For the still image version click here.
Weclome! ACS is proud to present the first part of its comprehensive preview of C:CTP. To get the ball rolling, we thought it might be useful to run-down the list of wonders (especially with the recent postings of some of the movies, and the heated discussion that ensued) with their function(s) and a still from each! DanQ has compiled this information and has broken into a alphabetical listing spread over several pages. Expect more parts of our preview to pop up over the next couple of weeks as we inch towards CTP's public release. One thing we would like to point out, however, is that we have been informed by Activision that any of the wonders and/or its benefits are still subject to change.
The Agency Provides the equivalent protection of a Spy in every city of the host Civilization. |
|
AI Entity Rules host Civilization with absolute authority. All Workers become content as dissent no longer exists -- although Entity has a 3% chance of revolting. |
|
Chichen Itza Eliminates all crime in the Civilization. |
|
Confucius Academy Eliminates all unhappiness caused by city distance from the capitol. |
|
Contraception Increases happiness by 5 in all cities of the host Civilization. |
|
Dinosaur Park Increases the gold income of the host city by 300%. |
|
East India Company Explores the world's oceans to open new lanes of commerce. Gives 5 gold for each foreign trade route crossing water. It also increases boat movement by 1. |
|
The Eden Project Destroys the top 3 polluting cities in the world. Ecotopian Civilizations may now build Eco Rangers. |
|
Edison's Lab Grants an average of 10 free Advances per age. There is a chance every turn that you will automatically discover whatever Advance is being researched. |
|
Egalitarian Act Makes all cities in the host Civilization celebrate for 5 turns. Revolting foreign cities join your Civilization. |
|
Emancipation Frees all slaves in the world. Slave-owning cities in foreign civilizations suffer severe riots as a consequence. |
|
ESP Center Prevents other players from starting wars with you. In addition, permanent embassies are established in every Civilization. All Civilizations improve their attitude towards this wonder's owner. |
|
Forbidden City Prevents other players from starting wars with you. Automatically closes all foreign embassies. |
|
Gaia Controller Counteracts the worst effects of global pollution. All pollution is stopped completely and environmental disasters do not occur. |
|
Galileos Telescope
Increases the total science output of the host city by 200%. |
|
The Genome Project Artifically enhances humans which increases the host Civilization's production by 10% and increases the strength of their units. |
|
Global E-Bank Gives the E-Bank's owner 10 gold for every foreign trade route in the world. |
|
GlobeSat Gives the host Civilization radar coverage of the entire world. |
|
Gutenbergs Bible Prevents religious conversions by foreign Civilizations and increases a Civilization's Science by 10%. |
|
Hagia Sophia Doubles the effectiveness of Temples and Cathedrals. Also, doubles income from converted cities. |
|
Hollywood Gives the host city 2 gold per population for every foreign city with Television. |
|
Immunity Chip Increases happiness in all cities by 5 and protects against bio-infection. |
|
Internet Grants an average of 10 free Advances (known only to foreign civilizations) per Age. Chance of discovering an Advance known to another civilization. |
|
Labyrinth Grants free trade routes (no Carvans required). |
|
London Exchange Eliminates all maintenance costs in the host city. |
|
Nanite Defuser Destroys all Nukes in the world. |
|
Nanopedia Doubles the effectiveness of all specialists in the Civilization. |
|
National Shield Creates a forcefield over every city in owner's Civilization. |
|
Philosophers Stone Opens an embassy in every foreign Civilization. |
|
Ramayana Increases the happiness of all your cities by 3. |
|
Sphinx Reduces all military readiness costs by 75%. |
|
Star Ladder Allows free transportation in and out of space of the host city. It also creates a space city above the host city. |
|
Stonehenge Increased food production in host Civilization's cities by 25%. |
|
Wormhole Sensor Allows you to see the wormhole. All other Civilizations will see the wormhole 5 turns later. |