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  • Civ5 Civilopedia now Online!

    Civ5 Civilopedia now Online!

    At http://civilopedia5.com you can find the entire Civ5 Civilopedia online! The online version is a complete copy of the in-game version, now available for everybody day and night! A site to add to your bookmarks!



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  • Civilization V - Now on Mac OS X

    Civilization V - Now on Mac OS X

    Valve announced on steampowered:

    "Civ V is now available on the Mac!

    Become Ruler of the World by establishing and leading a civilization from the dawn of man into the space age: Wage war, conduct diplomacy, discover new technologies, go head-to-head with some of history’s greatest leaders and build the most powerful empire the world has ever known."

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  • Information on next Civ5 patch

    Information on next Civ5 patch

    New upcoming patch updates for Civilization V have been posted by Greg "2K" Laabs on the 2K Forums. There's no ETA date known yet. Most interesting changes are that unit promotions and new civic choices can't be delayed anymore, maritime city states bonus has been decreased and an option to stop automated workers from removing existing features.

    Click Read More for the full list.
    Thanks to Jaybe for the heads up.

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  • Firaxis is looking for a Multiplayer Programmer!

    Firaxis is looking for a Multiplayer Programmer!

    Firaxis is now looking for a Multiplayer Programmer. Not for new systems, but to "[m]aintain, improve and/or refactor existing systems" and "[s]upport existing matchmaking systems". Good news for Civilization V!? Since it's release Civ5 has suffered from many issues in multiplayer games. So far Firaxis and 2K Games have promised to look at these issues in the future, but not in the patches that are currently in development. This future may start as soon as this new programmer has been found.


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  • Welcome-1on1-Cup at CivLiga.de

    Welcome-1on1-Cup at CivLiga.de


    Mark of the German MP community:


    The Civilization 5 - European League is going to host a Welcome-1on1-Cup on October, 29th 2010!

    Althought Civilization V was released on 21st of September the game is not
    free of bugs. Therefore the game is facing some problems in the Multiplayer-Mode which made it hard for the League to get a good and smooth start.

    Errors and crashes are mostly gone now and therefore we are going to
    host a Cup for the community!

    Of course there will be some nice prices to win! The first price will be a Sid Meier's Civilization V - Special Edition worth around 80 €! Furthermore players can win original Civilization 5 T-Shirts, Stickers and Buttons!

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  • Civ5 Patch 1.0.0.62 is out now.

    Civ5 Patch 1.0.0.62 is out now.

    According to Steam the following updates have been made to Civilization 5. The patch will automatically be installed when you get online with steam and start to play Civ5.

    Click Read More to see the entire list of updates.

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  • Mirrored Pangae and Continents Maps for Civ5

    Mirrored Pangae and Continents Maps for Civ5

    Edit by jobe: LDeska created mirrored versions of Pangae and Continents following the tradition of his great maps from Civ4. While mirrored maps may not be everyone´s choice in Single Player, they are - now in Civ5 more then ever - very important for Multi Player.

    Especially if you plan on playing a duel, the mirroed Pangae could be a great choice since while allowing for lots of attack angles it provides equal resources and land to both players.



    I created this map script for our ranking games. It is ideally mirrored - terrain, rivers, features, natural wonders, starting positions etc (I haven't mirrored ruins as we do not use this random aspect of game).

    Example of map generated by this script:

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  • More Civ5 patch news from 2K

    More Civ5 patch news from 2K

    Once again Greg "2K Greg" Laabs of 2K Games has updated his Patch-post at the 2k forums. The ETA has not been changed (The week of October 18th, that's this week)

    new changes added:

    • If there are less than 5 buildings still needed to construct a National Wonder, the production popup tool-tip now lists which cities lack them.

    • Added Yield & Culture tool-tip info to the production popup.

    • Tweak information on the Global Politics tab in the Diplomacy Overview screen.

    • Balance - Disbanding units now provides only 10% of their production cost in gold.

    • Request – Enable “one more turn” button if you lose, but are still alive.

    • Military – Defensive tactical AI update. When you are at war and threatening an enemy city, the AI will better utilize the garrison, as well as the surrounding terrain in defense of the target city.



    Thanks to Fidel for posting the news in our forums!...
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  • Civ5 coming to the Mac this holiday season!

    Civ5 coming to the Mac this holiday season!

    After weeks of speculation and rumors the official word is finally out! Civilization V will come to the Mac!

    Aspyr Media announced today that it will bring Civilization 5 to the Mac in this year's holiday season! Ted Staloch of Aspyr Media: "The Civilization franchise is a fan-favorite and one of the best-selling Mac games ever. We are thrilled to be able to participate in this newest version and bring Mac gamers this native experience so close to the PC launch" (source)

    Aspyr's Homepage is already covering Civ5 full on it's frontpage! Aspyr also ported Civ IV to the Mac in June 2006. This time Civ-fans with macs won't have to wait a long 9 months!

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  • Persian Permanent Golden Age

    Persian Permanent Golden Age

    This strategy is basically an exploit of unbalanced game mechanics. If you get all parts of it together - and that is not too hard even on the highest difficulty levels in Single Player - you will be at a big advantage whatever your game might look like. All-in-all the strategy works well even if you miss on the 2-3 wonders you´re especially interested in. Be aware that there is a bug increasing Persian Golden Ages to ridiculous numbers. This strategy is not based on this bug - depending on the settings and game plan, you´ll be in Golden Age most of the game bug or not. In Civ5 tile yields have been generally decreased compared to Civ4, while Golden Ages still provide one additional production and gold to every tile that already generates either. Furthermore Golden Ages are much easier accessible: Excess happiness leads to it, Cultural Policies can trigger one, there is Taj Mahal and most importantly Great People including Great Generals can launch it. Finally GAs last slightly longer by default than in Civ4. Basically Golden Ages are stronger by default, yet easier accessible than in Civ4. Enter Persia:

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  • PolyCast Episode 216: "What's Next"
    by DanQ
    Bring it on. The two-hundred-and-sixteenth episode of PolyCast, "What's Next", features regular co-hosts Daniel "DanQ" Quick, "Makahlua", Philip "TheMeInTeam" Bellew and "MadDjinn" are joined by returning guest co-host "DarkestOnion". It carries a runtime of 59m59s.

    Recording live before a listening audience every other Saturday, PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy; listeners are encouraged to follow the show on Twitter, and check out the YouTube channel for caption capability. Sibling show RevCast focuses on Civilization: Revolution, ModCast on Civ modding, SCivCast on Civ social gaming and TurnCast on Civ multiplay.
    December 13, 2014, 12:42
  • Steam Sale: Civ Titles up to 75% off!
    by Aeson


    If there's any games you're missing in your collection ... It's time to buy!...
    August 20, 2014, 19:33
  • Do you Ever Move Your First Settler?
    by Aeson
    An interesting article at The Escapist about Civilization and some of the goings-on behind the scenes at Firaxis:

    http://www.escapistmagazine.com/arti...s-Civ-V-Studio



    I have a lot of problems with the methods Firaxis tested this with. Turning off barbs, limiting AI expansion ... those are two critical factors for how big an impact waiting to found your first city will be.

    I myself like to move the other unit first, see if there's a good spot to move the Settler to in a couple of turns or less. A river hill is is hard to pass up moving to. The extra production from the hill will pay off the first move very quickly.

    How about you? In what circumstances do you feel moving the Settler is a good idea?...
    March 1, 2014, 00:41
  • Possible new expansion for Civ5: One World
    by Robert
    joystiq reports that Civilization V may get another expansion, based on a listing in the Steam Apps Database. Neither Firaxis nor 2K Games commented on this finding.

    ...
    January 16, 2013, 01:03
  • Civilization 5 Patch 1.0.2.13 has been released
    by Orange46
    Civilization 5 Patch 1.0.2.13 has been released. That is the big patch announced for this fall. It contains many fixes and tweaks and also support for Windows 8 touch screen support. Here is the list with full patch notes highlighted are the things that were not in the announcement earlier this year:

    BUG FIXES

    General

    • Mod Browser - The "Get Mods" button is now hidden if the user has disabled the steam overlay.

    Civilizations and Traits

    • Ottoman naval upkeep is now fixed. Save games that were started before the fix will not be corrected.
    • German UA and Oligarchy social policy now work together correctly.

    City States

    • Mercantile CS now only get a unique luxury for their first city (and not the cities they conquer). Unique luxury is removed upon capture (players can no longer get it by taking over a CS). Unique luxury is given back upon liberation.
    • Prevent double counting of resources when an improvement is gifted to a minor civ, then the minor civ techs up to activate the improvement.
    ...
    November 6, 2012, 18:47
  • Civilization 5 patch officially announced for this fall
    by Martin Gühmann
    A new Civilization 5 patch has been announced by 2K Greg on 2K Games Forums. Here are the Civ5 patch notes and what 2K Greg says about: Here's a fun surprise for you guys to read over the weekend: Patch notes for the upcoming "Fall Patch!" There's no ETA for this patch at the moment other than "fall" There are some popular requests in here that I bet will make some of you very happy. And so without further ado: Modding Addendum The DLL source code will be released with the fall patch, allowing modders to compile modified DLLs for their Civilization V mods. BUG FIXES General Mod Browser - The "Get Mods" button is now hidden if the user has disabled the steam overlay. ...
    September 29, 2012, 20:20
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