Firaxian Pete Murray has promised us to look into the Civilization 5 questions the community has. Please submit your questions in our Forum so that they can be included. We'll keep the thread open till thursday end of the day so make sure that you cast yours in time! We will make a compilation and send this to Firaxis/2K. It can't be promised that all questions will be answered for various reasons, but many certainly will.
Click Read more to see a first compilation of questions.
1.
a. Can you tell us more about the release of a Pitboss server? [OzzyKP]
b. Will it include turn tracking? Have more admin options, like extending the turn time for the current turn and resetting the password for a civ?
2. When will we learn more about Multiplayer? [CanuckSoldier]
3. Will I be able to buy the Babylonian civ as DLC after release? [MxM]
4. With hexes, will there be a true globe map, or will it still be a cylinder like civ4? [playshogi]
5.
a Will there be a Day Zero patch?
b. What will the patching policy be? (ie. Frequent small patches or less frequent big patches)
c. Will the patches include AI behavior? [all: V. Soma]
6. Any particular reasons for relatively high recommended gfx specifications, as this is a TBS? [OneFootInTheGrave]
7.
a. How were the various and sundry different editions decided upon
b. What was the ultimate factor in deciding that the CE wouldn't come with any free 0-day DLC (ie, Babylon)? [Guynemer]
c. Will there be any DLC available at release or shortly after? If so: what kind of DLC?
8. Do you get increased happiness from multiple instances of the same resource? Why (not)? [Krill]
9. Do you expect the entire world (excluding extremities like desert and ice) to be settled or claimed by culture? [Krill]
10. How will MP games between teams work? [Krill]
11. How do you expect the late era to have importance in small games with few players? (how do you stop the snowball / BIAB problems?) [Krill]
12. If you fail to build a wonder, do you still get some gold for your trouble? [playshogi]
13.
a. Is it possible that the beloved religions will be implemented in an expansion pack? [Oerdin]
b. What about corporations?
c. You left religion out because the new and more mysterious diplomatic attitude system, what about the other features of religion, like the commercial aspects and cultural aspets of the game? [Robert Plomp]
14.
a. How did you address what some name the tedious end-game?
b. How does the way the AI work in Civ5 differ from Civ4? [Robert Plomp]
15. People with dial-up modems have problems authenticating to Steam. would Firaxis consider some other form of authentication that did not require us to use Steam? [MyOlde]
16.
a. How will 1UPT affect simultaneous multiplayer games?
b. Will Firaxis include "Turn Based Wars" as an option for simultaneous multiplayer games? [Robert Plomp]
X
Collapse
-
Cast your Civ5 questions for Firaxis
Tags: None
Posting comments is disabled.
Categories
Collapse
Article Tags
Collapse
- apolyton (33)
- call to power (82)
- call to power 2 (94)
- civilization 1 (22)
- civilization 2 (61)
- civilization 4 (89)
- civilization 4 colinization (12)
- civilization 5 (152)
- civilopedia (14)
- colonization (11)
- column (21)
- gods & kings (11)
- info (10)
- modification (29)
- multiplayer (17)
- patch (30)
- preview (10)
- review (16)
- slic (10)
- smac (55)
- smax (18)
- superguide (13)
- the list (21)
- units (11)
- wonders (13)
Latest Articles
Collapse
-
by DanQBring it on. The two-hundred-and-sixteenth episode of PolyCast, "What's Next", features regular co-hosts Daniel "DanQ" Quick, "Makahlua", Philip "TheMeInTeam" Bellew and "MadDjinn" are joined by returning guest co-host "DarkestOnion". It carries a runtime of 59m59s.
Recording live before a listening audience every other Saturday, PolyCast is a bi-weekly audio production in an ongoing effort to give the Civ community an interactive voice on game strategy; listeners are encouraged to follow the show on Twitter, and check out the YouTube channel for caption capability. Sibling show RevCast focuses on Civilization: Revolution, ModCast on Civ modding, SCivCast on Civ social gaming and TurnCast on Civ multiplay.-
Channel: Civ5
December 13, 2014, 12:42 -
-
by AesonAn interesting article at The Escapist about Civilization and some of the goings-on behind the scenes at Firaxis:
http://www.escapistmagazine.com/arti...s-Civ-V-Studio
I have a lot of problems with the methods Firaxis tested this with. Turning off barbs, limiting AI expansion ... those are two critical factors for how big an impact waiting to found your first city will be.
I myself like to move the other unit first, see if there's a good spot to move the Settler to in a couple of turns or less. A river hill is is hard to pass up moving to. The extra production from the hill will pay off the first move very quickly.
How about you? In what circumstances do you feel moving the Settler is a good idea?...-
Channel: Civ5
March 1, 2014, 00:41 -
-
by Robertjoystiq reports that Civilization V may get another expansion, based on a listing in the Steam Apps Database. Neither Firaxis nor 2K Games commented on this finding.
...-
Channel: Civ5
January 16, 2013, 01:03 -
-
by Orange46Civilization 5 Patch 1.0.2.13 has been released. That is the big patch announced for this fall. It contains many fixes and tweaks and also support for Windows 8 touch screen support. Here is the list with full patch notes highlighted are the things that were not in the announcement earlier this year:
BUG FIXES
General- Mod Browser - The "Get Mods" button is now hidden if the user has disabled the steam overlay.
Civilizations and Traits- Ottoman naval upkeep is now fixed. Save games that were started before the fix will not be corrected.
- German UA and Oligarchy social policy now work together correctly.
City States- Mercantile CS now only get a unique luxury for their first city (and not the cities they conquer). Unique luxury is removed upon capture (players can no longer get it by taking over a CS). Unique luxury is given back upon liberation.
- Prevent double counting of resources when an improvement is gifted to a minor civ, then the minor civ techs up to activate the improvement.
-
Channel: Civ5
November 6, 2012, 18:47 -
A new Civilization 5 patch has been announced by 2K Greg on 2K Games Forums. Here are the Civ5 patch notes and what 2K Greg says about: Here's a fun surprise for you guys to read over the weekend: Patch notes for the upcoming "Fall Patch!" There's no ETA for this patch at the moment other than "fall" There are some popular requests in here that I bet will make some of you very happy. And so without further ado: Modding Addendum The DLL source code will be released with the fall patch, allowing modders to compile modified DLLs for their Civilization V mods. BUG FIXES General Mod Browser - The "Get Mods" button is now hidden if the user has disabled the steam overlay. ...
-
Channel: Civ5
September 29, 2012, 20:20 -
Ah, I see, too late