From http://www.computerandvideogames.com...and-next-week/:
"2K Games and Firaxis have announced plans to launch two new downloadable content packs for Civilization V next Tuesday, May 3.
Available from "select digital distribution partners", the 'Civilization and Scenario Pack: Denmark - The Vikings' and 'Explorers Map Pack' will set you back £2.99 apiece.
If you haven't already, stick your eyes on our Civilization V review.
Here are the official DLC details:
The Denmark Civilization and Scenario Pack brings you both the Denmark Civilization and the new Scenario, 1066: Year of Viking Destiny, to further enhance your Civilization V experience. Rule the world as Harald Bluetooth, with your powerful Berserker warriors and Ski Infantry!
Scenario Description:
In 1066: Year of Viking Destiny, the throne of England is up for grabs. Take the role of one of four leaders and seize control of the British Isles! Special rules for the scenario ensure that the only way to win is by the cunning use of force. Can you complete the Domesday Book and secure legal rule before your rivals? Use unique units for each faction in the scenario to claim the throne and stand the test of time!
Denmark Ruler - Harald Bluetooth:
Harald Bluetooth (920 - 986 AD) was King of Denmark for nearly 30 years. During his reign, he united the earls of Denmark and Norway and defended his people from invasion from Sweden and Germany. Today he is viewed as a just and wise king of Denmark.
Explorers Map Pack
Ten fantastic single-player maps make up this Civilization V DLC pack designed by Firaxis Games. Five of the maps are based on real-world locations, chosen for their historical interest and gameplay possibilities. The remaining five are scripted map environments. These maps will change from game to game, but will focus on an exciting gameplay theme. From the arid Sandstorm to the lush Amazon, and from the Caribbean to the Bering Strait, these maps will give skillful Civilization V players new lands to conquer!"
(Finally a proper use for the smilie is found! )
X
Collapse
Categories
Collapse
Article Tags
Collapse
- apolyton (33)
- call to power (82)
- call to power 2 (94)
- civilization 1 (22)
- civilization 2 (61)
- civilization 4 (89)
- civilization 4 colinization (12)
- civilization 5 (152)
- civilopedia (14)
- colonization (11)
- column (21)
- gods & kings (11)
- info (10)
- modification (29)
- multiplayer (17)
- patch (30)
- preview (10)
- review (16)
- slic (10)
- smac (55)
- smax (18)
- superguide (13)
- the list (21)
- units (11)
- wonders (13)
Latest Articles
Collapse
-
by DanQBring it on. The two-hundred-and-sixteenth episode of PolyCast, "What's Next", features regular co-hosts Daniel "DanQ" Quick, "Makahlua", Philip "TheMeInTeam" Bellew and "MadDjinn" are joined by returning guest co-host "DarkestOnion". It carries a runtime of 59m59s.
Recording live before a listening audience every other Saturday, PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy; listeners are encouraged to follow the show on Twitter, and check out the YouTube channel for caption capability. Sibling show RevCast focuses on Civilization: Revolution, ModCast on Civ modding, SCivCast on Civ social gaming and TurnCast on Civ multiplay.-
Channel: Civ5
December 13, 2014, 12:42 -
-
by AesonAn interesting article at The Escapist about Civilization and some of the goings-on behind the scenes at Firaxis:
http://www.escapistmagazine.com/arti...s-Civ-V-Studio
I have a lot of problems with the methods Firaxis tested this with. Turning off barbs, limiting AI expansion ... those are two critical factors for how big an impact waiting to found your first city will be.
I myself like to move the other unit first, see if there's a good spot to move the Settler to in a couple of turns or less. A river hill is is hard to pass up moving to. The extra production from the hill will pay off the first move very quickly.
How about you? In what circumstances do you feel moving the Settler is a good idea?...-
Channel: Civ5
March 1, 2014, 00:41 -
-
by Robertjoystiq reports that Civilization V may get another expansion, based on a listing in the Steam Apps Database. Neither Firaxis nor 2K Games commented on this finding.
...-
Channel: Civ5
January 16, 2013, 01:03 -
-
by Orange46Civilization 5 Patch 1.0.2.13 has been released. That is the big patch announced for this fall. It contains many fixes and tweaks and also support for Windows 8 touch screen support. Here is the list with full patch notes highlighted are the things that were not in the announcement earlier this year:
BUG FIXES
General- Mod Browser - The "Get Mods" button is now hidden if the user has disabled the steam overlay.
Civilizations and Traits- Ottoman naval upkeep is now fixed. Save games that were started before the fix will not be corrected.
- German UA and Oligarchy social policy now work together correctly.
City States- Mercantile CS now only get a unique luxury for their first city (and not the cities they conquer). Unique luxury is removed upon capture (players can no longer get it by taking over a CS). Unique luxury is given back upon liberation.
- Prevent double counting of resources when an improvement is gifted to a minor civ, then the minor civ techs up to activate the improvement.
-
Channel: Civ5
November 6, 2012, 18:47 -
A new Civilization 5 patch has been announced by 2K Greg on 2K Games Forums. Here are the Civ5 patch notes and what 2K Greg says about: Here's a fun surprise for you guys to read over the weekend: Patch notes for the upcoming "Fall Patch!" There's no ETA for this patch at the moment other than "fall" There are some popular requests in here that I bet will make some of you very happy. And so without further ado: Modding Addendum The DLL source code will be released with the fall patch, allowing modders to compile modified DLLs for their Civilization V mods. BUG FIXES General Mod Browser - The "Get Mods" button is now hidden if the user has disabled the steam overlay. ...
-
Channel: Civ5
September 29, 2012, 20:20 -
Does dlc from direct2drive uk version work in my spanish civV?
Thanks
Mike