
In 2016 under the
Civilized Communication banner,
Civilization fans can look forward to the ongoing production of three podcasts. More
Civ co-operative multiplay is to be had in the sixth season of
TurnCast, further exploration of modding in the series on the eighth season of
ModCast and greater
Civ strategy conversations on the landmark tenth season of
PolyCast. Episodes of the latter most are to continue to be
recorded live every other Saturday starting at 12PM ET (North America), starting January 9th (
timezone converter).
Meanwhile, efforts to restart the
Civ social
SCivCast to now focus on the recently released
Civilization Online will be ongoing having begun at the end of last year. Elsewise, the dramedy series
One More Turn is to record and release its fourth season, the thirteen episodes of which are currently being written. Before that the third season blooper reel and commentary is to be released by January's end.
Recurring updates on the above efforts are to be summarized in follow-up posts throughout the calendar year. Keep on
Civ'in, laughing and living....
- 01m20s | Email #1A
Reactions to an email from "slo" looking for permission being required before major civilizations can establish trade routes between them in Civilization V.
- 10m06s | Forum Post #1A
On the first of a two-part question from "Aaron90495" answering what panelists believe is the area of CivV gameplay in most need of improvement.
- 13m17s | Email #2
From another email from "slo", why the general objection to giving CivV Bombers the capability to pillage with the panel coming to a consensus on how that objection can be countered.
- 19m05s | Forum Post #1B
In response to the second part of "Aaron90495"'s question, realizing the panel is divided three-to-one on the merits of a third expansion for Civilization V.
- 23m34s | Forum Post #2
From "Karl5872", a request to learn how one can approach using the Piety, Honor and Liberty Social Policies to start instead of the generally favoured Tradition Social Policy.
- 32m00s | Email #1B
Back once more to "slo"'s email for the panel's take on incorporating 'grand strategy' elements into the Civilization series.
- 37m41s | Forum Post #3
From "Mascot", three inquiries: updating CivV 'Conquest of the World' scenario for the game's two expansion packs, adding Saboteurs through the Espionage mechanics and (re-)introducing colonies to the Civilization franchise.
- 44m06s | Forum Post #4A
Asking for and receiving a discussion on the Citadel Special Improvement of the Civilization V Great General unit via "Luckystrike77".
- 48m18s | Forum Post #5
Sharing mid-to-late CivV game strategies as called for by "colonelmustard".
- 50m41s | Forum Post #6
Predicting if, and when, a Civilization V 'Complete Edition' will surface as pondered by "arik24".
- 53m22s | Forum Post #4B
Returning to "Luckystrike77" to answer his plea for both more guest appearances of one panelist on a show of another and a competitive CivV multiplayer match to be held, and recorded, between all four panelists.
- 56m13s | Chat
Responses to three questions from "CanusAlbinus" provided in chat during the live recording of this production: least favourite civilization to face, favourite civilization to play, average game playtime and adding more civilizations to Civilization V or not.
- Intro/Outro | Miscellaneous
Caffeine count, much ado about pictures and unsurprising extrapolations.