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Civilization 4 Warlords: Buildings

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  • Civilization 4 Warlords: Buildings

    Regular Buildings    Requires    Cost Effects
    Palace At least 4 cities
    Can only have one
    160 Makes this city the Capital
    Reduces maintenance in nearby cities
    +2 culture
    +1 happiness
    +8 commerce
    Walls Masonry 50 +50% Defense (Except vs. gunpowder-based units)
    -25% Damage to Defenses from Bombardment (Except vs. gunpowder-based units)
    Required to build Castle
    Double production speed with stone
    Obsolete with Rifling (Except defensive bonus)
    Castle Engineering
    Walls
    100 +1 trade route
    +50% Defense (Except vs. gunpowder-based units)
    -25% Damage to Defenses from Bombardment (Except vs. gunpowder-based units)
    +1 culture
    Double production speed with stone
    Obsolete with Economics (Except defensive bonus)
    Barracks - 50 New land units receive +3 experience points
    Required to build Heroic Epic
    Stable Horseback Riding 60 New mounted units receive +2 experience points
    Obsolete with Rocketry
    Bunker Electricity 100 -75% damage from air units
    Bomb Shelters Electricity
    Manhattan Project
    100 -75% damage from nukes
    Granary Pottery 60 Stores 50% of food after growth
    +1 health from Corn, Rice, Wheat
    Available for free on Renaissance and later starts
    Aqueduct Mathematics
    Masonry
    100 +2 health
    Required to build The Hanging Gardens
    Available for free on Industrial and later starts
    Hospital Medicine 200 +3 health
    Heals units extra 10% damage / turn
    Required to build Red Cross
    Recycling Center Ecology 300 No unhealthiness from buildings
    Lighthouse Sailing 60 Water tiles +1 food
    Required to build The Great Lighthouse
    Available for free on Industrial and later starts
    Harbor Compass 80 +50% trade route yield
    +1 health from Clam, Crab and Fish
    Available for free on Modern and later starts
    Drydock Steel 120 New water units receive +4 experience
    Build water units 50% faster
    +1 unhealthiness
    Airport Flight 250 Can airlift 1 land unit per turn
    +1 trade route
    +1 unhealthiness
    Forge Metal Casting 120 +25% hammer production
    Can turn 1 citizen into engineer
    +1 happiness from Gems, Gold, Silver
    +1 unhealthiness
    Required to build Ironworks, The Colossus, The Eiffel Tower, The Statue of Liberty
    Available for free on Modern and later starts
    Factory Assembly Line 250 +25% hammer production
    +50% hammer production with power
    Can turn 2 citizens into engineer
    +1 unhealthiness
    Required to build Coal Plant, Hydro Plant, Nuclear Plant
    Coal Plant Assembly Line
    Factory
    150 Provides power with Coal
    +2 unhealthiness if used
    Hydro Plant Plastics
    Factory
    200 Provides power
    Nuclear Plant Fission
    Factory
    250 Provides power with Uranium
    Small chance of nuclear meltdown
    Monument Mysticism 30 +1 culture
    Obsolete with Calendar
    Academy Great Scientist - +50% science in city
    +4 culture
    Library Writing 90 +25% science in city
    +2 culture
    Can turn 2 citizens into scientist
    Required to build University, National Epic, Great Library
    University Education
    Library
    200 +25% science in city
    +3 culture
    Required to build Oxford University
    Observatory Astronomy 150 +25% science in city
    Can turn 1 citizen into scientist
    Required to build Laboratory
    Laboratory Computers
    Observatory
    250 +25% science in city
    +50% spaceship production
    Can turn 1 citizen into scientist
    +1 unhealthiness
    Theatre Drama 50 +1 happiness per 10% culture rate
    Can turn 2 citizens into artist
    +1 happiness from Dye
    +3 culture
    Required to build Globe Theatre
    Colosseum Construction 80 +1 happiness
    +1 happiness per 20% culture rate
    Broadcast Tower Mass Media 175 +50% culture
    +1 happiness per 10% culture rate
    Can turn 2 citizens into artist
    +1 happiness from Hit Singles, Hit Musicals, Hit Movies
    Market Currency 150 +25% gold in city
    Can turn 2 citizens into merchant
    +1 happiness from Fur, Ivory, Silk, Whale
    Available for free on Industrial and later starts
    Grocer Currency
    Guilds
    150 +25% gold in city
    Can turn 2 citizens into merchant
    +1 health from Banana, Spicer, Sugar, Wine
    Required to build Supermarket
    Available for free on Industrial and later starts
    Bank Banking 200 +50% gold in city
    Required to build Wall Street
    Available for free on Modern and later starts
    Supermarket Refrigeration
    Grocer
    150 +1 health from Cow, Deer, Pig, Sheep
    Courthouse Code of Laws 120 -50% maintenance
    Required to build Forbidden Palace
    Jail Constitution 120 -25% war weariness
    Available for free on Modern and later starts
    Military Academy Education
    Great General
    - +50% military unit production
    +3 culture

    Unique Buildings    Requires    Cost Effects
    Mall
    American Empire
    Replaces Supermarket
    Refrigeration
    Grocer
    150 +20% gold in city
    +1 health from Cow, Deer, Pig, Sheep
    +1 happiness from Hit Singles, Hit Musicals, Hit Movies
    Madrassa
    Arabian Empire
    Replaces Library
    Writing 90 +25% science in city
    +4 culture
    Can turn 2 citizens into scientist
    Can turn 2 citizens into priest
    Required to build University, National Epic, Great Library
    Sacrificial Altar
    Aztec Empire
    Replaces Courthouse
    Code of Laws 90 -50% maintenance
    -50% anger duration from sacrificing population
    Required to build Forbidden Palace
    Cothon
    Carthaginian Empire
    Replaces Harbor
    Compass 100 +1 trade route
    +50% trade route yield
    +1 health from Clam, Crab and Fish
    Available for free on Modern and later starts
    Dun
    Celtic Empire
    Replaces Walls
    Masonry 50 Free Guerilla I promotion for units built in this city
    +50% Defense (Except vs. gunpowder-based units)
    -25% Damage to Defenses from Bombardment (Except vs. gunpowder-based units)
    Required to build Castle
    Double production speed with stone
    Obsolete with Rifling (Except defensive bonus)
    Pavilion
    Chinese Empire
    Replaces Theatre
    Drama 50 +1 happiness per 10% culture rate
    Can turn 2 citizens into artist
    +1 happiness from Dye
    +3 culture
    +25% culture in city
    Required to build Globe Theatre
    Obelisk
    Egyptian Empire
    Replaces Monument
    Mysticism 30 +1 culture
    Can turn 2 citizens into priest
    Obsolete with Calendar
    Stock Exchange
    English Empire
    Replaces Bank
    Banking 200 +65% gold in city
    Required to build Wall Street
    Available for free on Modern and later starts
    Salon
    French Empire
    Replaces Observatory
    Astronomy 150 +25% science in city
    +1 free artist
    Can turn 1 citizen into scientist
    Required to build Laboratory
    Assembly Plant
    German Empire
    Replaces Factory
    Assembly Line 250 +25% hammer production
    +50% hammer production with power
    Can turn 4 citizens into engineer
    +1 unhealthiness
    Required to build Coal Plant, Hydro Plant, Nuclear Plant
    Builds 50% faster with Coal
    Odeon
    Greek Empire
    Replaces Colloseum
    Construction 80 +2 happiness
    +1 happiness per 20% culture rate
    +3 culture
    Can turn 2 citizens into artist
    +1 happiness from Hit Singles
    Terrace
    Incan Empire
    Replaces Granary
    Pottery 60 Stores 50% of food after growth
    +1 health from Corn, Rice, Wheat
    +2 culture
    Available for free on Renaissance and later starts
    Mausoleum
    Indian Empire
    Replaces Jail
    Constitution 120 +2 happiness
    -25% war weariness
    Available for free on Modern and later starts
    Shale Plant
    Japanese Empire
    Replaces Coal Plant
    Assembly Line
    Factory
    150 +10% hammer production
    Provides power
    +2 unhealthiness if used
    Seowon
    Korean Empire
    Replaces University
    Education
    Library
    200 +35% science in city
    +3 culture
    Required to build Oxford University
    Mint
    Malinese Empire
    Replaces Forge
    Metal Casting 12 +25% hammer production
    +10% gold in city
    Can turn 1 citizen into engineer
    +1 happiness from Gems, Gold, Silver
    +1 unhealthiness
    Required to build Ironworks, The Colossus, The Eiffel Tower, The Statue of Liberty
    Available for free on Modern and later starts
    Ger
    Mongolian Empire
    Replaces Stable
    Horseback Riding 60 New mounted units receive +4 experience points
    Obsolete with Rocketry
    Hamman
    Ottoman Empire
    Replaces Aquaduct
    Mathematics
    Masonry
    100 +2 health
    +2 happiness
    Required to build The Hanging Gardens
    Available for free on Industrial and later starts
    Apothecary
    Persian Empire
    Replaces Grocer
    Guilds
    Currency
    150 +25% gold in city
    +2 health
    Can turn 2 citizens into merchant
    +1 health from Banana, Spicer, Sugar, Wine
    Required to build Supermarket
    Available for free on Industrial and later starts
    Forum
    Roman Empire
    Replaces Market
    Currency 150 +25% gold in city
    +25% Great People Points
    Can turn 2 citizens into merchant
    +1 happiness from Fur, Ivory, Silk, Whale
    Available for free on Industrial and later starts
    Research Institute
    Russian Empire
    Replaces Laboratory
    Computers
    Observatory
    250 +25% science in city
    +50% spaceship production
    Can turn 1 citizen into scientist
    +2 free scientists
    +1 unhealthiness
    Citadel
    Spanish Empire
    Replaces Castle
    Engineering
    Walls
    100 +1 trade route
    +50% Defense (Except vs. gunpowder-based units)
    -25% Damage to Defenses from Bombardment (Except vs. gunpowder-based units)
    New siege weapons receive +5 experience points
    +1 culture
    Double production speed with stone
    Obsolete with Economics (Except defensive bonus)
    Trading Post
    Viking Empire
    Replaces Lighthouse
    Sailing 60 Free Navigation I promotion for units built in this city
    Water tiles +1 food
    Required to build The Great Lighthouse
    Available for free on Industrial and later starts
    Ikhanda
    Zulu Empire
    Replaces Barracks
    - 60 -20% city maintenance
    New land units receive +3 experience points
    Required to build Heroic Epic

    Religious Buildings    Requires    Cost Effects
    Buddhist Temple Priesthood
    Buddhism
    80 +1 happiness
    +1 culture
    Can turn 1 citizen into priest
    Buddhist Monastery Meditation
    Buddhism
    60 +10% science in city
    +2 culture
    Required to train Buddhist Missionary
    Obsolete with Scientific Method
    Buddhist Stupa Music
    Buddhism
    300 +50% culture
    +2 happiness if Buddhism is state religion
    Can turn 2 citizens into priest
    +1 happiness from Incense
    Double production speed with Copper
    Hindu Temple Priesthood
    Hinduism
    80 +1 happiness
    +1 culture
    Can turn 1 citizen into priest
    Hindu Monastery Meditation
    Hinduism
    60 +10% science in city
    +2 culture
    Required to train Hindu Missionary
    Obsolete with Scientific Method
    Hindu Mandir Music
    Hinduism
    300 +50% culture
    +2 happiness if Hinduism is state religion
    Can turn 2 citizens into priest
    +1 happiness from Incense
    Double production speed with Marble
    Jewish Temple Priesthood
    Judaism
    80 +1 happiness
    +1 culture
    Can turn 1 citizen into priest
    Jewish Monastery Meditation
    Judaism
    60 +10% science in city
    +2 culture
    Required to train Jewish Missionary
    Obsolete with Scientific Method
    Jewish Synagogue Music
    Judaism
    300 +50% culture
    +2 happiness if Judaism is state religion
    Can turn 2 citizens into priest
    +1 happiness from Incense
    Double production speed with Stone
    Confucian Temple Priesthood
    Confucianism
    80 +1 happiness
    +1 culture
    Can turn 1 citizen into priest
    Confucian Monastery Meditation
    Confucianism
    60 +10% science in city
    +2 culture
    Required to train Confucian Missionary
    Obsolete with Scientific Method
    Confucian Academy Music
    Confucianism
    300 +50% culture
    +2 happiness if Confucianism is state religion
    Can turn 2 citizens into priest
    +1 happiness from Incense
    Double production speed with Copper
    Taoist Temple Priesthood
    Taoism
    80 +1 happiness
    +1 culture
    Can turn 1 citizen into priest
    Taoist Monastery Meditation
    Taoism
    60 +10% science in city
    +2 culture
    Required to train Taoist Missionary
    Obsolete with Scientific Method
    Taoist Pagoda Music
    Taoism
    300 +50% culture
    +2 happiness if Taoism is state religion
    Can turn 2 citizens into priest
    +1 happiness from Incense
    Double production speed with Copper
    Christian Temple Priesthood
    Christianity
    80 +1 happiness
    +1 culture
    Can turn 1 citizen into priest
    Christian Monastery Meditation
    Christianity
    60 +10% science in city
    +2 culture
    Required to train Christian Missionary
    Obsolete with Scientific Method
    Christian Cathedral Music
    Christianity
    300 +50% culture
    +2 happiness if Christianity is state religion
    Can turn 2 citizens into priest
    +1 happiness from Incense
    Double production speed with Stone
    Islamic Temple Priesthood
    Islam
    80 +1 happiness
    +1 culture
    Can turn 1 citizen into priest
    Islamic Monastery Meditation
    Islam
    60 +10% science in city
    +2 culture
    Required to train Islamic Missionary
    Obsolete with Scientific Method
    Islamic Mosque Music
    Islam
    300 +50% culture
    +2 happiness if Islam is state religion
    Can turn 2 citizens into priest
    +1 happiness from Incense
    Double production speed with Marble
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