![Civilized Communication: One More Turn, PolyCast](http://civcomm.civfanatics.com/civcomm_omt-polycast.jpg)
In 2016 under the
Civilized Communication banner,
Civilization fans can look forward to the ongoing production of three podcasts. More
Civ co-operative multiplay is to be had in the sixth season of
TurnCast, further exploration of modding in the series on the eighth season of
ModCast and greater
Civ strategy conversations on the landmark tenth season of
PolyCast. Episodes of the latter most are to continue to be
recorded live every other Saturday starting at 12PM ET (North America), starting January 9th (
timezone converter).
Meanwhile, efforts to restart the
Civ social
SCivCast to now focus on the recently released
Civilization Online will be ongoing having begun at the end of last year. Elsewise, the dramedy series
One More Turn is to record and release its fourth season, the thirteen episodes of which are currently being written. Before that the third season blooper reel and commentary is to be released by January's end.
Recurring updates on the above efforts are to be summarized in follow-up posts throughout the calendar year. Keep on
Civ'in, laughing and living....
- 03m27s | Modding Spotlight
Focusing on "Hiram"'s Civilization V modding works, with emphasis on revisiting his Celtic civilization and future civs planning.
- 16m19s | Cartography Room
Examining Belgium is followed by The Empire of Great Britain (20m58s). both by "JFD"; then, turning attention to the Cham Empire by "Tomatekh" (25m35s) and then brainstorming an effort to break down Polynesia (30m35s).
- 35m43s | Code Corner
The pros and cons of the Enhanced User Interface for CivV spearheaded by "bc1", and issues in the consistency of coding in the base game and its relevance to modding (42m10s; recorded for Episode 48).
- 45m14s | Miscellaneous
How civilizations can become too synergistic in Civilization V and, relatedly, a preference for whether they are gameplay balanced or not (49m59s; recorded for Episode 50).