There are 18 civilizations in
Civ5 vanilla and 4 additional
as downloadable content, each with its
own leader and unique unit. In addition, every leader has a semi-unique
"personality", consisting of traits that determine their in-game
behavior.
For example, Elizabeth of the English,
a historical naval power,
emphasizes a pursuit of naval dominance and the choices she makes
reflects this desire. However, in order to prevent leaders from
becoming too-predictable, these traits have the potential to be changed
slightly and weighted differently before a new game begins, keeping
diplomacy fresh.
Image
Civilization
Leader
Unique Ability
Unique Unit
Unique Building
Traits
America
George Washington
Manifest Destiny: 1 sight to all units, 25% reduced
cost when purchasing tiles
B17; Minutemen
N/A
Arabia
Harun Al-Rashid
Trade Caravans: +1 Gold from each Trade Route and Oil
Resources provide double quantity.
Camel Archers
Bazaar
Aztecs
Montezuma I
Sacrificial Captives: Gains Culture from each enemy
unit killed.
Jaguar
Floating Gardens
China
Wu Zetain
Art of War: Effectiveness and spawn rate of Great
Generals increased.
Cho-Ko-Nue
Paper Maker
Egypt
Ramesses II
Monument Builders: +20% Production towards Wonder
construction.
War Chariot
Burial Tomb
England
Elizabeth
Sun Never Sets: +2 Movement for all naval units.
Longbowman; Ship of the Line
N/A
Emphasizes naval power
France
Napoleon Bonaparte
Ancien Regime: +2 Culture per turn from Cities before
discovering Steam Power.
Foreign Legion; Musketeer
N/A
Emphasizes army building
Germany
Otto von Bismarck
Furor Teutonicus: Upon defeating a Barbarian unit
inside an encampment, there is a 50% chance you earn 25 Gold and they
join your side.
Landsknecht; Panzer
N/A
Greece
Alexander the Great
Hellenic League: City-State Influence degrades at
half and recovers at twice the normal rate.
Champion Cavalry; Hoplite
India
Mahatma Gandhi
Population Growth: Unhappiness from number of Cities
doubled, Unhappiness from number of Citizens halved.
War Elephant
Mughal Fort
Emphasizes city growth
Iroquois
Hiawatha
The Great Warpath: Units move through Forest and
Jungle in friendly territory as if it is Road. These tiles can be used
to establish trade routes.
Mohawk Warrior
Longhouse
Japan
Oda Nobunaga
Bushido: Units fight as though they were at full
strength even when damaged.
Samurai; Zero
N/A
Ottoman
Suleiman Kanuni
Barbary Corsairs: 50% Chance of converting a
Barbarian naval unit to your side and earning 25 Gold.
Janissary; Sipahi
N/A
Persia
Darius the Great
Archaemenid Legacy: Golden Ages last 50% longer.
Immortal
Satrap's Court
Rome
Augustus Caesar
The Glory of Rome: 25% Production towards any
buildings that already exist in the Capital
Ballista; Legion
N/A
Russia
Catherine the Great
Mother Russia: Strategic Resources provide +1
Production and Horse, Iron and Uranium Resources provide double
quantity.
Cossack
Fur Trading Post
Emphasizes city expansion
Siam
Ramkham- haeng
Father Governs Children: Food and Culture from
friendly City-States increased by 50%.
Naresuan’s Elephant
Wat
Songhai
Askia Muhammad I
River Warlord: Receive triple Gold from Barbarian
encampments and pillaging Cities. Embarked units can defend themselves.
Mandekalu Cavalry
Mud Pyramid Mosque
Emphasizes city conquest
Babylon (only Digital Deluxe Edition)
Nebuchad-nezzar II
Ingenuity: Receive a free Great Scientist when you
discover Writing. Earn Great Scientists at double the normal rate.
Babylonian Bowman
Walls of Babylon
Mongolia (available as free Downloadable Content October 25
2010)
Genghis Khan
Mongol Terror: Units fighting City States receive a
+30% combat bonus. All mounted units receive +1 movement.
Keshik; Khan
N/A
Incas (Paid Downloadable Content)
Pachacuti
Great Andean Road: Units ignore terrain costs when
moving into any tile with Hills. No maintenance costs for improvements
in Hills; half cost elsewhere.
Slinger
Terrace Farm
Spain (Paid Downloadable Content)
Isabela
Seven Cities of Gold: Gold bonus for discovering a
Natural Wonder (bonus enhanced if first to discover it). Culture,
happiness, and tile yields from Natural Wonders doubled.
Conquistador; Tercio
N/A
Polynesia (Paid Downloadable Content)
Kame- hameha
Wayfinding: Can embark and move over Oceans
immediately (They can
embark on turn 1. Movement points are still used to embark or
disembark.).
+1 Sight when embarked. +10% Combat Strength bonus if within 2 tiles of
a Moai. (Unique "Double-Hulled War Canoe" graphic for early embarked
units)
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