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Civilization IV: Beyond the Sword Review by Solver

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  • Taking over the fun, one little thing at a time

  • Civilization IV: Beyond the Sword Review by Solver

    Taking over the fun, one little thing at a time

    BtS little things Pros: Some excellent flavour (ethnic units, religion picking), numerous small, yet pleasant, changes.

    BtS little things Cons: Some space race changes are dubious. Ethnic units may take a bit to get used to.

    As if all the previously mentioned improvements were not enough, Beyond the Sword also adds some other options and little things that I will briefly mention.

    A new mode of gameplay is available through Advanced Starts, allowing you to buy components of your empire (such as cities, units, improvements and technologies) and starting the game with those. In essence, this is taking the option of starting in a later era a couple of steps forward. Advanced Starts allow you to jumpstart the game’s early part, if you want to start with more, and there is strategy in them, too – you can try different approaches, such as buying more cities or perhaps sticking with just a couple cities, but have them well improved.

    An excellent flavour option is “Pick Religions”, which allows you to pick which religion you found when you get a religion-founding tech. You can found Judaism at Meditation or Islam at Code of Laws. The main effect of this option is that different religions will dominate different games. Players have noticed how most games are dominated by Buddhism or Hindiusm. With Pick Religions turned on, Taoism or Islam may well be the world’s biggest religions. AI leaders will also have their own preferences as to which religion to found if the option is on.

    My favorite new game option is “No Tech Brokering”. It means that only technologies you have researched can be traded way. Technologies obtained from trade, goody huts or espionage can not be sold. It slows down the overall tech rate of the game, as well as creating a larger technology gap between the most advanced and the most backwards civilizations. It is quite challenging to dig your way out of being behind in No Brokering games.

    The AI also understands what No Brokering means. They may occasionally go for techs no one else has just with the goal of selling them to several other civs, and they will refuse to buy techs they have nearly completed research on themselves, so you won’t be able to exploit it that way.

    Space race has been enhanced and changed, and this is actually a dubious change. You now win when your spaceship arrives at the destination, not when you launch it. You can launch it without some components, but it will have a chance of failure and be slower than a full spaceship. While there are situations where you might actually get a race with two civs launching a spaceship and the winner being decided after that, most of the time, you’ll still have one civ (hopefully you) launching the spaceship and winning, with the waiting period being tedious pushing of the End Turn button most of the time.

    On the other hand, a full spaceship now needs more components (such as 2 Engines), and SS Casings have also been pushed back to Composites, delaying the spaceship’s completion some. That is a good thing, as it gives more time to use some Modern military units before someone can launch their ship.

    BtS added lots of little things here and there, some of which have been requested by fans. For example, the game will now remember if you set turn on the Show Grid option and it will allow you to automate your Missionaries (and Executives, too). Vassal states are a little bit less annoying now that they can no longer own tiles within the fat cross of your cities.

    And of course, I can’t fail to mention ethnically diverse units. Units from different civilization culture groups now look different – this applies to units from the first half of the game. Chinese and Japanese units have a distinctly Asian look to them, and there are other ethnic graphics, too, such as a Celtic look, a Greco-Roman or a South American one. This is an excellent change from all units looking European, as was the case previously.

    I believe it is the presence of little things such as this that is one of the defining differences between a very good expansion and an excellent one.

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    • Civilization IV: Beyond the Sword Review by Solver
      by Solver

      The second expansion to Civilization IV, Beyond the Sword, has been released. In this article, Solver, a long-time Apolyton staff member, reviews the game.
      You can buy Beyond the Sword from Amazon US or Amazon UK.

      Beyond Civ4

      Civ4: Beyond the Sword is finally about to be released worldwide, to the excitement of the Civ community. I have had the pleasure of contributing to this expansion and will now give my thoughts on the finished project.

      Before saying anything else, it’s important to say that Beyond the Sword is easily the most ambitious expansion the Civ series has ever seen. It does not limit itself to the addition of new civilizations and some big feature. There are numerous new features with a significant gameplay impact, and then there’s a really high amount of minor tweaks and additions. BtS is very much unlike the Warlords expansion. Playing Warlords felt just like Civ4 with a bunch of new civilizations and some smaller stuff thrown in. Playing BtS is really different from playing Civ4 or Warlords, and player strategies will also reflect that.

      Still, no matter how many features there are, new civilizations are the most visible addition to many players. This time, we’re given ten whole new civilizations to enjoy playing with, and they’re really a mixed bag. Personally, I’m very glad to see the Mayans and Ethiopians make it, as well as the first ever Southeast Asian representatives, the Khmer. The lineup is not perfect, and on the more disappointing side there is the generic Native American civilization and the Holy Roman Empire, for which it’s fairly doubtful whether they were a civilization. Don’t forget that you can easily rename the latter into Franks, for example.

      BtS does not include any new civilization traits, and is probably the better for it. Including even one new trait would create a large number of unused trait combinations – now, on the contrary, almost all trait combinations are filled. With Boudica having Aggressive/Charismatic, bright red hair and a mean look, who would want to cross her?

      My own favorite new civ is probably the Khmer Empire. They strike me as the best civ for expansion and growth. Suryavarman is Expansive for cheaper Workers and Granaries, and also Creative. It means that you can probably get your second city up quicker (assuming you build a Worker before your Settler, so the Worker completes quicker) and you can immediately build a cheap Granary in the new city, without needing to spend time on a Monument for cultural expansion. The Baray, replacing Aqueduct, adds +1 food to the city. It may not seem like much, but while your cities are still small, that will be a useful boost to their growth.

      ...
      August 4, 2012, 20:38
    • Civilization IV: Warlords Review by Solver
      by Solver

      Civilization IV: Warlords Review by Solver

      Warlords, the first expansion pack for the highly-successful Civilization IV has just been released. I am going to take a look at how the gameplay has changed with the expansion's release, and at how the new major features blend in.


      Civer, Meet Warlords!

      Most of you probably already know what's new in Warlords at a glance. Other than six new scenarios, the expansion pack offers six new civs and a total of ten new leaders. These would be the Ottomans (led by Mehmed II), the Koreans (Wang Kon), the Celts (Brennus), the Vikings (Ragnar), the Carthaginians (Hannibal) and the Zulus (Shaka). Additionally, some of the old civs received new leaders – Ramesses II, Stalin, Winston Churchill and Augustus Caesar.

      More interesting than the leaders themselves are the new traits. There's whole three of them, not two, as had been originally said. They are:

      ...
      August 3, 2012, 18:30
    • Civilization 4 Review by "Yin26" (Part 3/3)
      by yin26

      CivIV According to Yin

      Finally we come to the most subjective part of the review wherein I share with you bits of some games that I found interesting. The first is a large Pangaea map, and I'm playing a Kublai Khan, who is aggressive and creative. I chose him because for this game, I was trying to focus on FEWER cities to see if I could still win, and his creative rating helps push out my borders (though really there are much better options for the “fewer cities strategy” than Kublai Khan, but I like the guy). I also turned off space race and timed victories.

      GAME 1: "No Real Focus"


      As you can see, I started off with the most vital resource in life: wine (which I also include to mean beer or any other intoxicating drink). No matter what, my people's outlook on my rule will be helped by having them too sloshed to care.

      ...
      August 1, 2012, 18:36
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      by yin26

      CivIV According to Soren

      Another rarely used method of reviewing a game is to judge it against the developer's stated goals. Perhaps this is hard in many cases because developer's goals aren't always there in anything more than marketing hype. Soren, however, wrote one of the best Afterwords I have read in a gaming manual, and I think his view of CivIV deserves some discussion. First, he acknowledges that “there are a thousand ways to make a great game about all of civilization – we only get to make one of them.” What does he think he made with CivIV, and what do I, Mr. Random Reviewer, think of the results?

      NOTE: The “dialogue” here is made up. I'm sure the real Soren would say things far more brilliantly.


      1. SOREN: Sticking with turn-based allows for “a series of overlapping mini-goals".

      ...
      August 1, 2012, 18:29
    • Civilization 4 Review by "Yin26" (Part 1/3)
      by yin26
      Author Profile
      Yin26

      A long-time "on" and "off" poster on Apolyton Civilization Site's forums and strategy gamer, he has been notably vocal and critical in the past of Alpha Centauri, Civilization: Call to Power and more recently Civilization III.

      The 34-year-old lives in New Haven, Connecticut with his wife and two young daughters. He is working on funding for university students to study East Asian languages in China, Taiwan, South Korea and Japan.

      Civilization 4 Review by 'yin26'

      CivIV tries to do more with less (fewer units, fewer cities, etc.) -– and often succeeds, at least through an engaging early game. New twists, such as Great People and battlefield promotions, also allow for some wonderfully fresh strategic possibilities, even if these take some time to learn and appreciate. This approach solves many old Civ problems while introducing some novel gameplay, and any serious Civer should try CivIV just to see these elements in action.

      But an overly rapid progression up the tech tree and what seems to be a shallow menu of available units (again, in part, because the tech progression is too fast?) quickly pushes aside the wonderful early game and the subtle nuance, giving way to a late game bogged down in the repetitive tedium that many Civ fans have long hoped would be put to bed. Not helping the situation is an interface that hinders more than inspires and a host of performance issues that threaten to push some players to relegate CivIV to the shelf until help arrives. In short, CivIV is best approached as a promising work in progress.

      ...
      August 1, 2012, 18:17
    • Civilization 4 Review by Chris "Velociryx" Hartpence (Part 2/2)
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      July 28, 2012, 17:41
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