-
Scenarios
-
Scenarios for Civilization I
-
Entries
-
 Ambra's Contest Scenario
|
The Yellow, Black, Blue and Cyanic Forces struggling for power on one continent...
Perfect start situation for a four-player-game! Absolute equal resources and opportunities!
GAME STATISTICS:
Players: max. 4
Starting in: 3000 BC
Technologies to discover next: Code of Laws, Writing, Map Making, Mysticism, Mathematics, Iron Working, Currency, The Wheel.
Cities: 4 (all sized 2)
Population: 120.000
Govt.: Despotism, Credits: 50*
Units: 4 Settlers, 4 Phalanxes, 4 Cavalries (no veteran units)
The zip-file also contains the 4000 BC startup-file of this game if you like to play from the very beginning.
GAME INFORMATIONS:
This game provides a perfect start situation for a four-player contest with same opportunities for all. Each civ exactly has 1 gold, 2 coals and 5 horses, there are not any other resources than that on the continent. No buildings placed (no wonders too) and only 6 technologies discovered yet.
|
|
|
|
 Ambra's Mission Scenario
|
The islands of Alpha, Bravo, Charlie, and Delta have to go for the mission to conquer "Victory-City" in the middle of the map. This is a perfect start situation for a four-player-game!
GAME STATISTICS:
Players: max. 4
Starting in: 2400 BC
Technologies to discover next: Code of Laws, Mysticism, Mathematics, Iron Working, Currency, The Wheel.
Cities: 4 (sized 4)
Population: 400.000
Govt.: Despotism
Credits: 100*
Units: 8 Phalanxes, 3 Triremes, 1 Cavalry (no veteran units)
GAME INFORMATIONS:
I hope this will be a funny new kind of a scenario!
You may play this game with a special rule like this: The winner will be the first player who conquers the "Victory-City" in the middle of the map... this only rule could cause a lot of funny trouble in the game! ... and no-one said your not allowed to attack others... 
It wont be easy to attack one of the five cities of the "Unplayable" because they are well defended by many phalanxes and also protected by City Walls.
It is of course also possible to play without any particularities! Nevertheless it is not recommendable to play the "unplayable" civilization due to its enormous disadvantages in trade and production. To prevent uninformed people from taking this no good Civ I protected it with this password: "not2take"
I hope you enjoy playing this game,
Ambra.
|
|
|
|
 Civil war in Atlantis
|
Civil war in Atlantis: The legendary Atlanteans and the rebellious Belials rival for the power on the island
GAME STATISTICS:
Players: 2
Starting in: 3000 BC
Level: KING
Techs: All Technologies have been discovered!
Cities: 3 (all sized 22) - Nearly all buildings placed (incl. SDI-Defense!)
Govt.: Republic, Credits: 450*
Wonders: All uncancelled wonders still available
Population: 7.590.000
Units: 3 Settlers, 9 Riflemen, 9 Armors, 9 MechInfs, 9 Artilleries, 9 Bombers, 9 Fighters, 9 Battleships, 6 Cruisers, 6 Submarines, 2 Transports, 2 Carrier and 4 Nuclears (Manhattan Project has to be built to build new Nukes!). A certain amount of these units are "No home city"-units.
GAME INFORMATION:
This game is based on the Contest-map and provides a perfect start situation for a head-to-head-game with same opportunities for both. Each civ exactly has 1 gold, 2 coals and 4 horses, there are no other resources than that on the continent. But economic aspects will play a minor role here rather than the
military... Will your opponent allow you to launch and land a spaceship? What the hell brought Atlantis to sink?
|
|
|
|
 The Babylon Endtime Scenario
|
The endtime battle between NATO and Arabic forces in the Mediterranean region
GAME STATISTICS:
Players: 2
Starting in: 1999 AD
Level: KING
Technologies to discover next: Superconductor, Genetic Engineering, Fusion Power, Recycling (all other techs have been discovered!).
Cities: 7 (all sized 14)
Population: 7.350.000
Govt.: Republic Credits: 600*
Wonders: All active ones still available
Units: 7 Settlers, 21 Riflemen, 7 Armors, 7 MechInfs, 7 Artilleries, 7 Bombers, 7 Fighters, 7 Battleships, 7 Cruisers, 7 Submarines, 6 Transports, 2 Carriers and 2 Nuclears (Manhattan Project has to be built to build new Nukes!). A certain amount of these units are "No home city"-units.
GAME INFORMATION:
Does anyone think of Nostradamus? This is literally an end-time game... There will be no further peace treaties! A special threat comes from the possession of 2 Nuclears by both sides while Superconductor (SDI-Defenses!) still has to be invented (but Manhattan Project has to be built for new Nukes!). Turns will take their time here due to the large number of units to move. On the other hand there should not be too much turns to come ahead! It is about attacking your opponent or defending until one has build, launched and landed a spaceship! The "non-wraparound"-black area should not be crossed by any units (I suggest).
|
|
|
|
 The Europe Scenario (Medieval Version)
|
England, France, Germany, Italy, Spain, Greece and Russia - who will dominate the European affairs?
GAME STATISTICS
Players: max. 7
Starting in 1200 AD
|
|
|
|
 The Europe Scenario (Modern Version)
|
England, France, Germany,Italy, Spain, Greece and Russia - who will dominate the European affairs?
GAME STATISTICS
Players: max. 7
Starting in: 1900 AD
|
|
|
|
 The Middle East Scenario (Medieval version)
|
The great civilizations of Israel, Syria, Iraq, Persia, Turkey, Egypt and Saudi-Arabia - and the Middle Eastern region never calms down...
GAME STATISTICS
Players: max. 7
Starting in: 1350 AD
|
|
|
|
 The Middle East Scenario (Modern Version)
|
The great civilizations of Israel, Syria, Iraq, Persia, Turkey, Egypt and Saudi-Arabia - and the Middle Eastern region never calms down...
GAME STATISTICS
Players: max. 7
Starting 1900 AD
|
|
|
|
 The Tourney Startup-Scenario
|
Play right from the beginning on - suitable for comparable tournament games
GAME STATISTICS:
Players: max. 6
Starting in: 4000 BC
Level: EMPEROR
Technologies: Each tribe starts with Alphabet, Ceremonial Burial and Pottery
Cities: 0
Population: 0
Govt.: Despotism
Credits: 0*
Units: 1 Settlers
|
|
|
|
 The World Scenario (Ancient Version)
|
The great civilizations of America, Europe, Russia, China, Arabia and Latin America (Aztec) in the global struggle for power
GAME STATISTICS
Players: max. 6
Starting in: 2800 BC
|
|
|
|
 The World Scenario (Medieval Version)
|
The great civilizations of America, Europe, Russia, China, Arabia and Latin America (Aztec) in the global struggle for power
GAME STATISTICS
Players: max. 6
Starting in: 1200 AD
|
|
|
|
 The World Scenario (Modern Version)
|
The great civilizations of America, Europe, Russia, China, Arabia and Latin America (Aztec) in the global struggle for power
GAME STATISTICS
Players: max. 6
Starting in: 1885 AD
|
|
|
|
|
-
Statistics
-
|