Essential Info
Developer: Firaxis Games
Publisher: 2K Games
Format: Games for Windows
Release Date: 23 September 2008
ESRB: 10+
Overview:
In Colonization, players lead one of four European nations on a quest to conquer and rule the New World. Players will be challenged to guide their people from the oppressive motherland, discover the New World, and negotiate, trade and fight with both the natives and other nations as they acquire power and fight for freedom and independence.
As a complete reimagining of the 1994 classic, Colonization is a total conversion of Civilization IV that combines Civilization's addictive "just one more turn" gameplay with all-new graphics and features that add more depth to the franchise. New features, such as a brand-new interface, improved diplomacy options and the included modding tools ensure that Colonization will be the next great title from gaming's premier strategy game developer.
Contents:
- Abreviations
- Features
- Expansion or Stand-alone?
- Nations
- Leaders
- Constitution
- Colonists
- Buildings
- Goods
- Maps
- Screenshots
- Multiplayer
- Modding
- System Requirements
- Sources / Links
Abreviations:
Col1 = 1994 original Colonization
C4C = Civilization IV: Colonization
Features:
The current confirmed features for C4C as released by Take2 Games are:
- Complete re-imagining Col1
- Civilization IV conversion built from the ground up
- All-new graphics with higher resolution than Civ4
- Enhanced water, shadows, terrain and buildings
- Brand new interface
- Improved diplomacy
- Included modding tools
- Improved performance
Expansion or Stand-alone?:
C4C is officially a stand-alone product. Whilst it uses the Civ4 engine as its base there is no requirement to own Civ4 or any Civ4 expansion to run C4C.
Colonization is in the Civ IV family of games because it's a total conversion of the Civ IV engine and we wanted Civ IV fans to know that this is a game they'd really enjoy. Civ expansions have always required the core game in order to be able to play them, and they have always included significant improvements and additions to the core game. The dev team felt that Beyond the Sword (the second expansion pack for Civ IV) delivered so many improvements and additions to the core game that we had arrived at the ultimate Civ IV experience.
We decided to focus all of our efforts on creating a new Colonization experience that would build on the Civ IV engine and deliver the addictive "just-one-more-turn" gameplay our fans enjoy. We made it a stand-alone game because there are no core game additions to Civ IV included and it doesn't rely on any Civ IV game assets, so there was no reason to require the core game to play.
Nations:
Four European nations are confirmed to be in C4C. These nations and their traits are:
Europe:
- England - Immigration
- France - Native cooperation
- Holland - Trade
- Spain - Conquistadoring
Natives:
- Iroquios
- Aztec
- Sioux
- Cherokee
- Inca
- Tupi
- Apache
Leaders:
- England - George Washington & John Adams
- France - Samuel de Champlain & Buade de Frontenac
- Holland - Peter Stuyvesant & Adriaen van der Donck
- Spain - Simon Bolivar & Jose de San Martin
Constitution:
We have heard a few reports of a "constitution". It appears that when you declare independance some immediate decisions are made by the player to determine their constitution. These decisions have an impact on post-independance bonuses/penalties.
Right after you hit the big bell-shaped button that causes your colony to revolt, you'll have some big decisions to make. A series of either/or questions pop up immediately after you declare independence, the collective results of which will comprise your nation's constitution. Will you support slavery? Enforce the separation of church and state? Model yourself after your monarchist rulers, or opt for a representative democracy? Each of these elements will bestow certain global properties on your colony. If your state is against slavery, for instance, you'll enjoy a bonus to the population of each of your settlements.
Colonists:
One of the foundations of Col1 were colonists. Colonists were the people who formed colonies, explored the land, fought your battles and improved the land. They were the backbone of every part of the game. There are five types of colonist in Col1: criminals, servants, converts, colonists and specialists.
Whilst colonists have not be confirmed for C4C, one can only assume this concept will be in some form due to the foundation nature of this concept.
Professions:
In Col1 each colonist can hold a profession. The professions are:
- Farmer - Confirmed
- Fisherman - Confirmed
- Fur trapper - Confirmed
- Silver miner
- Ore miner - Confirmed
- Lumberjack
- Sugar planter - Confirmed
- Cotton planter - Confirmed
- Tobacco planter - Confirmed
- Preacher
- Statesman
- Carpenter
- Distiller - Confirmed
- Weaver - Confirmed
- Tobacconist - Confirmed
- Fur trader - Confirmed
- Blacksmith - Confirmed
- Gunsmith - Confirmed
- Scout - Confirmed
- Pioneer/Settler - IGN Preview mentions "Settler"
- Soldier - Confirmed
- Dragoon - Confirmed
- Artillery - Confirmed
- Missionary - Confirmed
- Trade Wagon - Confirmed
Professions have not been confirmed for C4C but due to this concept being a foundation concept of Col1 we can assume this concept will be in some form.
Buildings:
Confirmed buildings in C4C:
- Provincial Capitol
- Tobacconist
- Cigar Factory (upgrade)
- Weaver's House
- Cloth Factory (upgrade)
- Distiller's House
- Distillery (upgrade)
- Furrier's House
- Furrier (upgrade)
- Warehouse
Goods:
- Tobacco - Cigars
- Cotton - Cloth
- Sugar - Rum
- Fur - Clothes
- Logs - Lumber
- Ore - Tools - Muskets
- Liberty Bells
- Silver
Maps:
There is no confirmation of maps for C4C. However, a game such as this calls for a map of the Americas (Col1 had this map).
Quote from IGN Preview:
The game will feature randomly created maps, just like Civilization, and it's up in the air whether historically accurate maps will be included.
Screenshots:
Multiplayer:
According to our host, every multiplayer mode from Civ 4 will make it into Colonization.
Modding:
The Take2 Games release confirms that modding tools are included.
System Requirements:
Complete specs not available yet. Best guess is similar requirements to Civ4: BtS.
Known Specs:
- Graphics card with Shader 1.1 support
Sources / Links:
Official:
Firaxis Games Site: http://www.firaxis.com/games/game_detail.php?gameid=21
Take2 Games Release: http://ir.take2games.com/ReleaseDet...eleaseID=315205
Civilization Website: http://www.civilization.com
Take2 Games Website: http://www.take2games.com/
Firaxis Games Website: http://www.firaxis.com
Other:
Gamesport - Meier on revolutionizing Colonization: http://au.gamespot.com/news/6192569.html
Wikipedia Colonization: http://en.wikipedia.org/wiki/Coloni...(computer_game)
Gamespy Coverage: http://au.pc.gamespy.com/pc/civilization-game-untitled/
Gamespy Preview: http://pc.gamespy.com/pc/civilizati...d/884502p1.html
Gamespot Coverage: http://au.gamespot.com/pc/strategy/...=result;title;0
Gamespot Preview: http://au.gamespot.com/pc/strategy/...1&mode=previews
IGN Coverage: http://au.pc.ign.com/objects/890/890713.html
IGN Preview: http://au.pc.ign.com/articles/884/884665p1.html
GamesRadar Preview: http://www.gamesradar.com/pc/sid-me...610141033312078
1UP Preview: http://www.1up.com/do/previewPage?cId=3168463
AskMen Preview: http://ca.askmen.com/gaming/pc/Sid-...review-1-1.html
Last update: 5 JULY 2008