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EditPlus: updated SLIC-definitions, new CTP2-DB-definitions

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  • EditPlus: updated SLIC-definitions, new CTP2-DB-definitions

    Why not get back to CTP2-modding just to enjoy the luxury of syntax highliting in EditPlus?
    • for SLIC (Locutus' SLIC-definitions file updated for CTP2 AE)
    • for CTP2 AE database files (a brand new definitions file)

    I will keep updating both files as long as the Source Code Project is going on with the Information I can find in the AE Modding Wiki (or somewhere else, but preferably there).

    The EditPlus definitions for CTP2 AE database structures are currently supporting all files in \default\gamedata and \default\aidata. I will see how much I can do for the string files, but I intend to integrate at least some highliting support for editing the Great Library. Personally, I like browsing the textfiles with syntax highliting -- I can see clearly now .

    I will eventually post updates here (not too frequently though).

    Please don't hesitate to post your suggestions and complaints .

    Installation:
    • Requires: EditPlus
    • copy the zipped files into the EditPlus program folder
    • open EditPlus, open the menu Tools > Preferences
    • go to "Settings and Syntax"
    • hit the "Add" button
    • for SLIC enter a description like "SLIC", file extension "slc", the syntax file is "slic.stx", the auto completion file is "slic.acp" and the function pattern file is "slic.ctl"
    • for the database defintions enter a description like "CTP2 DB", the file extension is "txt" (which might be a bit annoying if you use EditPlus for other textfiles and if you frequently use words like "InvaderMovementRegardCost" in your notes ), there is just a syntax file "ctpdb.stx"
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    Latest Articles

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    • EditPlus: updated SLIC-definitions, new CTP2-DB-definitions
      by BureauBert
      Why not get back to CTP2-modding just to enjoy the luxury of syntax highliting in EditPlus?
      • for SLIC (Locutus' SLIC-definitions file updated for CTP2 AE)
      • for CTP2 AE database files (a brand new definitions file)
      I will keep updating both files as long as the Source Code Project is going on with the Information I can find in the AE Modding Wiki (or somewhere else, but preferably there). The EditPlus definitions for CTP2 AE database structures are currently supporting all files in \default...
      January 29, 2011, 18:53
    • SLIC2 Table of Contents
      by Martin Gühmann
      SLIC2 scripting language
      SLIC2 is a C-like language that "moves" many things behind CTP2. By Activision * Go

      SLIC2 Events
      This is a complete listing of SLIC2 events. By Activision * Go

      SLIC2 Function Reference Refe...
      November 29, 2010, 16:32
    • SLIC2-Scripting-Language
      by Martin Gühmann
      Original Author: Joe Rumsey
      Date: December 13, 2000

      This is the SLIC2 scripting language refference.

      Contents

      ...
      November 26, 2010, 20:07
    • SLIC2-Events
      by Martin Gühmann

      This is a complete listing of events. Some of these are not safe to use from SLIC. A few are just plain obsolete and do not do anything useful. Events with arguments prefaced by GEA_ cannot be generated from SLIC, but can be triggered on.


      ...
      November 20, 2010, 21:14
    • SLIC2-Builtins
      by Martin Gühmann

      There is one builtin "variable" and a number of builtin variable arrays available in SLIC. This document contains a complete reference of the data that can be extracted from these types. Note that for types supported as user types, all the members of these variables can be accessed in user variables as well. For example, the builtin unit array has a member named owner, which means that any variable of type unit_t also has a member named owner. Member data is accessed using standard c style dot notation. The one plain builtin variable is named "g" and contains three members:

      • g.year - the current round
      • g.year_str - the current year in string form. Only useful in string replacements.
      • g.player - the current player The rest of the builtins come in arrays, which are filled in when an event handler is called (but can also have values assigned by script code).

      ...
      November 19, 2010, 21:57
    • SLIC2-Functions
      by Martin Gühmann
      Following is an alphabetical list of every function available for use in SLIC scripts in Call to Power II.


      VOID Abort()
      Causes the current message to not be displayed. The code following an Abort() is still executed, however. Example:

      messagebox 'Msgbox'
      {
      Abort();
      AddGold(g.player, 100);
      }

      //No message will appear when 'Msgbox' is called, and the player will receive 100 gold.


      ...
      November 19, 2010, 21:29
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