| Regular Buildings | Requires | Cost | Effects | |
|---|---|---|---|---|
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     Palace | At least 4 cities Can only have one  | 
     160 | Makes this city the Capital Reduces maintenance in nearby cities +2 culture +1 happiness +8 commerce  | 
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     Walls | Masonry | 50 | +50% Defense (Except vs. gunpowder-based units) -25% Damage to Defenses from Bombardment (Except vs. gunpowder-based units) Required to build Castle Double production speed with stone Obsolete with Rifling (Except defensive bonus)  | 
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     Castle | Engineering Walls  | 
     100 | +1 trade route +50% Defense (Except vs. gunpowder-based units) -25% Damage to Defenses from Bombardment (Except vs. gunpowder-based units) +1 culture Double production speed with stone Obsolete with Economics (Except defensive bonus)  | 
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     Barracks | - | 50 | New land units receive +3 experience points Required to build Heroic Epic  | 
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     Stable | Horseback Riding | 60 | New mounted units receive +2 experience points Obsolete with Rocketry  | 
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     Bunker | Electricity | 100 | -75% damage from air units | 
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     Bomb Shelters | Electricity Manhattan Project  | 
     100 | -75% damage from nukes | 
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     Granary | Pottery | 60 | Stores 50% of food after growth +1 health from Corn, Rice, Wheat Available for free on Renaissance and later starts  | 
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     Aqueduct | Mathematics Masonry  | 
     100 | +2 health Required to build The Hanging Gardens Available for free on Industrial and later starts  | 
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     Hospital | Medicine | 200 | +3 health Heals units extra 10% damage / turn Required to build Red Cross  | 
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     Recycling Center | Ecology | 300 | No unhealthiness from buildings | 
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     Lighthouse | Sailing | 60 | Water tiles +1 food Required to build The Great Lighthouse Available for free on Industrial and later starts  | 
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     Harbor | Compass | 80 | +50% trade route yield +1 health from Clam, Crab and Fish Available for free on Modern and later starts  | 
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     Drydock | Steel | 120 | New water units receive +4 experience Build water units 50% faster +1 unhealthiness  | 
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     Airport | Flight | 250 | Can airlift 1 land unit per turn +1 trade route +1 unhealthiness  | 
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     Forge | Metal Casting | 120 | +25% hammer production Can turn 1 citizen into engineer +1 happiness from Gems, Gold, Silver +1 unhealthiness Required to build Ironworks, The Colossus, The Eiffel Tower, The Statue of Liberty Available for free on Modern and later starts  | 
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     Factory | Assembly Line | 250 | +25% hammer production +50% hammer production with power Can turn 2 citizens into engineer +1 unhealthiness Required to build Coal Plant, Hydro Plant, Nuclear Plant  | 
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     Coal Plant | Assembly Line Factory  | 
     150 | Provides power with Coal +2 unhealthiness if used  | 
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     Hydro Plant | Plastics Factory  | 
     200 | Provides power | 
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     Nuclear Plant | Fission Factory  | 
     250 | Provides power with Uranium Small chance of nuclear meltdown  | 
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     Monument | Mysticism | 30 | +1 culture Obsolete with Calendar  | 
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     Academy | Great Scientist | - | +50% science in city +4 culture  | 
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     Library | Writing | 90 | +25% science in city +2 culture Can turn 2 citizens into scientist Required to build University, National Epic, Great Library  | 
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     University | Education Library  | 
     200 | +25% science in city +3 culture Required to build Oxford University  | 
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     Observatory | Astronomy | 150 | +25% science in city Can turn 1 citizen into scientist Required to build Laboratory  | 
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     Laboratory | Computers Observatory  | 
     250 | +25% science in city +50% spaceship production Can turn 1 citizen into scientist +1 unhealthiness  | 
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     Theatre | Drama | 50 | +1 happiness per 10% culture rate Can turn 2 citizens into artist +1 happiness from Dye +3 culture Required to build Globe Theatre  | 
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     Colosseum | Construction | 80 | +1 happiness +1 happiness per 20% culture rate  | 
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     Broadcast Tower | Mass Media | 175 | +50% culture +1 happiness per 10% culture rate Can turn 2 citizens into artist +1 happiness from Hit Singles, Hit Musicals, Hit Movies  | 
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     Market | Currency | 150 | +25% gold in city Can turn 2 citizens into merchant +1 happiness from Fur, Ivory, Silk, Whale Available for free on Industrial and later starts  | 
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     Grocer | Currency Guilds  | 
     150 | +25% gold in city Can turn 2 citizens into merchant +1 health from Banana, Spicer, Sugar, Wine Required to build Supermarket Available for free on Industrial and later starts  | 
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     Bank | Banking | 200 | +50% gold in city Required to build Wall Street Available for free on Modern and later starts  | 
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     Supermarket | Refrigeration Grocer  | 
     150 | +1 health from Cow, Deer, Pig, Sheep | 
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     Courthouse | Code of Laws | 120 | -50% maintenance Required to build Forbidden Palace  | 
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     Jail | Constitution | 120 | -25% war weariness Available for free on Modern and later starts  | 
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     Military Academy | Education Great General  | 
     - | +50% military unit production +3 culture  | 
    
| Unique Buildings | Requires | Cost | Effects | |
|---|---|---|---|---|
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     Mall American Empire Replaces Supermarket  | 
     Refrigeration Grocer  | 
     150 | +20% gold in city +1 health from Cow, Deer, Pig, Sheep +1 happiness from Hit Singles, Hit Musicals, Hit Movies  | 
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     Madrassa Arabian Empire Replaces Library  | 
     Writing | 90 | +25% science in city +4 culture Can turn 2 citizens into scientist Can turn 2 citizens into priest Required to build University, National Epic, Great Library  | 
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     Sacrificial Altar Aztec Empire Replaces Courthouse  | 
     Code of Laws | 90 | -50% maintenance -50% anger duration from sacrificing population Required to build Forbidden Palace  | 
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     Cothon Carthaginian Empire Replaces Harbor  | 
     Compass | 100 | +1 trade route +50% trade route yield +1 health from Clam, Crab and Fish Available for free on Modern and later starts  | 
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     Dun Celtic Empire Replaces Walls  | 
     Masonry | 50 | Free Guerilla I promotion for units built in this city +50% Defense (Except vs. gunpowder-based units) -25% Damage to Defenses from Bombardment (Except vs. gunpowder-based units) Required to build Castle Double production speed with stone Obsolete with Rifling (Except defensive bonus)  | 
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     Pavilion Chinese Empire Replaces Theatre  | 
     Drama | 50 | +1 happiness per 10% culture rate Can turn 2 citizens into artist +1 happiness from Dye +3 culture +25% culture in city Required to build Globe Theatre  | 
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     Obelisk Egyptian Empire Replaces Monument  | 
     Mysticism | 30 | +1 culture Can turn 2 citizens into priest Obsolete with Calendar  | 
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     Stock Exchange English Empire Replaces Bank  | 
     Banking | 200 | +65% gold in city Required to build Wall Street Available for free on Modern and later starts  | 
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     Salon French Empire Replaces Observatory  | 
     Astronomy | 150 | +25% science in city +1 free artist Can turn 1 citizen into scientist Required to build Laboratory  | 
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     Assembly Plant German Empire Replaces Factory  | 
     Assembly Line | 250 | +25% hammer production +50% hammer production with power Can turn 4 citizens into engineer +1 unhealthiness Required to build Coal Plant, Hydro Plant, Nuclear Plant Builds 50% faster with Coal  | 
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     Odeon Greek Empire Replaces Colloseum  | 
     Construction | 80 | +2 happiness +1 happiness per 20% culture rate +3 culture Can turn 2 citizens into artist +1 happiness from Hit Singles  | 
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     Terrace Incan Empire Replaces Granary  | 
     Pottery | 60 | Stores 50% of food after growth +1 health from Corn, Rice, Wheat +2 culture Available for free on Renaissance and later starts  | 
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     Mausoleum Indian Empire Replaces Jail  | 
     Constitution | 120 | +2 happiness -25% war weariness Available for free on Modern and later starts  | 
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     Shale Plant Japanese Empire Replaces Coal Plant  | 
     Assembly Line Factory  | 
     150 | +10% hammer production Provides power +2 unhealthiness if used  | 
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     Seowon Korean Empire Replaces University  | 
     Education Library  | 
     200 | +35% science in city +3 culture Required to build Oxford University  | 
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     Mint Malinese Empire Replaces Forge  | 
     Metal Casting | 12 | +25% hammer production +10% gold in city Can turn 1 citizen into engineer +1 happiness from Gems, Gold, Silver +1 unhealthiness Required to build Ironworks, The Colossus, The Eiffel Tower, The Statue of Liberty Available for free on Modern and later starts  | 
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     Ger Mongolian Empire Replaces Stable  | 
     Horseback Riding | 60 | New mounted units receive +4 experience points Obsolete with Rocketry  | 
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     Hamman Ottoman Empire Replaces Aquaduct  | 
     Mathematics Masonry  | 
     100 | +2 health +2 happiness Required to build The Hanging Gardens Available for free on Industrial and later starts  | 
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     Apothecary Persian Empire Replaces Grocer  | 
     Guilds Currency  | 
     150 | +25% gold in city +2 health Can turn 2 citizens into merchant +1 health from Banana, Spicer, Sugar, Wine Required to build Supermarket Available for free on Industrial and later starts  | 
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     Forum Roman Empire Replaces Market  | 
     Currency | 150 | +25% gold in city +25% Great People Points Can turn 2 citizens into merchant +1 happiness from Fur, Ivory, Silk, Whale Available for free on Industrial and later starts  | 
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     Research Institute Russian Empire Replaces Laboratory  | 
     Computers Observatory  | 
     250 | +25% science in city +50% spaceship production Can turn 1 citizen into scientist +2 free scientists +1 unhealthiness  | 
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     Citadel Spanish Empire Replaces Castle  | 
     Engineering Walls  | 
     100 | +1 trade route +50% Defense (Except vs. gunpowder-based units) -25% Damage to Defenses from Bombardment (Except vs. gunpowder-based units) New siege weapons receive +5 experience points +1 culture Double production speed with stone Obsolete with Economics (Except defensive bonus)  | 
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     Trading Post Viking Empire Replaces Lighthouse  | 
     Sailing | 60 | Free Navigation I promotion for units built in this  Water tiles +1 food Required to build The Great Lighthouse Available for free on Industrial and later starts  | 
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     Ikhanda Zulu Empire Replaces Barracks  | 
     - | 60 | -20% city maintenance New land units receive +3 experience points Required to build Heroic Epic  | 
    
| Religious Buildings | Requires | Cost | Effects | |
|---|---|---|---|---|
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     Buddhist Temple | Priesthood Buddhism  | 
     80 | +1 happiness +1 culture Can turn 1 citizen into priest  | 
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     Buddhist Monastery | Meditation Buddhism  | 
     60 | +10% science in city +2 culture Required to train Buddhist Missionary Obsolete with Scientific Method  | 
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     Buddhist Stupa | Music Buddhism  | 
     300 | +50% culture +2 happiness if Buddhism is state religion Can turn 2 citizens into priest +1 happiness from Incense Double production speed with Copper  | 
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     Hindu Temple | Priesthood Hinduism  | 
     80 | +1 happiness +1 culture Can turn 1 citizen into priest  | 
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     Hindu Monastery | Meditation Hinduism  | 
     60 | +10% science in city +2 culture Required to train Hindu Missionary Obsolete with Scientific Method  | 
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     Hindu Mandir | Music Hinduism  | 
     300 | +50% culture +2 happiness if Hinduism is state religion Can turn 2 citizens into priest +1 happiness from Incense Double production speed with Marble  | 
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     Jewish Temple | Priesthood Judaism  | 
     80 | +1 happiness +1 culture Can turn 1 citizen into priest  | 
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     Jewish Monastery | Meditation Judaism  | 
     60 | +10% science in city +2 culture Required to train Jewish Missionary Obsolete with Scientific Method  | 
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     Jewish Synagogue | Music Judaism  | 
     300 | +50% culture +2 happiness if Judaism is state religion Can turn 2 citizens into priest +1 happiness from Incense Double production speed with Stone  | 
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     Confucian Temple | Priesthood Confucianism  | 
     80 | +1 happiness +1 culture Can turn 1 citizen into priest  | 
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     Confucian Monastery | Meditation Confucianism  | 
     60 | +10% science in city +2 culture Required to train Confucian Missionary Obsolete with Scientific Method  | 
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     Confucian Academy | Music Confucianism  | 
     300 | +50% culture +2 happiness if Confucianism is state religion Can turn 2 citizens into priest +1 happiness from Incense Double production speed with Copper  | 
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     Taoist Temple | Priesthood Taoism  | 
     80 | +1 happiness +1 culture Can turn 1 citizen into priest  | 
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     Taoist Monastery | Meditation Taoism  | 
     60 | +10% science in city +2 culture Required to train Taoist Missionary Obsolete with Scientific Method  | 
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     Taoist Pagoda | Music Taoism  | 
     300 | +50% culture +2 happiness if Taoism is state religion Can turn 2 citizens into priest +1 happiness from Incense Double production speed with Copper  | 
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     Christian Temple | Priesthood Christianity  | 
     80 | +1 happiness +1 culture Can turn 1 citizen into priest  | 
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     Christian Monastery | Meditation Christianity  | 
     60 | +10% science in city +2 culture Required to train Christian Missionary Obsolete with Scientific Method  | 
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     Christian Cathedral | Music Christianity  | 
     300 | +50% culture +2 happiness if Christianity is state religion Can turn 2 citizens into priest +1 happiness from Incense Double production speed with Stone  | 
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     Islamic Temple | Priesthood Islam  | 
     80 | +1 happiness +1 culture Can turn 1 citizen into priest  | 
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     Islamic Monastery | Meditation Islam  | 
     60 | +10% science in city +2 culture Required to train Islamic Missionary Obsolete with Scientific Method  | 
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     Islamic Mosque | Music Islam  | 
     300 | +50% culture +2 happiness if Islam is state religion Can turn 2 citizens into priest +1 happiness from Incense Double production speed with Marble  | 
    
















































































