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SMAC: Government


  • SMAC: Government

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    General Idea of the Formation of Government

    The formation of your government will be a much more complex process than what was present in Civilization II. Choosing the type of government you want is reflected by the policies you establish. As Brian Reynolds explains: "…Alpha Centauri speculates on the future development of human societies. As the leader of your faction, you map out your vision of future utopia by deciding where you stand on a whole series of value choices - economics, liberties, religion, health care, military service, education, environment, and information." (Brian Reynolds. Designer Diary Notes. Gamespot. Page 3. Link to source:

    Choices in Government Stance

    Value Choices:

    • Economics
    • Liberties
    • Religion
    • Heath Care
    • Military Service
    • Education
    • Environment
    • Information

    Stance Choices:

    • Ruthless
    • Moderate
    • Idealistic

    (Brian Reynolds. Designer Diary Notes. Gamespot. Page 3.
    Link to source:

    Example of the Choices

    "Choose the ruthless "free market" economy, which promotes efficiency and economic growth at the expense of the environment, or the idealistic "fair market" economy, which encourages citizen loyalty, population expansion, and raw industrial output at the expense of economic growth.

    Similarly, you may choose (ruthlessly) to conscript a massive, inexpensive, but ill-trained army, or you can (idealistically) raise an all-volunteer, highly trained, and very expensive force. Ruthlessly, you maintain ironfisted control of your information networks, preventing enemy infiltration, not to mention the corrupting influences of pornography and subversive literature. Or idealistically, you open your networks to the free exchange of ideas and information, reaping the rewards of greater creativity and productivity but running the risks of infiltration, corruption, or even open rebellion. Idealistic public health care keeps your citizens happy and healthy, not to mention loyal; a ruthless health care "for profit" scheme encourages economic efficiency, not to mention advanced medical research."
    (Brian Reynolds. Designer Diary Notes. Gamespot. Page 3. Link to source:


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