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Call to Power 2 Preview: Day 7

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  • Call to Power 2 Preview: Day 7



    Saving a map

    Saving a scenario. CTP2 takes care of all needed directories and files under the /scenarios folder

    Loading my just-made scenario!

    The Score formula

    After Day 6, the final Day 7...

    Editor Documentation
    There is currently no readme for the map/editor. It seems that there wont be anything "in the box" as well. Activision is working on it though:

    Dave White wrote on a mail replying to me about it
    We're working on some extensive documentation for SLIC, the scenario editor and the save game files. Once they're all done we'll make them available on-line.


    Editor Experiences
    An "extensive documentation" is definitely needed. My first try to play around with the editor ended up to a scenario that crashes ctp2(but since user created scenarios are not supported by Activision, it doesn't count as a bug ). My second try came out much better, I might be the first man to release a scenario for ctp2

    Map Sizes/World Map
    The map sizes are:

    Small 24x48
    Regular 48x96
    Huge 64x128
    Gigantic 70x140


    The size of the World Map is "gigantic". It's not as detailed as I could be. 70x140 is not enough...

    Diplomacy: The Friendly Side
    In the first game, others civ had very low regard towards me, basically because i was being a bad boy In the second one I was a bit more careful, and actually made no-trespassing agreements with 3 civs. Except from a couple settlers moving around the AI honors them(or at least the specific personalities of those civs). With two of them, I later advanced to a peace treaty. With the other I broke the agreement myself, declared war, took all of his cities except from two and then offered a cease fire and a peace treaty, which he gladly accepted

    Diplomacy: The Ugly Side
    The ugly side is having a proposal rejected. Being rejected without getting a reason really sucks... Some kind of note from my "intelligence minister" or whatever would help... On the other hand these rejections make the acceptance of a proposal feel better )

    Diplomacy: Treaties
    Information from the manual

    • Declare War: This is a pledge to declare war on the empire you specify. You will be prompted to name the empire you intend to declare war on.
    • Cease-Fire: This is a proposal to end all fighting between you and another empire. If both empires agree to a cease-fire, they must refrain from attacking any units or cities.
    • Peace Treaty: This is a proposal to not only stop any fighting between nations, but to actually declare a state of peace between them. A peace treaty signifies that there is no conflict between nations.
    • Trade Pact: This is a proposal to enter into a trade agreement with another nation. Two empires that sign a trade pact get a bonus for each trade route they have between each other's cities.
    • Research Pact: This agreement gives both nations who sign it a bonus to their science.
    • Military Pact: This is a pledge to come to the aid of another nation should they require military assistance. If you sign a military pact, you will be expected to provide military assistance should the other signer need it.
    • Pollution Pact: This is an agreement to keep pollution below a certain level. You will be prompted to specify the level. Two nations who agree to this pact are obligated to take measures to curb the total pollution their cities create and maintain it at or below the level specified.
    • Alliance: An alliance is the supreme achievement of diplomacy in Call To Power 2. An alliance is actually a combination of agreements, treaties, and pacts that signify a robust and long-term partnership between two empires. If you enter into an alliance with another nation, both of you must abide by the terms of a peace treaty and a military pact.


    Index, Day 1, 2, 3, 4, 5, 6, 7
    Attached Files
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    • JDI_Falcon's Call to Power 2 Review
      by JDI_Falcon

      First things first:
      I have a Cyrix 300 (225mhz) with 64mb of ram and a Voodoo 3 2000. One of the major complaints after the original CTP release was how slow it ran even on extremely powerfull machines, well with CTP 2 there is no such problem. Even on my weak Cyrix computer the time between turns is short, the unit movement smooth and the sound is clear and unchoppy. This is also on a decent resolution of 1280 X 1024.

      Now the review:
      OK, now I absolutely hated CTP. I bought it and within days had sold it again on EBay for something like twenty-five dollars. And one of the reasons I hated it so much was because of its sloppy, hard to decipher interface. This has been 100% remedied in CTP 2. The interface is clean cut, everything is easy to find and I had no trouble figuring out what button went with what option, etc.

      As far as diplomacy and warfare improvements go, I don't see much. Part of the fun of Civ 2 was getting that attitude from the AI when in negotiations with them. In Civ 2 you really wanted to beat down the Mongols after a sneak attack or something. In CTP 2 you don't get the feeling that your opponent is a living breathing enemy (not that you should but it should seem like something more than just programmed responses).

      Warfare is the same as CTP, the stacked unit method and such, but the "Army Manager" and "Unit Manager" make keeping track of specific armies far easier than in CTP. I never played CTP in very great detail but the government systems in CTP 2 are excellent and a side by side comparison to each other at the "Empire Manager" really makes it easy to decide which one you want to run your empire. The wonder cut scenes are interesting and the music decent but they don't compare to! Civ 2.

      The AI is from what I can see at least a small amount improved. I played my first game at Beginner level in order to get the feel of the game, and I still found myself having mild trouble capturing some English and American cities, but after a few hours it was obvious that I was by far the most powerful civ in the game. But from what I can tell, the harder difficulty levels should prove to be near impossible.

      From this point, I didn't see much that showed a great improvement over CTP and I was disappointed. However, when I played later and later into the game, I started getting into it, my empire started to take shape and I actually started to have fun again. There was that "just one more turn" feeling again, but I wouldn't say it was a strong as Civ 2's. I found myself actually wanting to build up massive armies and take out the next English city rather then just quitting and putting CTP 2 back on the shelf for years to come. I cannot put my finger on it but CTP 2 has something that CTP did not that actually makes you want to play the game, and take it from me, I have been playing Civ 2 since 96 and have purchased ever single addon. This is a good game, its no Civ 3, but its still a lot of fun, and I would recommend it to any die hard Civer. However, try to get it at a lower price, like on EBay ! or something, cus its a tad expensive for something that still uses 65-70% of the original game art and programming.

      Rating for a new comer to Genre:
      Graphics: 9
      Gameplay: 8
      Interface: 9
      Multiplayer: 7
      Sound: 8
      Overall: 8.9

      Rating for a player of CTP 1 (Improvements Over CTP):
      Graphics: 8
      Gameplay: 9
      Interface: 10!
      Multiplayer: 5
      Sound: 7
      Overall: 8

      ...
      January 18, 2011, 18:50
    • Tilemacho's Call to Power 2 Review
      by Tilemacho

      OK here you can find my thoughts during my first CTP2 game. I have a celeron 400 with 192 RAM and Voodoo 3000 16 RAM. I bought 128 RAM during the game so I compared 64 to 192 RAM: 64: Load= 32 sec next turn= 25 sec at turn 407 (year 1732) 192: Load= 25 sec next turn= 22 sec ... The huge difference was after playing for 5 hours continuously. With 64 RAM loading a game took about 2 min and next turn 1 min15 sec, whereas after I upgraded there was no difference at all no matter how long I played. The game didn't crash at all although I didn't try any scenario or the cheat options.

      ...
      January 18, 2011, 18:29
    • Call to Power 2 Previews and Reviews
      by MarkG

      As we did with Civ2:MGE and CTP1, we are happy to present you with a preview of the latest civilization game, Call to Power II. Beyond that, we present you with reviews from actual players of the game, as well as links to the entry of CTP2 in the Apolyton Links&Products Directory(where more player reviews can be found) and to the previews and reviews of CTP2 in various gaming sites.

      Three Years Review

      After three year of Call to Power 2, Locutus reviews what was happening in the last three years about mod making and the source code release. Read.

      Player Reviews

      Christoph Nahr's Review

      Originally posted on the comp.sys.ibm.pc.games.strategic newsgroup. Quote: " Too many flaws for a classic but a good game still, and could be great if it's properly patched." Read.

      Tilemacho's Review

      Review after the first game. "Once again I felt that "one more turn feeling" which to say the trough had missed since Civ2!" Read.

      JDI_Falcon's Review

      Quote: "I cannot put my finger on it but CTP 2 has something that CTP did not that actually makes you want to play the game" Read.

      DarthVeda's Review

      CTP1 Hater turns into a CTP2 Lover. "I don't doubt that I may very well finally put my copy of Civ2 to rest" Read.

      Apolyton Preview, Part 2: CTP2 Previewed, The Real Thing

      Coming very soon, no release date though... Or won't ever.

      Apolyton Preview, Part 1: Daily Impressions

      Day One

      Mark's first day with ctp2: Installation, System Requirements, Difficulty Levels, Screen Resolutions, Moving Units, Right-click Menus, Great Library, Diplomacy Impressions, Great Autosave, 32 Civs, No Crash. Read.

      Day Two

      Second day for Mark: Explanations, Replies, No Crash, No Crash, No Crash, Manual in electronic format, Army Management, Units stats, Music, Radar Map buttons, Append to Multiple Build Queues, Retreat Button, Comparing Governments, Not yet 32 civs. Read.

      Day Three

      Explanations, Replies, Yes 32 Civs, New Way For Resource Gathering, AIPopCheat, Too Many Screens, Borders and Trespassing, 1280x1024 With "Clear" Map, ICS still there or not, CTRL+S CTRL+L Read.

      Day Four

      Text files, Trade Routes, Commerce Tile Improvements, Scientific Victory, Screens and LDL Files, Alexander's Way To Victory Read.

      Day Five

      Map/Scenario Editing, Why He Hates You, Mayors Do Tiles, Control Panel Totally Gone, Threats Work, Advices In Unit Manager, Flanking Units Read.

      Day Six

      The Impossible Medium Game, Reply to Ralf, Reply to Slingshot Read.

      Day Seven

      Editor Documentation, Editor Experiences, Map Sizes/World Map, Diplomacy: The Friendly Side, Diplomacy: The Ugly Side, Diplomacy: Treaties Read.

      ...
      January 18, 2011, 17:25
    • Call to Power 2 Preview: Day 7
      by MarkG


      Saving a map

      Saving a scenario. CTP2 takes care of all needed directories and files under the /scenarios folder

      Loading my just-made scenario!

      The Score formula

      After Day 6, the final Day 7...

      Editor Documentation
      There is currently no readme for the map/editor. It seems that there wont be anything "in the box" as well. Activision is working on it though:

      Dave White wrote on a mail replying to me about it
      We're working on some extensive documentation for SLIC, the scenario editor and the save game files. Once they're all done we'll make them available on-line.

      ...
      January 17, 2011, 18:11
    • Call to Power 2 Preview: Day 6
      by MarkG


      My diplomatic efforts finally show results

      Science related screens

      Select, cut and....

      Paste!

      Two days since Day 5, so Day 6, posted on Day 7. Real life came knocking my door....
      Just a small comment on deity and two lengthy replies to posts with lots of questions

      The Impossible Medium Game I've put aside my first game(although i want to end it to see well, how it ends ) and started a new one on impossible(deity) level so far I've survived... That's what I was saying. The deity game turned out to be a prince(medium) one. Somehow I put the wrong setting... And I was wondering why I do so well Anyway, on my second game on medium, the game seemed much easier. BUT the next game which was a really deity one, sees impossible after the first turns. More "research" is needed....

      ...
      January 17, 2011, 17:42
    • Call to Power 2 Preview: Day 5
      by MarkG


      A battle with more modern units(from one side at least)

      Battle view when you attack from the sea. What is missing? My ship...

      Now I have some excuse for war....

      Threats work some other times...

      The Unit Manager screen also provides advice on where you need more units. On the bottom left my favorite choice for the radar map: no geographical or other info and just the borders

      Bye bye Germans

      Day 5. Spent most of my time playing instead of keeping notes like yesterday.

      Map/Scenario Editing
      Ralf asked about creating maps and scenarios. I've tried the editor a bit today. Cut/copy/paste works nicely. The major difference is that maps and scenarios are distinct. Maps are saved in and loaded from another folder. Also, when you save a scenario, you also set the scenario folder and the scenario name. All the appropriate files are created under /scenarios(where the official scenarios are as well). This means that the scenario you just saved is ready to be tested right away(in ctp1 you had to find the file, create the folders and the text files, move the file, etc etc)

      ...
      January 17, 2011, 17:07
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