Destructoid has published a Civilization 5 review, here is an excerpt:
In any medium, it’s an almost insurmountable challenge to produce a product that stands the test of time. The majority of bands fade into obscurity, movies are forgotten in the wake of the latest pretty face, and all but the most iconic artists and authors get lost in the shuffle of the staggering volume of options the information age has provided us. This is only amplified in the case of video games, where increases in design complexity and rate of technological advance are exponentially unfolding.
With this perspective, the achievements of the Civilization series become acutely mind-boggling. Spanning nearly 20 years of digital iteration (and a decade in board game form prior to that), the IP that brought gamers the invention of the tech-tree has managed to not only survive, but evolve, entertain, educate, and perform in the marketplace. That’s pretty damned impressive for a game that’s basically about world history.
With Civilization V, the developers at Firaxis are rolling the dice yet again and making some sweeping alterations to the series’ DNA. Keeping a game with so much tradition fresh and fun without alienating a deeply loyal fanbase is a Herculean labor, to be sure. However, despite the barriers, Civ V manages to make an overwhelmingly strong case for investing in one more turn of “just one more turn”.
[...]
Two major changes to the game take Civ V to a whole new level in terms of combat depth and enjoyment. The first (the adoption of the hex grid) does many things for combat. With movement reduced to six directions from eight, the number of choke points on the map increase, along with their strategic value. If you are facing a smart opponent who protects their strongest ranged attackers with footsoldiers, it’s tougher to get around and knock out siege units by flanking with your own footsoldiers. This makes mounted units like cavalry much more useful than in past games, as the additional movement capacity is vital for breaking an enemy formation from behind.
[...]
Civilization V makes huge advances to the series that do nothing but enhance the essential experience. Improvements to the user interface and AI at all levels result in it being more approachable for newcomers without losing any of the strategic depth that long-time fans crave. It vastly improves combat, making the micro-level gameplay both more complex and entertaining. It trims all the fat, leaving only decision-making, strategic planning, and the sheer joy of crushing your enemies. Civ V is the pinnacle of the franchise to date.
Score: 9.5 -- Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)
Read the full Civilization 5 review at destructoid
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- Created by: ScrotusMaximus
- Published: September 18, 2010, 15:09
- 3 comments
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Civilization 5 review at Destructoid
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Latest Articles
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by DanQBring it on. The two-hundred-and-sixteenth episode of PolyCast, "What's Next", features regular co-hosts Daniel "DanQ" Quick, "Makahlua", Philip "TheMeInTeam" Bellew and "MadDjinn" are joined by returning guest co-host "DarkestOnion". It carries a runtime of 59m59s.
Recording live before a listening audience every other Saturday, PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy; listeners are encouraged to follow the show on Twitter, and check out the YouTube channel for caption capability. Sibling show RevCast focuses on Civilization: Revolution, ModCast on Civ modding, SCivCast on Civ social gaming and TurnCast on Civ multiplay.-
Channel: Civ5
December 13, 2014, 12:42 -
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by AesonAn interesting article at The Escapist about Civilization and some of the goings-on behind the scenes at Firaxis:
http://www.escapistmagazine.com/arti...s-Civ-V-Studio
I have a lot of problems with the methods Firaxis tested this with. Turning off barbs, limiting AI expansion ... those are two critical factors for how big an impact waiting to found your first city will be.
I myself like to move the other unit first, see if there's a good spot to move the Settler to in a couple of turns or less. A river hill is is hard to pass up moving to. The extra production from the hill will pay off the first move very quickly.
How about you? In what circumstances do you feel moving the Settler is a good idea?...-
Channel: Civ5
March 1, 2014, 00:41 -
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by Robertjoystiq reports that Civilization V may get another expansion, based on a listing in the Steam Apps Database. Neither Firaxis nor 2K Games commented on this finding.
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Channel: Civ5
January 16, 2013, 01:03 -
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by Orange46Civilization 5 Patch 1.0.2.13 has been released. That is the big patch announced for this fall. It contains many fixes and tweaks and also support for Windows 8 touch screen support. Here is the list with full patch notes highlighted are the things that were not in the announcement earlier this year:
BUG FIXES
General- Mod Browser - The "Get Mods" button is now hidden if the user has disabled the steam overlay.
Civilizations and Traits- Ottoman naval upkeep is now fixed. Save games that were started before the fix will not be corrected.
- German UA and Oligarchy social policy now work together correctly.
City States- Mercantile CS now only get a unique luxury for their first city (and not the cities they conquer). Unique luxury is removed upon capture (players can no longer get it by taking over a CS). Unique luxury is given back upon liberation.
- Prevent double counting of resources when an improvement is gifted to a minor civ, then the minor civ techs up to activate the improvement.
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Channel: Civ5
November 6, 2012, 18:47 -
A new Civilization 5 patch has been announced by 2K Greg on 2K Games Forums. Here are the Civ5 patch notes and what 2K Greg says about: Here's a fun surprise for you guys to read over the weekend: Patch notes for the upcoming "Fall Patch!" There's no ETA for this patch at the moment other than "fall" There are some popular requests in here that I bet will make some of you very happy. And so without further ado: Modding Addendum The DLL source code will be released with the fall patch, allowing modders to compile modified DLLs for their Civilization V mods. BUG FIXES General Mod Browser - The "Get Mods" button is now hidden if the user has disabled the steam overlay. ...
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Channel: Civ5
September 29, 2012, 20:20 -
http://www.destructoid.com/review-ci...v-184136.phtml
Excerpt:
Score: 9.5 -- Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)
-Martin