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  1. Welcome to the Apolyton Civilization Site.

    You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you can post topics, reply to topics, communicate privately with other members (PM), respond to polls, your files (up to 250 MB), and access many other special features. Registration is fast, simple and absolutely free so please, join Apolyton today!

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    Civilization 1: Section Introduction 

    by
    Martin Gühmann
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    Published on November 11, 2010 19:03

    You have entered the realm of the original Sid Meier Civilization, where it all began. This website is totally devoted to this game which would change the face of computer strategy games forever. Any and every aspect of Sid Meier's Civilization is covered here: this includes user-created saved game files, FAQs, Screenshots and CivNet information. It made gaming history at the time by selling more than 850,000 copies in record time. This product set the stage for its even-more successful sequel.

    So take a step back in gaming history and relive the classic that claimed many long-nights and the gaming hearts of millions.

    Civilization 1: The 21 Wonders of Sid Meier's World 

    by
    Martin Gühmann
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    Published on November 11, 2010 18:53
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          THE 21 WONDERS OF SID MEIER'S WORLD by Elliott
      
      
         This section provides an alphabetical (as opposed to a
      chronological) reference to "wonder working" which should
      allow one to check the blueprint (prerequisites, costs and
      benefits) against the needs of one's specific situation. It
      is designed for quick reference with a few strategic
      considerations for game play provided.
    			...
    			
    Read More Read More

    Civilization 1: THE PLAYER'S CIVILOPEDIA 

    by
    Martin Gühmann
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    Published on November 11, 2010 18:46
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      THE PLAYER'S CIVILOPEDIA
      
         This file provides an alphabetical reference to the
      technological advancements in Sid Meier's Civilization. It
      allows one to check the blueprints (prerequisites, future
      advancements, and residual benefits) for each advance
      against the needs of the players specific situation. THIS
      FILE IS VERY LONG AND THUS NOT PRACTICAL FOR ON-LINE USE. We
      recommend readers print this file out for "monitor-side"
      reference.
     
         These chunks of wisdom were excerpted from Alan Emrich
      and Johnny Wilson's Sid Meier's Civilization, Or Rome On
      640K A Day, an excellent supplement and strategy guide done
      in close collaboration with Sid Meier.
    			...
    			
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    Civilization 1 Strategy Guide 

    by
    Martin Gühmann
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    Published on November 11, 2010 18:29
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         A Guide to Sid Meier's Civilization by Gus Smedstad, War/Strategy
    Section Leader.
    
         This is a general guide to playing Sid Meier's Civilization, based
    upon my experiences with the game.  Keep in mind that while the strategies
    laid out here work, they are not the only possible approaches to the game.
    ...
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    Cities of Civilization 1 Tribes 

    by
    Martin Gühmann
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    Published on November 11, 2010 18:09
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    * (Cities are built, in order, after a tribe has built their first 16 cities)

    ** (City used in German list)

    First city is Capitol.

    All cities built by tribes follow the order of the list.

    Index, Civilopedia, Citiy Names, Wonders,
    Read More Read More

    Civilization 1 Cheat Codes 

    by
    Martin Gühmann
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    Published on November 11, 2010 17:33
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    NameAuthorDescription
    Free TurnsPeterMove every single unit during a turn except for one unit. Now, save the game and quit. When you restart that game, all units that you have moved can move again.
    Randomize Enemy StatsMoocowWhile playing, press ALT-R to randomise the enemy leaders' stats. Note that this could make them stronger.
    Reveal MapScott WidenerWhile playing, hold Shift + 5 + 6, then release these buttons and click anywhere on the map. If you did this right it will reveal the entire world!
    Reveal Map and Control Enemy CitiesTiffanyHold SHIFT then press 1, 2, 3, 4, 5, 6, 7. This will reveal the entire map and all enemy cities. It also enables you to click on enemy cities and sell their buildings or defortify their troops.
    ...
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    Civilization 1 Advances 

    by
    Martin Gühmann
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    Published on November 11, 2010 17:11
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    C I V I L I Z A T I O N    A D V A N C E S
       Cross Reference
    
    
    <- = prerequisites, listed in reverse chronological order
    -> = successors, listed in forward chronological order
    
    
    ADVANCES
    --------
    
    Alphabet-> Writing, MapMaking, Code of Laws, Mathematics, 
     Diplomat, Library, Trireme, Lighthouse, Courthouse, 
     Literacy, Monarchy, Trade, Catapult, Astronomy, 
     Great Library, Republic, Philosophy, Feudalism, 
     Caravan, Copernicus, Navigation, Banking, Medicine, 
     Religion, Democracy, University, Chivalry, 
     Invention, Sail, Magellan, Physics, Bank, 
     Shakespeare, Cathedral, J.S. Bach, Michelangelo, 
     Chemistry, University (Imp), Theory of Gravity, 
     Knight, Gunpowder, Magnetism, Steam Engine, 
     Isaac Newton, Atomic Theory, Explosives, Musketeer, 
     Metallurgy, Frigate, Railroad, Ironclad, 
     Conscription, Cannon, Electricity, Darwin's Voyage, 
     Industrialization, Rifleman, Electronics, Transport, 
     Factory, Women's Suffrage, Steel, Corporation, 
     Communism, Hydro Plant, Hoover Dam, Computers, 
     Battleship, Refining, Genetic Eng., United Nations, 
     SETI Program, Power Plant, Combustion, 
     Cure for Cancer, Automobile, Cruiser, Flight, Armor, 
     Mass Production, Fighter, Advanced Flight, 
     Labor Union, Submarine, Mass Transit, Recycling, 
     Nuclear Fission, Bomber, Carrier, Rocketry, 
     Mech Infantry, Recycling Center, Manhattan Project, 
     Nuclear Power, Nuclear Unit, Space Flight, 
     Nuclear Plant, SS Structure, Apollo Program, 
     Plastic, SS Component, Superconductor, Robotics, 
     Fusion Power, SDI Defence, Artillery, Mfg Plant, 
     SS Module
    ...
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    Science Advancement Table for Civilization 1 

    by
    Martin Gühmann
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    Published on November 11, 2010 13:44
    The entire Scientific Advancement table; requirements included where applicable

    Unit Tactics for Sid Meier's Civilization 

    by
    Martin Gühmann
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    Published on November 11, 2010 13:37
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    Orginial Civilization Units & Tactics

    1. Land Units
    2. Sea and Air Units
    3. Non-Military Units
    4. General Tactics
    5. Military Tactics
    ...
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    CivNet Scenario FAQ 

    by
    Martin Gühmann
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    Published on October 22, 2010 17:46
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    Courtesy Ambra´s CivNet Scenario Page, which does not exist anymore.

    Frequently Asked Questions and Answers

    Here is a brief explanation of some of the questions you may have about my CivNet Scenarios.



    1 - What exactly is a CivNet Scenario?
    2 - Are there any special requirements to play?
    3 - Can I play a scenario in multiplayer and in singleplayer mode?
    4 - What are the advantages and features of scenarios?
    5 - What are the main characteristics of the scenarios posted here?
    6 - Which strategy shall I go for in a scenario game?
    7 - How can I make my own scenario?
    ...
    Read More Read More

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