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HINT or TIP : Scenario Creation
The key to scenario development is Cheat Mode, explained in the documentation, but not real well.
1. Think about the "story line" for your scenario before you begin. When will it start? Which civiliztions (historical or fictional) will it pit against one another? How long will it last? What level of development will the civilizations have? What geography will be involved? etc.
2. Start a game using a map (exsisting or created by you) that matches your scenario plans from number one above. You may need to customize the civilizations you're playing with when you start to get them to match your "story".
3. Once you begin the game, go into cheat mode. While in cheat mode, you can establish technologies, establish sizes and advancements for cities, add units, improve terrain (mines, roads, irrigation, railroads, etc), set amounts in treasuries and switch between civilizations to get each to the point you want.
4. While still in cheat mode, set the general parameters of the game (start date, duration, current turn (this is important, as many times to get the civilizations to where you want them a few turns may actually elapse), human player, etc.), then save the game as a scenario. This will create a scenario with no "cheat" attached to it which you can then play as any other scenario. (Note: You can also set goals and victory conditions, but this is another tip in and of itself).
5. Set up a .TXT file with the same name you give the scenario in number four above.* The best thing here is to simply copy a .TXT file from another scenario, and then change the text to tell the story you want.
6. With the Microprose Scenario CD you can add a couple of other options. 1st, you can include a title.gif file which is a picture that displays with your .TXT file when you start the scenario. 2nd, you can develop an events.txt file which uses a new event generator macro language that will cause conditional events to occur in your scenario.* This option is some what involved and good documentation is included with the scenario CD.
Now, play your scenario.* Hope these few points help, half of the fun is in the struggle to figure out how it works.* As you do, and have to struggle a little, you'll retain what you learn much better. Good Luck!
Note: To Jazz up your scenarios even more, or better yet, to really impact the entire play of the game, see the Mod Pack creation Tip.