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Introduction to Sid Meier’s Alpha Centauri
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- Created by: Martin Gühmann
- Published: November 4, 1998, 20:32
- 0 comments
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Introduction to Sid Meier’s Alpha Centauri
"Sid Meier’s Alpha Centauri is the next product from Firaxis Games. In this turn-based game, you are the leader of a faction that has just crash-landed on the surface of Alpha Centauri; you must now explore the area around you, discover how to survive and expand on the alien world, build up an empire, and conquer rival factions who seek to undermine your goals." Official FAQ from Firaxis. http://apolyton.net/smac/Files/info/smac-faq.pdf.
Note: This part of the site was created before the release of SMAC and the information in some cases might be incorrect or incomplete. If you want to help us in improving it comment here.
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Latest Articles
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Apparently, the Planetary Council is similar to what we know as the United Nations. As Brian Reynolds explains: "…you can also meet with all seven faction leaders to vote on matters affecting the entire planet, including global trade pacts, repealing the UN charter prohibiting atrocities, and many other weighty issues. While in the Planetary Council, you can try to influence people's votes through negotiation, bribery, or intimidation". Brian Reynolds from an interview by LDespot. Beyond Alpha Centauri. Link to source: E3 Alpha Centauri Focus....-
Channel: Info
November 12, 2011, 19:01 -
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Cheats
"The team feels that cheats are useful in constructing your own scenarios (playbalance, etc.) and that some people just like to cheat. As in earlier games by this team, enabling cheats essentially ends your game from a scoring perspective, and, or course, cheats will be disabled in multiplayer." Tim Train of Firaxis. From Dante’s Inferno SMAC page. Link to source: SMAC-FAQ...-
Channel: Info
November 12, 2011, 18:43 -
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Unconfirmed reports indicate that Ascent to Transcendence is one of the ultimate victory conditions....-
Channel: Info
November 12, 2011, 18:32 -
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"Trade is not handled via Civ-style Caravans. Trade is now handled as a function of your diplomatic interactions. If you are at peace with someone, you are assumed to have a certain level of trade with them. The closer you are as allies, the more trade you have between your two countries. This adds an interesting angle to your decision to be at war with someone, because it sacrifices your trade. Other countries may also impose sanctions on you for the use of Atrocities, which then reduces your trade." Tim Train of Firaxis. From Dante’s Inferno SMAC page. Link to source. SMAC-FAQ...-
Channel: Info
November 12, 2011, 18:30 -
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General Explanation of Terraforming
"The thought of colonizing an alien world immediately brings to mind the idea of altering, or "terraforming," that world to make it more livable for humans. To allow the player to actually make meaningful changes in the climate of a world required us to create a world builder and climatic model far more powerful than anything we'd done before. Temperature, wind, and rainfall patterns have been modeled in ways that allow players to make changes and watch the effects. For instance, with a modest array of future technology, you can raise up a new ridgeline or mountain range. With the prevailing wind coming off the sea to the west, your new mountains will tend to empty moisture from the air on their western slopes, leaving their eastern slopes and the downwind valleys quite dry. So you can raise ridgelines to increase the rainfall (and thus nutrient production) for your own bases while simultaneously drying out your downwind enemies!" (Brian Reynolds. Designer Diary Notes. Gamespot. Page 2. Link to source: http://www.gamespot.com)...-
Channel: Info
November 12, 2011, 18:26 -
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"80 future technologies define the state of the art in interesting decisions...do you research a new military technology, better medical technology to increase the standard of living, or a new power source to generate more energy?" Official Features. Firaxis. SMAC-FAQ...-
Channel: Info
November 12, 2011, 18:16 -