Regular Buildings | Requires | Cost | Effects | |
---|---|---|---|---|
Palace | At least 4 cities Can only have one |
160 | Makes this city the Capital Reduces maintenance in nearby cities +2 culture +1 happiness +8 commerce | |
Walls | Masonry | 50 | +50% Defense (Except vs. gunpowder-based units) -25% Damage to Defenses from Bombardment (Except vs. gunpowder-based units) Required to build Castle Double production speed with stone Obsolete with Rifling (Except defensive bonus) | |
Castle | Engineering Walls |
100 | +1 trade route +50% Defense (Except vs. gunpowder-based units) -25% Damage to Defenses from Bombardment (Except vs. gunpowder-based units) +1 culture Double production speed with stone Obsolete with Economics (Except defensive bonus) | |
Barracks | - | 50 | New land units receive +3 experience points Required to build Heroic Epic | |
Stable | Horseback Riding | 60 | New mounted units receive +2 experience points Obsolete with Rocketry | |
Bunker | Electricity | 100 | -75% damage from air units | |
Bomb Shelters | Electricity Manhattan Project |
100 | -75% damage from nukes | |
Granary | Pottery | 60 | Stores 50% of food after growth +1 health from Corn, Rice, Wheat Available for free on Renaissance and later starts | |
Aqueduct | Mathematics Masonry |
100 | +2 health Required to build The Hanging Gardens Available for free on Industrial and later starts | |
Hospital | Medicine | 200 | +3 health Heals units extra 10% damage / turn Required to build Red Cross | |
Recycling Center | Ecology | 300 | No unhealthiness from buildings | |
Lighthouse | Sailing | 60 | Water tiles +1 food Required to build The Great Lighthouse Available for free on Industrial and later starts | |
Harbor | Compass | 80 | +50% trade route yield +1 health from Clam, Crab and Fish Available for free on Modern and later starts | |
Drydock | Steel | 120 | New water units receive +4 experience Build water units 50% faster +1 unhealthiness | |
Airport | Flight | 250 | Can airlift 1 land unit per turn +1 trade route +1 unhealthiness | |
Forge | Metal Casting | 120 | +25% hammer production Can turn 1 citizen into engineer +1 happiness from Gems, Gold, Silver +1 unhealthiness Required to build Ironworks, The Colossus, The Eiffel Tower, The Statue of Liberty Available for free on Modern and later starts | |
Factory | Assembly Line | 250 | +25% hammer production +50% hammer production with power Can turn 2 citizens into engineer +1 unhealthiness Required to build Coal Plant, Hydro Plant, Nuclear Plant | |
Coal Plant | Assembly Line Factory |
150 | Provides power with Coal +2 unhealthiness if used | |
Hydro Plant | Plastics Factory |
200 | Provides power | |
Nuclear Plant | Fission Factory |
250 | Provides power with Uranium Small chance of nuclear meltdown | |
Monument | Mysticism | 30 | +1 culture Obsolete with Calendar | |
Academy | Great Scientist | - | +50% science in city +4 culture | |
Library | Writing | 90 | +25% science in city +2 culture Can turn 2 citizens into scientist Required to build University, National Epic, Great Library | |
University | Education Library |
200 | +25% science in city +3 culture Required to build Oxford University | |
Observatory | Astronomy | 150 | +25% science in city Can turn 1 citizen into scientist Required to build Laboratory | |
Laboratory | Computers Observatory |
250 | +25% science in city +50% spaceship production Can turn 1 citizen into scientist +1 unhealthiness | |
Theatre | Drama | 50 | +1 happiness per 10% culture rate Can turn 2 citizens into artist +1 happiness from Dye +3 culture Required to build Globe Theatre | |
Colosseum | Construction | 80 | +1 happiness +1 happiness per 20% culture rate | |
Broadcast Tower | Mass Media | 175 | +50% culture +1 happiness per 10% culture rate Can turn 2 citizens into artist +1 happiness from Hit Singles, Hit Musicals, Hit Movies | |
Market | Currency | 150 | +25% gold in city Can turn 2 citizens into merchant +1 happiness from Fur, Ivory, Silk, Whale Available for free on Industrial and later starts | |
Grocer | Currency Guilds |
150 | +25% gold in city Can turn 2 citizens into merchant +1 health from Banana, Spicer, Sugar, Wine Required to build Supermarket Available for free on Industrial and later starts | |
Bank | Banking | 200 | +50% gold in city Required to build Wall Street Available for free on Modern and later starts | |
Supermarket | Refrigeration Grocer |
150 | +1 health from Cow, Deer, Pig, Sheep | |
Courthouse | Code of Laws | 120 | -50% maintenance Required to build Forbidden Palace | |
Jail | Constitution | 120 | -25% war weariness Available for free on Modern and later starts | |
Military Academy | Education Great General |
- | +50% military unit production +3 culture |
Unique Buildings | Requires | Cost | Effects | |
---|---|---|---|---|
Mall American Empire Replaces Supermarket |
Refrigeration Grocer |
150 | +20% gold in city +1 health from Cow, Deer, Pig, Sheep +1 happiness from Hit Singles, Hit Musicals, Hit Movies | |
Madrassa Arabian Empire Replaces Library |
Writing | 90 | +25% science in city +4 culture Can turn 2 citizens into scientist Can turn 2 citizens into priest Required to build University, National Epic, Great Library | |
Sacrificial Altar Aztec Empire Replaces Courthouse |
Code of Laws | 90 | -50% maintenance -50% anger duration from sacrificing population Required to build Forbidden Palace | |
Cothon Carthaginian Empire Replaces Harbor |
Compass | 100 | +1 trade route +50% trade route yield +1 health from Clam, Crab and Fish Available for free on Modern and later starts | |
Dun Celtic Empire Replaces Walls |
Masonry | 50 | Free Guerilla I promotion for units built in this city +50% Defense (Except vs. gunpowder-based units) -25% Damage to Defenses from Bombardment (Except vs. gunpowder-based units) Required to build Castle Double production speed with stone Obsolete with Rifling (Except defensive bonus) | |
Pavilion Chinese Empire Replaces Theatre |
Drama | 50 | +1 happiness per 10% culture rate Can turn 2 citizens into artist +1 happiness from Dye +3 culture +25% culture in city Required to build Globe Theatre | |
Obelisk Egyptian Empire Replaces Monument |
Mysticism | 30 | +1 culture Can turn 2 citizens into priest Obsolete with Calendar | |
Stock Exchange English Empire Replaces Bank |
Banking | 200 | +65% gold in city Required to build Wall Street Available for free on Modern and later starts | |
Salon French Empire Replaces Observatory |
Astronomy | 150 | +25% science in city +1 free artist Can turn 1 citizen into scientist Required to build Laboratory | |
Assembly Plant German Empire Replaces Factory |
Assembly Line | 250 | +25% hammer production +50% hammer production with power Can turn 4 citizens into engineer +1 unhealthiness Required to build Coal Plant, Hydro Plant, Nuclear Plant Builds 50% faster with Coal | |
Odeon Greek Empire Replaces Colloseum |
Construction | 80 | +2 happiness +1 happiness per 20% culture rate +3 culture Can turn 2 citizens into artist +1 happiness from Hit Singles | |
Terrace Incan Empire Replaces Granary |
Pottery | 60 | Stores 50% of food after growth +1 health from Corn, Rice, Wheat +2 culture Available for free on Renaissance and later starts | |
Mausoleum Indian Empire Replaces Jail |
Constitution | 120 | +2 happiness -25% war weariness Available for free on Modern and later starts | |
Shale Plant Japanese Empire Replaces Coal Plant |
Assembly Line Factory |
150 | +10% hammer production Provides power +2 unhealthiness if used | |
Seowon Korean Empire Replaces University |
Education Library |
200 | +35% science in city +3 culture Required to build Oxford University | |
Mint Malinese Empire Replaces Forge |
Metal Casting | 12 | +25% hammer production +10% gold in city Can turn 1 citizen into engineer +1 happiness from Gems, Gold, Silver +1 unhealthiness Required to build Ironworks, The Colossus, The Eiffel Tower, The Statue of Liberty Available for free on Modern and later starts | |
Ger Mongolian Empire Replaces Stable |
Horseback Riding | 60 | New mounted units receive +4 experience points Obsolete with Rocketry | |
Hamman Ottoman Empire Replaces Aquaduct |
Mathematics Masonry |
100 | +2 health +2 happiness Required to build The Hanging Gardens Available for free on Industrial and later starts | |
Apothecary Persian Empire Replaces Grocer |
Guilds Currency |
150 | +25% gold in city +2 health Can turn 2 citizens into merchant +1 health from Banana, Spicer, Sugar, Wine Required to build Supermarket Available for free on Industrial and later starts | |
Forum Roman Empire Replaces Market |
Currency | 150 | +25% gold in city +25% Great People Points Can turn 2 citizens into merchant +1 happiness from Fur, Ivory, Silk, Whale Available for free on Industrial and later starts | |
Research Institute Russian Empire Replaces Laboratory |
Computers Observatory |
250 | +25% science in city +50% spaceship production Can turn 1 citizen into scientist +2 free scientists +1 unhealthiness | |
Citadel Spanish Empire Replaces Castle |
Engineering Walls |
100 | +1 trade route +50% Defense (Except vs. gunpowder-based units) -25% Damage to Defenses from Bombardment (Except vs. gunpowder-based units) New siege weapons receive +5 experience points +1 culture Double production speed with stone Obsolete with Economics (Except defensive bonus) | |
Trading Post Viking Empire Replaces Lighthouse |
Sailing | 60 | Free Navigation I promotion for units built in this  Water tiles +1 food Required to build The Great Lighthouse Available for free on Industrial and later starts | |
Ikhanda Zulu Empire Replaces Barracks |
- | 60 | -20% city maintenance New land units receive +3 experience points Required to build Heroic Epic |
Religious Buildings | Requires | Cost | Effects | |
---|---|---|---|---|
Buddhist Temple | Priesthood Buddhism |
80 | +1 happiness +1 culture Can turn 1 citizen into priest | |
Buddhist Monastery | Meditation Buddhism |
60 | +10% science in city +2 culture Required to train Buddhist Missionary Obsolete with Scientific Method | |
Buddhist Stupa | Music Buddhism |
300 | +50% culture +2 happiness if Buddhism is state religion Can turn 2 citizens into priest +1 happiness from Incense Double production speed with Copper | |
Hindu Temple | Priesthood Hinduism |
80 | +1 happiness +1 culture Can turn 1 citizen into priest | |
Hindu Monastery | Meditation Hinduism |
60 | +10% science in city +2 culture Required to train Hindu Missionary Obsolete with Scientific Method | |
Hindu Mandir | Music Hinduism |
300 | +50% culture +2 happiness if Hinduism is state religion Can turn 2 citizens into priest +1 happiness from Incense Double production speed with Marble | |
Jewish Temple | Priesthood Judaism |
80 | +1 happiness +1 culture Can turn 1 citizen into priest | |
Jewish Monastery | Meditation Judaism |
60 | +10% science in city +2 culture Required to train Jewish Missionary Obsolete with Scientific Method | |
Jewish Synagogue | Music Judaism |
300 | +50% culture +2 happiness if Judaism is state religion Can turn 2 citizens into priest +1 happiness from Incense Double production speed with Stone | |
Confucian Temple | Priesthood Confucianism |
80 | +1 happiness +1 culture Can turn 1 citizen into priest | |
Confucian Monastery | Meditation Confucianism |
60 | +10% science in city +2 culture Required to train Confucian Missionary Obsolete with Scientific Method | |
Confucian Academy | Music Confucianism |
300 | +50% culture +2 happiness if Confucianism is state religion Can turn 2 citizens into priest +1 happiness from Incense Double production speed with Copper | |
Taoist Temple | Priesthood Taoism |
80 | +1 happiness +1 culture Can turn 1 citizen into priest | |
Taoist Monastery | Meditation Taoism |
60 | +10% science in city +2 culture Required to train Taoist Missionary Obsolete with Scientific Method | |
Taoist Pagoda | Music Taoism |
300 | +50% culture +2 happiness if Taoism is state religion Can turn 2 citizens into priest +1 happiness from Incense Double production speed with Copper | |
Christian Temple | Priesthood Christianity |
80 | +1 happiness +1 culture Can turn 1 citizen into priest | |
Christian Monastery | Meditation Christianity |
60 | +10% science in city +2 culture Required to train Christian Missionary Obsolete with Scientific Method | |
Christian Cathedral | Music Christianity |
300 | +50% culture +2 happiness if Christianity is state religion Can turn 2 citizens into priest +1 happiness from Incense Double production speed with Stone | |
Islamic Temple | Priesthood Islam |
80 | +1 happiness +1 culture Can turn 1 citizen into priest | |
Islamic Monastery | Meditation Islam |
60 | +10% science in city +2 culture Required to train Islamic Missionary Obsolete with Scientific Method | |
Islamic Mosque | Music Islam |
300 | +50% culture +2 happiness if Islam is state religion Can turn 2 citizens into priest +1 happiness from Incense Double production speed with Marble |