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Call to Power 2 Preview: Day 3

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  • Call to Power 2 Preview: Day 3



    What you have to do to win the Alexander scenario

    Is the "choosing civ" screen correct in scenarios? Looks that way...

    Managing the build queues of many cities together

    And here is a screenshot playing at 1280x1024 with the contol panel and radar map hidden("/" key)

    ICS gone or not?

    Server selection screen for multiplayer

    After day 1 and day 2, this is turning into "Ask MarkG with the 1000 answers", but what the hell....

    Explanations, Replies

    • Dida asks: "Are the AIs capable of launching a big scale invasion in your ctp2 game?"
      I didn't see something like that in the 10 hours I've played the game so far. Dont ask too much guys!
      "Do they do a good defense job?"
      It is not uncommon to find yourself against 8 or even more units when you attack a big city, if that tells you something.
      Btw, if you leave some units next to an enemy city to attack it on the next turn, dont be surprised if you hear the sound of catapult bombarding them...
      "Once you capture their important cities, do they concentrate their troops to try to take it back?"
      I haven't been in such a situation. Keep in mind that I'm currently playing at medium(prince) level

    • John Amram asks: "How many units in an army?" Up to 12(from 9)

    • Monkey posted: "What do the unit do when they retreat? Do they turn around and walk away with a sad musical tone in the background?" Nothing like that. The defending army just gets one more chance to hit and then the whole thing ends there. No turning around of your units to walk away or anything like that. I know, it would be cool if they run away or something...

    • Monkey also asked: "do events trigger the mood in the music like in civ2?" It's been a long time since the last time i played civ2, and I dont remember that happening Anyway, the songs continue to play in the same(or random if you set it) order, no matter what happens. There are though sounds playing at some events: build of a new city, discovery of an advance, entrance into an enemy city, winning and loosing a battle and perhaps more.

    • Atahualpa asks: "is there a way to append the Mill not to all cities but only to some (let say to those with size greater 6)?" Of course. You can select as many cities as you like, like you did in CTP1's city list. In the Empire Manager you can also sort the list of cities in various ways. See the screenshot on the right.

    • Tiberius asks about the trade system: I haven't looked into it much. The economics of the whole game have changed(the gold you get now is much more than what you got in CTP1, but of course it's the same for everyone) so I cant make an easy comparison right now. What is certain is that it requires even less clicks that in CTP1.

    • Big Crunch asked about the Citizen Loyalty attribute of each government: If I get it right, it affects the happiness of your citizens, not anything else(at least directly)

    • Several people asked about the "view city feature": I don't know how this impression was created, but there is no city view ala civ2.

    • Karol asks: "Can I name these rocks in the middle of my map as "Rocky Mountains" and then get the message "Barbarians appeared close to Rocky Mountains" ?" Nope, nothing like that.

    • Atahualpa asks again "When in the game you select a Scenario, do the civs to choose from change according to those defined in the scenarios?" Yeap, see the screenshot from the Alexander scenario

    • GP questions "What about the cow?" No cow in CTP2... :-D

    And now for some real impressions

    Yes, 32 Civs!
    Actually, it's 31(the 32nd are the barbarians). I tried it, it works. I'll continue to play my current game, I'll go back to the 32 civs when I end the first one....
    I did manage to crash CTP2 btw(now some people can go to sleep), when I tried to start a game with 32 civs on the World Map. Apparently, a new version of the scenario file must be created for 32 civs. I'm sure someone will figure it out...

    New Way For Resource Gathering
    As explained in St Swithin's column, the city collects it's resource from all the tiles around it, no matter the size. There is no placing of workers anymore. This saves LOTS of time, since you dont have to worry where you place your tile improvements, or where to put each worker. As long as the improvement is inside the control area of a city it's going to help, end of story. Please Firaxis, don't give me settlers to do this stuff in Civ3....

    AIPopCheat?
    In userprofile.txt there is strange setting: AIPopCheat=Yes. What is it, I don't know....

    Too Many Screens?
    I think that that the first time player will think that there are way too many screens and tabs in CTP2. All I have to say is: it gets better
    The game gives lots of information through many screens. Apparently, in order to fit all these on 800x600, you get screens with 2 or 3 tabs. I don't think there is a screen in the game with just one tab. Perhaps only the Army Manager. I don't know if something can be down through the layout(.ldl) files, which are simple text files. These existed in CTP1 as well, but only recently we had a mod of them, giving more space for the city screen(it's now added in the Med Mod). Perhaps a new set of ldl files for 1280x1024 users like me?

    Borders and Trespassing
    Well, borders are nice. You know where they are, you don't cross them. Unfortunately, you're not warned when you cross them. Given that trespassing means lowering the opponents regard towards you, I think there should be a warning. Perhaps there could be an option to request from the opponent to allow you to pass your troops through his land or water... Note that borders are over the water too, and getting into someone's waters is the same as getting into his land.

    1280x1024 With "Clear" Map!
    I think the top screenshot on this page is simply great. 1280x1024 Resolution with the control panel and the radar map hidden. With the exception of adding tiles improvements, I think you can play the whole game just like that!

    ICS still there or not?
    I dont know, I've never been an expert on the kind of calculations people do about ICS. Gedrin suggested a small test in one of the threads, and I think I followed it right. Check the result in the screenshot.

    CTRL+S, CTRL+L
    I'm ready for the big battle. CTRL+S to do a quick save(no save file screen pops up). I do the battle. I loose. CTRL+L to load the quick save....
    Saving takes a couple seconds, but loading a bit more...

    That's all for today, and check in tomorrow!



    Index, Day 1, 2, 3, 4, 5, 6, 7
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    • JDI_Falcon's Call to Power 2 Review
      by JDI_Falcon

      First things first:
      I have a Cyrix 300 (225mhz) with 64mb of ram and a Voodoo 3 2000. One of the major complaints after the original CTP release was how slow it ran even on extremely powerfull machines, well with CTP 2 there is no such problem. Even on my weak Cyrix computer the time between turns is short, the unit movement smooth and the sound is clear and unchoppy. This is also on a decent resolution of 1280 X 1024.

      Now the review:
      OK, now I absolutely hated CTP. I bought it and within days had sold it again on EBay for something like twenty-five dollars. And one of the reasons I hated it so much was because of its sloppy, hard to decipher interface. This has been 100% remedied in CTP 2. The interface is clean cut, everything is easy to find and I had no trouble figuring out what button went with what option, etc.

      As far as diplomacy and warfare improvements go, I don't see much. Part of the fun of Civ 2 was getting that attitude from the AI when in negotiations with them. In Civ 2 you really wanted to beat down the Mongols after a sneak attack or something. In CTP 2 you don't get the feeling that your opponent is a living breathing enemy (not that you should but it should seem like something more than just programmed responses).

      Warfare is the same as CTP, the stacked unit method and such, but the "Army Manager" and "Unit Manager" make keeping track of specific armies far easier than in CTP. I never played CTP in very great detail but the government systems in CTP 2 are excellent and a side by side comparison to each other at the "Empire Manager" really makes it easy to decide which one you want to run your empire. The wonder cut scenes are interesting and the music decent but they don't compare to! Civ 2.

      The AI is from what I can see at least a small amount improved. I played my first game at Beginner level in order to get the feel of the game, and I still found myself having mild trouble capturing some English and American cities, but after a few hours it was obvious that I was by far the most powerful civ in the game. But from what I can tell, the harder difficulty levels should prove to be near impossible.

      From this point, I didn't see much that showed a great improvement over CTP and I was disappointed. However, when I played later and later into the game, I started getting into it, my empire started to take shape and I actually started to have fun again. There was that "just one more turn" feeling again, but I wouldn't say it was a strong as Civ 2's. I found myself actually wanting to build up massive armies and take out the next English city rather then just quitting and putting CTP 2 back on the shelf for years to come. I cannot put my finger on it but CTP 2 has something that CTP did not that actually makes you want to play the game, and take it from me, I have been playing Civ 2 since 96 and have purchased ever single addon. This is a good game, its no Civ 3, but its still a lot of fun, and I would recommend it to any die hard Civer. However, try to get it at a lower price, like on EBay ! or something, cus its a tad expensive for something that still uses 65-70% of the original game art and programming.

      Rating for a new comer to Genre:
      Graphics: 9
      Gameplay: 8
      Interface: 9
      Multiplayer: 7
      Sound: 8
      Overall: 8.9

      Rating for a player of CTP 1 (Improvements Over CTP):
      Graphics: 8
      Gameplay: 9
      Interface: 10!
      Multiplayer: 5
      Sound: 7
      Overall: 8

      ...
      January 18, 2011, 18:50
    • Tilemacho's Call to Power 2 Review
      by Tilemacho

      OK here you can find my thoughts during my first CTP2 game. I have a celeron 400 with 192 RAM and Voodoo 3000 16 RAM. I bought 128 RAM during the game so I compared 64 to 192 RAM: 64: Load= 32 sec next turn= 25 sec at turn 407 (year 1732) 192: Load= 25 sec next turn= 22 sec ... The huge difference was after playing for 5 hours continuously. With 64 RAM loading a game took about 2 min and next turn 1 min15 sec, whereas after I upgraded there was no difference at all no matter how long I played. The game didn't crash at all although I didn't try any scenario or the cheat options.

      ...
      January 18, 2011, 18:29
    • Call to Power 2 Previews and Reviews
      by MarkG

      As we did with Civ2:MGE and CTP1, we are happy to present you with a preview of the latest civilization game, Call to Power II. Beyond that, we present you with reviews from actual players of the game, as well as links to the entry of CTP2 in the Apolyton Links&Products Directory(where more player reviews can be found) and to the previews and reviews of CTP2 in various gaming sites.

      Three Years Review

      After three year of Call to Power 2, Locutus reviews what was happening in the last three years about mod making and the source code release. Read.

      Player Reviews

      Christoph Nahr's Review

      Originally posted on the comp.sys.ibm.pc.games.strategic newsgroup. Quote: " Too many flaws for a classic but a good game still, and could be great if it's properly patched." Read.

      Tilemacho's Review

      Review after the first game. "Once again I felt that "one more turn feeling" which to say the trough had missed since Civ2!" Read.

      JDI_Falcon's Review

      Quote: "I cannot put my finger on it but CTP 2 has something that CTP did not that actually makes you want to play the game" Read.

      DarthVeda's Review

      CTP1 Hater turns into a CTP2 Lover. "I don't doubt that I may very well finally put my copy of Civ2 to rest" Read.

      Apolyton Preview, Part 2: CTP2 Previewed, The Real Thing

      Coming very soon, no release date though... Or won't ever.

      Apolyton Preview, Part 1: Daily Impressions

      Day One

      Mark's first day with ctp2: Installation, System Requirements, Difficulty Levels, Screen Resolutions, Moving Units, Right-click Menus, Great Library, Diplomacy Impressions, Great Autosave, 32 Civs, No Crash. Read.

      Day Two

      Second day for Mark: Explanations, Replies, No Crash, No Crash, No Crash, Manual in electronic format, Army Management, Units stats, Music, Radar Map buttons, Append to Multiple Build Queues, Retreat Button, Comparing Governments, Not yet 32 civs. Read.

      Day Three

      Explanations, Replies, Yes 32 Civs, New Way For Resource Gathering, AIPopCheat, Too Many Screens, Borders and Trespassing, 1280x1024 With "Clear" Map, ICS still there or not, CTRL+S CTRL+L Read.

      Day Four

      Text files, Trade Routes, Commerce Tile Improvements, Scientific Victory, Screens and LDL Files, Alexander's Way To Victory Read.

      Day Five

      Map/Scenario Editing, Why He Hates You, Mayors Do Tiles, Control Panel Totally Gone, Threats Work, Advices In Unit Manager, Flanking Units Read.

      Day Six

      The Impossible Medium Game, Reply to Ralf, Reply to Slingshot Read.

      Day Seven

      Editor Documentation, Editor Experiences, Map Sizes/World Map, Diplomacy: The Friendly Side, Diplomacy: The Ugly Side, Diplomacy: Treaties Read.

      ...
      January 18, 2011, 17:25
    • Call to Power 2 Preview: Day 7
      by MarkG


      Saving a map

      Saving a scenario. CTP2 takes care of all needed directories and files under the /scenarios folder

      Loading my just-made scenario!

      The Score formula

      After Day 6, the final Day 7...

      Editor Documentation
      There is currently no readme for the map/editor. It seems that there wont be anything "in the box" as well. Activision is working on it though:

      Dave White wrote on a mail replying to me about it
      We're working on some extensive documentation for SLIC, the scenario editor and the save game files. Once they're all done we'll make them available on-line.

      ...
      January 17, 2011, 18:11
    • Call to Power 2 Preview: Day 6
      by MarkG


      My diplomatic efforts finally show results

      Science related screens

      Select, cut and....

      Paste!

      Two days since Day 5, so Day 6, posted on Day 7. Real life came knocking my door....
      Just a small comment on deity and two lengthy replies to posts with lots of questions

      The Impossible Medium Game I've put aside my first game(although i want to end it to see well, how it ends ) and started a new one on impossible(deity) level so far I've survived... That's what I was saying. The deity game turned out to be a prince(medium) one. Somehow I put the wrong setting... And I was wondering why I do so well Anyway, on my second game on medium, the game seemed much easier. BUT the next game which was a really deity one, sees impossible after the first turns. More "research" is needed....

      ...
      January 17, 2011, 17:42
    • Call to Power 2 Preview: Day 5
      by MarkG


      A battle with more modern units(from one side at least)

      Battle view when you attack from the sea. What is missing? My ship...

      Now I have some excuse for war....

      Threats work some other times...

      The Unit Manager screen also provides advice on where you need more units. On the bottom left my favorite choice for the radar map: no geographical or other info and just the borders

      Bye bye Germans

      Day 5. Spent most of my time playing instead of keeping notes like yesterday.

      Map/Scenario Editing
      Ralf asked about creating maps and scenarios. I've tried the editor a bit today. Cut/copy/paste works nicely. The major difference is that maps and scenarios are distinct. Maps are saved in and loaded from another folder. Also, when you save a scenario, you also set the scenario folder and the scenario name. All the appropriate files are created under /scenarios(where the official scenarios are as well). This means that the scenario you just saved is ready to be tested right away(in ctp1 you had to find the file, create the folders and the text files, move the file, etc etc)

      ...
      January 17, 2011, 17:07
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