This thread is intended to become a reference guide to the Civilization II savegame and scenario file format. It is a vital first step if we ever want to see a universal civ2 scenario editor. I started this thread to make it a more public and centralized effort, as opposed to Allard's Hex Editing document. While being an indispensable initiative, I believe it's become almost unmanageable. There never was one central place to post new discoveries, making it impossible to keep up to date.
But for this new effort to succeed, we need your help. So, please post your discoveries about the file format here.
However, this is mostly meant to be a raw file format reference, not (yet) a complete guide to how every single byte can be used in making your scenarios. When you do have a new discovery, please keep it concise and to the point. But feel free to add comments or ask questions, as long as they're specifically about this reference, and not about hex-editing in general.
Please do NOT ask your hex-editing questions here. If you have a question, post a new thread.
As you will notice, apart from the table of contents the file format is still mostly uncompleted. That's not because we know so little, but simply because I haven't added all of it yet. This thread will probably always remain a work in progress. And for the moment certainly not only for the file format itself. I will also be adding notes on the notation and some of the terms used. Notes will ...
;------------------------------------------------------------------------------------------------------------- ; The Rocky Mountain Civilization II Site ;-------------------------------------------------------------------------------------------------------------- ; ; RULES.TXT Comments and Notes ; ; May 1997 by Jeff Head and the Rocky Mountain Civilization II Site ; ; What follows are the notes and comments that I have made in my own rules.txt file ; for the changes I make to Civ II when making a Mod Pack. Some of it is the stock ; notes that Microprose sent out with the game, a lot of it has been added to or ; clarified based on my many “trial and error” experiences. ; ; We release this as a help to those making Mods, not as an “end-all”. Although ; these comments represent our general experiences, they could well be sub-sets ; of the actual game operation and programming, meaning they may not work as ; stated in all cases. ;-------------------------------------------------------------------------------------------------------------- ...
Some of the Menu Items I mention might have a slightly different name, as I’m writing from memory, but other than that the information is accurate, except where I note that I’m guessing about something.
If you are new to building scenarios
for
Civ2, or even experienced but achieving unsatisfactory results, these
notes may
help you in your next effort. The
material is organized as follows:
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