![Civilized Communication: One More Turn, PolyCast](http://civcomm.civfanatics.com/civcomm_omt-polycast.jpg)
In 2016 under the
Civilized Communication banner,
Civilization fans can look forward to the ongoing production of three podcasts. More
Civ co-operative multiplay is to be had in the sixth season of
TurnCast, further exploration of modding in the series on the eighth season of
ModCast and greater
Civ strategy conversations on the landmark tenth season of
PolyCast. Episodes of the latter most are to continue to be
recorded live every other Saturday starting at 12PM ET (North America), starting January 9th (
timezone converter).
Meanwhile, efforts to restart the
Civ social
SCivCast to now focus on the recently released
Civilization Online will be ongoing having begun at the end of last year. Elsewise, the dramedy series
One More Turn is to record and release its fourth season, the thirteen episodes of which are currently being written. Before that the third season blooper reel and commentary is to be released by January's end.
Recurring updates on the above efforts are to be summarized in follow-up posts throughout the calendar year. Keep on
Civ'in, laughing and living....
- 06m44s | Introduction to Modding
When each panelist was introduced to modding in the Civilization franchise, including how they first got to playing Civ in the first place.
- 17m17s | Interest in History
The influence of having an interest in history on Civ playing, modding and at times how it translated from schooling and transferred into career choices.
- 23m38s | Challenges with History
Where history presents a challenge for modding in Civilization III and what can, and has, been done to respond to them.
- 35m18s | Methodology for History
Reflecting the immersion of history in gameplay through CivIII modding with the citation of key works and individuals within the game's community.
- 45m35s | Influences on Modding
How Civilization III modders can have their works' trajectory impacted by community participation and feedback.
- 56m46s | Lessons from Modding
Why decision designs in one work lead future works from that modder, and perhaps others, to follow or move away particular approaches.
- 68m50s | Future of Modding
Taking the pulse of the Civilization III community and projecting its future based on precedents set in its past and present.