Apolyton Civilization Site - Powered by vBulletin
  • Register
  • Help



Game advertisements by <a href="http://www.game-advertising-online.com" target="_blank">Game Advertising Online</a> require iframes.

  • Spotlight
    • Spotlight
    • Civ2
    • Info
    • Strategies
    • Modification
    • The Story
    • The Viking Scribes
  • Forum
  • Blogs
  • Downloads
  • MP Arena
  • University
  • List
  • Advanced Search
  • Home
  • Home
  • Spotlight
  • Civ2
  • Modification

  1. Welcome to the Apolyton Civilization Site.

    You are currently viewing our boards as a guest which gives you limited access to view most discussions and access our other features. By joining our free community you can post topics, reply to topics, communicate privately with other members (PM), respond to polls, your files (up to 250 MB), and access many other special features. Registration is fast, simple and absolutely free so please, join Apolyton today!

    If you have any problems with the registration or your account login, please contact us.
  • Modification RSS Feed

    Quick note on editing Civ2 units 

    by
    Martin Gühmann
    • View Profile
    • View Forum Posts
    • View Blog Entries
    • Visit Homepage
    • View Articles
    Published on February 12, 2000 19:20
    Article Preview

    A Quick Note on Editing Units

    Written by the Great Icon Library

    Copying and pasting the new unit into the green frame of the unit to be replaced ...
    Read More Read More

    The Ghost Technology in Civ2 

    by
    Martin Gühmann
    • View Profile
    • View Forum Posts
    • View Blog Entries
    • Visit Homepage
    • View Articles
    Published on February 11, 2000 19:35

    Original Author:
    Dirk Weber
    Weseler Str. 145
    47169 Duisburg
    Germany

    Bakcm at aol.com

    With this file I TRY to explain you, how to allocate a technologie (and on this way also units) to a single civilization. As an example: Greece Fire (only for Greek civilization).

    Steps:
    1. Create a scenario, first (there is no other way)
    2. Rename one technologie (maybe 'def.user technology') to Greece fire. This Technology should be reached from nil (nil = from the beginning). The rest could be as you want. Then -> save. Before this you can also allocate units to this technology.
    3. Load your scenario, go in the cheat menu, allocate this technology to those civilizations you want it for, then save the scenario.
    4. Step again in the rules file. Replace 'nil' (see above) with 'no'. Then save again .
    5. ... finished.
    ...
    Read More Read More

    How to make your custom unit icons for CIV2 

    by
    Martin Gühmann
    • View Profile
    • View Forum Posts
    • View Blog Entries
    • Visit Homepage
    • View Articles
    Published on February 13, 1998 15:23


    WARNING: backup the units.gif file situated in your CIV2 folder BEFORE changing anything.


    Well, you'll need Windows '95 or NT and the Paint Shop Pro (32-bit version) to work OK.

    First of all, you may create:

    a) a completely new unit or
    b) one based in a former unit.

    a) You may create the unit using a shareware icon editor. It is also possible to draw it using a program as Paintbrush, but I find that somehow difficult. Save your work in the *.gif format. If the program doesn't allow that, save under *.bmp or whatever and use Paint Shop Pro to convert to *.gif. Once you have it, go to the General Procedure section.

    ...
    Read More Read More

    The Rocky Mountain Civilization II Site Presents: Editing UNITS.GIF Using PSP 

    by
    Martin Gühmann
    • View Profile
    • View Forum Posts
    • View Blog Entries
    • Visit Homepage
    • View Articles
    Published on February 13, 1998 12:44

    INTRODUCTION

    There are so many questions and problems out there about editing gif files in Civ II, I finally decided I’d try and write a basic “How To” Tip. I’ll go over some basic principles, then end up with a step by step example. This tip will not make you a good artist.

    UNITS.GIF

    There are several gif files in Civ II, all of which can be edited. UNITS.GIF gets the most attention. It is the file that stores the images (pictures) for all of the units displayed in Civ II. It is directly related to the description of each unit and its characteristics found in RULES.TXT. The units also use specific sound files (.WAV files) found in the SOUND directory of Civ II (or one of the scenario directories if you have the Scenario CD). Changing the units in Civ II’s UNITS.GIF without understanding these relationships will not produce the desired results.
    ...
    Read More Read More

    The Rocky Mountain Civilization II Site presents: Scenario Creation 

    by
    Martin Gühmann
    • View Profile
    • View Forum Posts
    • View Blog Entries
    • Visit Homepage
    • View Articles
    Published on February 6, 1998 15:12

    The Rocky Mountain Civilization II Site presents:


    Mod Packs, Scenarios, Units, Hints and Tips provided by our site are SHAREWARE
    This means that you are free to look at them, download them, use them, abuse them, etc.* If you like ours, and they are of benefit to you, we ask that you consider sending us the following to offset the site subscription, email, counter, etc. costs, so we can continue providing all of this to Civ II enthusiasts ...
    Read More Read More

    The Rocky Mountain Civilization II Site Presents: RULES.TXT Comments and Notes 

    by
    Martin Gühmann
    • View Profile
    • View Forum Posts
    • View Blog Entries
    • Visit Homepage
    • View Articles
    Published on April 8, 1997 17:30

    ;------------------------------------------------------------------------------------------------------------- 
    ; The Rocky Mountain Civilization II Site 
    ;-------------------------------------------------------------------------------------------------------------- 
    ; 
    ;   RULES.TXT Comments and Notes 
    ; 
    ;    May 1997 by Jeff Head and the Rocky Mountain Civilization II Site 
    ; 
    ;	What follows are the notes and comments that I have made in my own rules.txt file
    ;	for the changes I make to Civ II when making a Mod Pack.  Some of it is the stock
    ;	notes that Microprose sent out with the game, a lot of it has been added to or
    ;	clarified based on my many “trial and error” experiences.
    ;
    ;	We release this as a help to those making Mods, not as an “end-all”. Although
    ;	these comments represent our general experiences, they could well be sub-sets
    ;	of the actual game operation and programming, meaning they may not work as
    ;	stated in all cases.
    ;-------------------------------------------------------------------------------------------------------------- 
    			...
    			
    Read More Read More

    Radiospace's CIV 2 Scenario Design FAQ 

    by
    Martin Gühmann
    • View Profile
    • View Forum Posts
    • View Blog Entries
    • Visit Homepage
    • View Articles
    Published on June 4, 1996 16:50

    version 1.0
    by Patrick Williams
    June 4, 1996
    email: Radiospace at aol.com

    This FAQ is designed to help you build scenarios for Civilization II. It is completely unofficial and not affiliated with Microprose in any way. Then again, neither is Brian Reynolds, so what the hey.

    Some of the Menu Items I mention might have a slightly different name, as I’m writing from memory, but other than that the information is accurate, except where I note that I’m guessing about something.

    If you are new to building scenarios for Civ2, or even experienced but achieving unsatisfactory results, these notes may help you in your next effort. The material is organized as follows:

    1. Choosing a scenario
    2. Designing the map
    3. Placing the tribes on the map
    4. Starting the game
    5. Editing cities
    6. Creating units
    7. Controlling technology
    8. Influencing diplomacy
    9. Miscellany
    ...
    Read More Read More

    Advanced Scenario Design in Civ2 

    by
    Martin Gühmann
    • View Profile
    • View Forum Posts
    • View Blog Entries
    • Visit Homepage
    • View Articles
    Published on March 26, 1996 20:10

    Advanced Scenario Design

    Leon Marrick (Leon2M at aol.com), assisted by Harlan Thompson (harlant at hawaii.edu) and others.
    Please see Credits for details.

    This manual is designed to assist those with both a firm understanding of the map editor and of the Cheat menu used in preparing scenarios to improve and polish their work. Novices are urged to read some of the excellent documents for beginners found on the "Ultimate Civ2 Page" now Apolyton, and practice with a design or two before delving too deeply into this document.

    This is a long essay, but not even close to being comprehensive. Additions are welcomed.

    If you see a section referance - example "(Section 5a)" - that section of the document (in this case, the discussion of the rules.txt file's cosmic principles area) will have further information on the subject.
    ...
    Read More Read More

    CITY IMPROVEMENTS, WONDERS and UNITS for only Certain Civ2 Civilizations 

    by
    Martin Gühmann
    • View Profile
    • View Forum Posts
    • View Blog Entries
    • Visit Homepage
    • View Articles
    Published on March 25, 1996 18:41

    I have received a number of inquiries into changing Civ II to accomplish a number of things. One of the premier requests deals with a fairly advanced capability in the Mod Pack area. I will answer this in this file:
    ...
    Read More Read More

    Civilization 2: A few words about ... 

    by
    Martin Gühmann
    • View Profile
    • View Forum Posts
    • View Blog Entries
    • Visit Homepage
    • View Articles
    Published on March 25, 1996 18:31

    • 'Conflicts in Civilization', Microprose's Civ2 Scenario Disk
    • 'Evolution - The dawn of humanity', Actura's Civ2 Scenario Disk
    • 'Scenarios & Maps für CivilizationII', Tewi's Civ2 Scenario Disk
    • 'The official strategy guide', Prima's Book for Civ2
    ...
    Read More Read More

    Page 1 of 2 1 2 Next LastLast
  • Civ2 General

    • Civ2 Forums
    • Civ2 Downloads
    • Civ2 Gallery
    • Civ2 Links
  • Advertisement

    Game advertisements by <a href="http://www.game-advertising-online.com" target="_blank">Game Advertising Online</a> require iframes.
  • Civ2 Modification

    • Civ2 Edit Units
    • Civ2 Ghost Technology
    • Civ2 Custom Unit Icons
    • Civ2 Edit units.gif
    • Civ2 Edit rules.txt
    • Civ2 Wonders, Units etc. for one Civ
    • Civ2 Conflicts in Civilization
    • Civ2 Add Techs and Units
    • Civ2 Modpack Creation
  • Civ2 Scenario Creation

    • Civ2 Scenario Guide
    • Civ2 Scenario Making Ideas
    • Civ2 Scenario Design
    • Civ2 Advanced Scenario Design
    • Civ2 Scenario Creation
  • Civ2 Tips and Info

    • Civ2 Player FAQ
    • Civ2 Startegy FAQ
    • Civ2 Tip: Science City
    • Civ2 Odd Things
    • Civ2 Winning on Deity
    • Civ2 Wonder Ratings by Radiospace
    • Civ2 Wonder Ratings
  • Civ2 Strategies

    • Civ2 Basic Startegies
    • Civ2 Startegies: Mike Laplaunte's Guide
    • Civ2 Startegies: Mike DelPrete's Guide
    • Civ2 Startegies: Dick Knisely's Guide
    • Civ2 Good Start
    • Civ2 City Offense and Diffense
    • Civ2 Invasion
    • Civ2 War
    • Civ2 Nuclear War
  • Links/Downloads/Images

    What's New...

    zip liztec 100v2 (2 Hits)
    test liztecs t100-151 (2 Hits)
    zip Test setup for Liztecs T0-100 (2 Hits)
    zip Large maps rules files (6 Hits)
    zip RS Land12 Map (13 Hits)
    zip RSRB Land11 (14 Hits)
    zip DNKmaps RS Land10 (21 Hits)

    What's Hot...

    exe Patch: English Updater 1.2 (53047 Hits)
    zip CTP2 Patch v1.11 (46016 Hits)
    exe CTP1 Apolyton Pack (25371 Hits)
    rar Apolyton CTP2 Edition: Revision 1111 (12-Jun-2011) (22694 Hits)
    exe SMAC 4.0 Patch/English (22276 Hits)
    rar Civ3MultiTool (C3MT) (22082 Hits)
    zip Celestial Dawn's Mod v4.22 (20881 Hits)

    Take Your Chance...

    zip un_fantsy.zip (126 Hits)
    jpg cs (7 Hits)
    jpg Civ3 In-game Screen (avault-oct01-04) (96 Hits)
    zip spanish.zip (209 Hits)
    jpg MOO3 2000-1 Screen (InsectaShip) (22 Hits)
    zip Mapcom (614 Hits)
    zip startrek.zip (177 Hits)
  • Order Now!

    Order Civilization V with Amazon now!



    Pre-order Civilization V

  • Recent Blogs

    OzzyKP

    Apolyton Assemble!! Multi-Site Demo Game 3 is forming! Join Team Apolyton!

    <img...

    OzzyKP May 8, 2012 14:06
    robinp

    Imperialism II ; Couple Of Questions

    Lots of good material in this...

    robinp May 3, 2012 23:30
  • Official Civ Twitter

Help

Contact Us
Help / FAQ
Partners

Official Civilization Site
Firaxis Games
2K Games
Deutsche Civilization Community
Become a partner
Advertise
Tools




All times are GMT -4. The time now is 23:53.
This is an independently owned and operated fan site.
Powered by vBulletin® Version 4.1.10
Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.
Staff Application 2.0.0 © 2011 by U.S. Military Life
Apolyton Civilization Site | Copyright © 2011 Apolyton Civilization Site