Sid Meier's Colonization is a computer game designed by Brian Reynolds and Sid Meier released by game developer and publisher MicroPROSE in 1994. It is a turn-based strategy game focusing on early European colonization of the New World, starting in 1492 ("when Christopher Columbus sailed the ocean blue") and ending in 1850. Choose to play as the Dutch, English, French or Spanish -- the four colonial periods of the period. You are dispatched by your country's King to establish colonies in the newly-discovered Americas that lie to the west. You must balance potential risks and rewards of trade, exploration, arms, religion and politics to lay a solid foundation upon which to build a successful network of settlements to one day forge a nation of its own.
PREMISE
You start out with a single caravel carrying a small group of colonists in search of trade and land to call their own. With no maps to guide you, you sail off into the unknown exploring vast expanses of ocean in search of a suitable location for your first colony. More and more colonies follow as you explore further up and down coasts and inland.
You face many of the same challenges that faced colonial organizers of the time. Competition from the other three primary so-called 'Old World' European powers, native cultures that seem alien to you and your compatriots, the difficult logistics of establishing profitable trade programs, and the problems of organizing an army strong in number and skill from a small band of colonists whose lives revolve around family farms and community churches.
As leader, skillful diplomacy will also be required on your part to keep your competitors, native and non-native, at bay. You must quickly decide on a strategy to pursue, but be flexible enough to adjust to changing conditions. Ultimately, you and your fellow colonists will foster a greater attachment to your new home than your old. As you continue to establish your own presence and identity, you start to separate yourselves from your mother country by more than just thousands of miles of Atlantic Ocean. Only then can your instigating revolution and declaring independence have a chance of succeeding.
By now you're engaged in a true trial by fire -- and somebody's going to get burned.
GAMEPLAY
Colonization is what is known as a Turn-Based Strategy (TBS) game, meaning it is played in a series of game turns each following a strict sequence of actions. Each one of your European and Native opponents have a segment of the turn in which to move units and manage affairs. During your segment, you direct the movement of colonists, ships, and wagons, make decisions about the jobs each of your people is doing, attack enemy units, make naval attacks, and so on. As such, at the beginning of each term the in-game date advances.
During each player turn, events in Europe are assessed first; for example, changes in market prices and the tax rate or the arrival of new immigrants to the docks. Next, events and issues in each of the nation’s colonies are assessed and reported if necessary; these include food shortages and spoilage, lack of this or that resource to complete this or that project, and completion of construction projects. Finally, each unit may now move and attack according to the rules of movement and combat. Each unit is activated one after the next, until all have had the opportunity to move.
REQUIREMENTS
Colonization was originally released for the Personal Computer (PC) in the DOS (Disk Operating System) environment, but was ported ported and re-released in 1995 for Microsoft Corporation's Windows OS also for the PC. A port for the Amiga console and the Macintosh platform followed later that same year.
To play Colonization for the PC (DOS), your computer must have: a 386SX processor or better, 565KB+ memory, VGA+ graphics, DOS version 5.0+ and keyboard. A full 386 processor with system speed of 33Mhz or better and mouse are recommended for optimal performance. To play Colonization for the PC (Windows), your computer must meet the requirements for DOS and also have a mouse and Windows 3.1 or higher installed. To play Colonization for the Amiga, it must have at least 1MB RAM installed.