technology is required for The Statue of Zeus, The Parthenon and Shwedagon Paya.

    Shwedagon Paya (additionally requiring Meditation) allows you to use any Religion civic. The possibilities are fairly exciting. In a few situations, early Free Religion might be beneficial, but boosting early GP output through Pacifism is also attractive. Shwedagon Paya also allows you to get the earliest possible boost to XP, as you can run Theocracy without Theology and before Feudalism grants Vassalage.

    The Statue of Zeus doubles war weariness of civs fighting you. It is a good deterrent and a Wonder that can be good to build just for denial purposes – it is really, really annoying when the civ you want to invade builds the statue. Unngh!

    The Mausoleum increases duration of Golden Ages by 50%. Doesn’t sound too good until you consider that BtS also tweaked Golden Ages. In what is one of the game’s best small changes, the first Golden Age now only requires one GP, in addition, Golden Ages boost GP rate by 100% and you can switch civics without anarchy during them. With these boosts to Golden Ages (you might actually want to start some early in the game now), the Mausoleum is also a Wonder worth having.

    It’s also worth noting that some Wonders widely considered to be among the weakest previously have been changed. The Sistine Chapel has been moved to Music and provides an additional 5 culture for every state religion building. Notre Dame has been moved to Engineering and now gives +2 happiness as opposed to +1 before.The Hagia Sophia, which previously usually came too late to be useful, now comes at Theology, increasing the likelihood of its bonus being useful.

    Moai Statues is an early National Wonder that is just one of the reasons why coastal cities are better in BtS. Moai Statues add 1 hammer in every water tile for that city. Therefore, a good coastal city with Moai Statues can be not only fast-growing and producing good amounts of commerce, but also productive. Moai Statues won’t make an otherwise low-production city into your main industrial city, but they do alleviate the problem of having a high-commerce coastal city that takes forever to build anything.

    Also boosting effectiveness of coastal cities is the fact that intercontinental trade routes now provide double trade income. Moving forward in time, there are now Custom Houses (available with Economics and requiring a Harbour) that further boost profits from intercontinental trade routes. Finally, Steam Power allows you to build Levees, which grant 1 hammer in every river tile, and that is truly powerful. Rivers are often some of the best sites for city founding anyway, and with Levees, they’re better than ever.

    Health is now less abundant in the late game. Factories will give negative health for Coal and Oil, and so will Industrial Parks (a new building providing a free Engineer). To counteract that, you have Public Transportation, adding 1 health and another 1 from Oil, and 2 more if running Environmentalism. Overall, there is somewhat less health in the late game now, making Hospitals more important.

    Radio brings my favorite BtS Wonder, the Cristo Redentor. It allows you to switch civics and religions without anarchy, as well as eliminating the waiting period between switches. Less useful for Spiritual leaders, it can be built at double speed by them. Nothing else in the game provides flexibility on the level that Cristo Redentor does. You can switch to Nationhood, draft some troops, and immediately switch back to Free Speech, right on the same turn. You can switch to Universal Suffrage to buy some stuff and go back to Police State immediately. While available late, Cristo Redentor is still very much worth having.

    In the meanwhile, hippies should also be happy, because there’s a new terrain improvement, the Forest Preserve. They can be built in Forests after Scientific Method, and give them a higher chance to spread, as well as increasing happiness in nearby cities. Preserves also give +1 commerce to river tiles. Environmentalism has been simultaneously boosted, as under it Forest Preserves provide +2 commerce, and so do Windmills. Moreover, Biology gives the National Park national wonder, which gives a free specialist for each Forest Preserve in the city’s range, along with eliminating city’s access to coal and unhealthiness from population.

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    • Civilization IV: Beyond the Sword Review by Solver
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      The second expansion to Civilization IV, Beyond the Sword, has been released. In this article, Solver, a long-time Apolyton staff member, reviews the game.
      You can buy Beyond the Sword from Amazon US or Amazon UK.

      Beyond Civ4

      Civ4: Beyond the Sword is finally about to be released worldwide, to the excitement of the Civ community. I have had the pleasure of contributing to this expansion and will now give my thoughts on the finished project.

      Before saying anything else, it’s important to say that Beyond the Sword is easily the most ambitious expansion the Civ series has ever seen. It does not limit itself to the addition of new civilizations and some big feature. There are numerous new features with a significant gameplay impact, and then there’s a really high amount of minor tweaks and additions. BtS is very much unlike the Warlords expansion. Playing Warlords felt just like Civ4 with a bunch of new civilizations and some smaller stuff thrown in. Playing BtS is really different from playing Civ4 or Warlords, and player strategies will also reflect that.

      Still, no matter how many features there are, new civilizations are the most visible addition to many players. This time, we’re given ten whole new civilizations to enjoy playing with, and they’re really a mixed bag. Personally, I’m very glad to see the Mayans and Ethiopians make it, as well as the first ever Southeast Asian representatives, the Khmer. The lineup is not perfect, and on the more disappointing side there is the generic Native American civilization and the Holy Roman Empire, for which it’s fairly doubtful whether they were a civilization. Don’t forget that you can easily rename the latter into Franks, for example.

      BtS does not include any new civilization traits, and is probably the better for it. Including even one new trait would create a large number of unused trait combinations – now, on the contrary, almost all trait combinations are filled. With Boudica having Aggressive/Charismatic, bright red hair and a mean look, who would want to cross her?

      My own favorite new civ is probably the Khmer Empire. They strike me as the best civ for expansion and growth. Suryavarman is Expansive for cheaper Workers and Granaries, and also Creative. It means that you can probably get your second city up quicker (assuming you build a Worker before your Settler, so the Worker completes quicker) and you can immediately build a cheap Granary in the new city, without needing to spend time on a Monument for cultural expansion. The Baray, replacing Aqueduct, adds +1 food to the city. It may not seem like much, but while your cities are still small, that will be a useful boost to their growth.

      ...
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      by Solver

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      Warlords, the first expansion pack for the highly-successful Civilization IV has just been released. I am going to take a look at how the gameplay has changed with the expansion's release, and at how the new major features blend in.


      Civer, Meet Warlords!

      Most of you probably already know what's new in Warlords at a glance. Other than six new scenarios, the expansion pack offers six new civs and a total of ten new leaders. These would be the Ottomans (led by Mehmed II), the Koreans (Wang Kon), the Celts (Brennus), the Vikings (Ragnar), the Carthaginians (Hannibal) and the Zulus (Shaka). Additionally, some of the old civs received new leaders – Ramesses II, Stalin, Winston Churchill and Augustus Caesar.

      More interesting than the leaders themselves are the new traits. There's whole three of them, not two, as had been originally said. They are:

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      August 3, 2012, 18:30
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      GAME 1: "No Real Focus"


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      Another rarely used method of reviewing a game is to judge it against the developer's stated goals. Perhaps this is hard in many cases because developer's goals aren't always there in anything more than marketing hype. Soren, however, wrote one of the best Afterwords I have read in a gaming manual, and I think his view of CivIV deserves some discussion. First, he acknowledges that “there are a thousand ways to make a great game about all of civilization – we only get to make one of them.” What does he think he made with CivIV, and what do I, Mr. Random Reviewer, think of the results?

      NOTE: The “dialogue” here is made up. I'm sure the real Soren would say things far more brilliantly.


      1. SOREN: Sticking with turn-based allows for “a series of overlapping mini-goals".

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      August 1, 2012, 18:29
    • Civilization 4 Review by "Yin26" (Part 1/3)
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      Author Profile
      Yin26

      A long-time "on" and "off" poster on Apolyton Civilization Site's forums and strategy gamer, he has been notably vocal and critical in the past of Alpha Centauri, Civilization: Call to Power and more recently Civilization III.

      The 34-year-old lives in New Haven, Connecticut with his wife and two young daughters. He is working on funding for university students to study East Asian languages in China, Taiwan, South Korea and Japan.

      Civilization 4 Review by 'yin26'

      CivIV tries to do more with less (fewer units, fewer cities, etc.) -– and often succeeds, at least through an engaging early game. New twists, such as Great People and battlefield promotions, also allow for some wonderfully fresh strategic possibilities, even if these take some time to learn and appreciate. This approach solves many old Civ problems while introducing some novel gameplay, and any serious Civer should try CivIV just to see these elements in action.

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