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Civ community euphoric about Civ5?


  • Civ community euphoric about Civ5?

    Our forum has seen plenty of debate on the subject of overall game experience with Civ5, often leading to heated discussions. Firaxis' Dennis Shirk finds that fans had "high expectations", and he is happy to conclude that the Civ community "feel[s] [that] we've delivered another great Civ game." (p.25).

    This quote comes out of this month's issue of "Game Developer", which narrates the development of Civ5 from perspective of the lead producer, Dennis Shirk. He explains which issues Shafer's team faced, and some of the solutions that they came up with to counter these. We will be covering varying aspects of this issue later, in the spotlight.

    We find ourselves exactly six months since the release of Civilization 5. Following this event, several patches, hotfixes, and DLC's have emerged to improve on and extend game functionality. Do you agree with Shirk's assessment? Which gameplay aspects are urging you to go 'one more turn'? Which overall changes might improve on that experience?

    Attached Files

    • Myrddin
      Myrddin commented
      Editing a comment
      One of the biggest AI issues seems to be pathfinding for its units, and limits on the number of units on a tile reduces the number of valid paths. This was an issue with the Call To Power series and so should not have been a surprise to the game designers. One of the solutions is an extensive road network, so that there are readily available alternative pathways. Guess what else the Civ V designers decided to do?

    • jocgrtgvds
      jocgrtgvds commented
      Editing a comment
      No. No we do not feel that they delivered "another great game". In fact,

    • tera gold
      tera gold commented
      Editing a comment
      No big deal I have a coup
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