A new video has been released by 2K/Firaxis. In this video Peter Murray of Firaxis Games walks us through the game. The video has a length of 13 minutes and is 650MB in size.
You can download using this torrent or by selecting a download server right here on gamershell.com
UPDATE: A streamed source for the video is also available at GameSpot (Thanks MxM)
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Peter Murray (Firaxis) walks us through the game!
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by OzzyKP<img title="The Ultimate Civilization 5 Strategy Guide" alt="The Ultimate Civilization 5 Strategy Guide" src="http://oneandfour.org/images/Civ/Apolyton/apolytonstrategyguide.jpg"
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Channel: Strategy-Guide
June 15, 2012, 23:19 -
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<div style="text-align: justify;">The first thing you'll need to think about when founding new cities is its placement. If there is a group of resources that will fit within a city radius,
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Channel: Strategy
March 25, 2011, 19:01 -
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There are 18 civilizations in Civ5 vanilla and 4 additional as downloadable content, each with its own leader and unique unit. In addition, every leader has a semi-unique "personality", consisting of traits that determine their in-game behavior. For example, Elizabeth of the English, a historical naval power, emphasizes a pursuit of naval dominance and the choices she makes reflects this desire. However, in order to prevent leaders from becoming too-predictable, these traits have the potential to be changed slightly and weighted differently before a new game begins, keeping diplomacy fresh. ...
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Channel: Strategy-Guide
March 25, 2011, 18:47 -
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Contents
Domination Victory
Science Victory
Cultural Victory
Diplomatic Victory
Points Victory
There are five ways to win a game of Civilization 5. It's best to pick a goal from the outset of the game and start working for it from the first turn.
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Channel: Strategy-Guide
March 5, 2011, 16:40 -
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Contents
Basic Military Strategy
Managing and Conducting a War
Basic Military Units
Basic Military Tactics
Advanced Military Tactics
Aerial Combat
Naval Combat
The Civ 5 AI isn't brilliant, but it's smart enough to tear you apart if you play badly. A victorious player plans both strategy -- the long term goals and methods of a war -- and tactics -- the methods used to achieve these goals. The strategy and tactics used in the different Eras are discussed below.-
Channel: Strategy-Guide
March 5, 2011, 16:37 -
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Contents
Getting Cultured
Intelligent Policy Making and Recommended Policy Paths
Social Policies are special powers you unlock with Culture points. Social Policies are available in ten trees. Most Policies require prerequisite selections to access higher-tier abilities. Some Social Policy trees are locked until certain Eras begin, which means that a player interested in opening up some of the most powerful special abilities must make Research a priority.
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Channel: Strategy-Guide
March 5, 2011, 16:31 -
Still, I'll have to wait 6 days and 7 hours yet...
squareshexes from their border? And if you look at the top bar, you can clearly see it's turn 0 in year 1977. Also, at the end, they reveal that they have completed research in robotics, yet they had a GDR set up and ready to go. There were other flaws (the way their invasion fleet was approaching the coast was terrible strategically) but the thing that really bothered me was their attempt to portray an obviously set-up game as one that had just happened. Not to mention that they covered no new ground, all of the things they discussed were covered more thoroughly in the two hour game play videos recently shown, and even the other 13 minute video from last week.It's a good video to watch if you haven't seen the others (and don't mind the obvious setup aspect) but it's the least compelling I've seen so far. To be fair, most random people who watch it won't have seen the other superior videos, it's smart marketing getting on Gamespot, and veteran Civ players don't really need to be won over as we've either bought it already or will rely on the word of fellow veterans after release.