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History of CtP modmaking and the release of the source code

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  • History of CtP modmaking and the release of the source code


    Cradle of Civilization

    For the sequel Call to Power II, the team at Activision wanted to focus even more on customization and asked a group of seasoned CtP1 modmakers from Apolyton to alpha-test the game. These people are listed in the credits of CtP2 under the header A-team (you'll never guess what the A stands for ): basically all the people listed in the previous paragraph, minus Lee Waters but plus Apolyton co-admin DanQ, scenario-maker Harlan, coder (and now ACS CtP1/2 Manager) Locutus and artists Morgoth and his wife Katy. Harlan was even tasked with creating the Alexander the Great scenario (originally more A-team scenarios were planned but this didn't work out). Due to circumstances (but that's a different article), this testing group unfortunately didn't have as much impact on the development of the game as was initially hoped for, but a number of their suggestions made it into the final game (e.g. Harlan's idea of MAD). Activision's team also organized the text files a lot better and made them more accessible, they greatly simplified the AI files, and made huge improvements to the SLIC scripting language and the scenario editor.

    Space Scenario

    Thanks to their experience with alpha testing, the A-team was able to get a good head start with modmaking for CtP2 (which was one of the goals of creating the team in the first place), so the first version of the MedMod for CtP2 was ready within weeks after the release of the game. Unfortunately the Activision team was soon after release dissolved due to internal reorganization and after that Activision officially stopped all support for the game, after releasing just a single patch and a WWII scenario. Some of the Activisioners hung around the forums for a while -- Richard "Azmel" Myers was extremely helpful in explaining the AI to the community long after he quit Activision -- but eventually all disappeared.

    City Expansion & Visible Wonders

    In spite of Activision's lack of support, the community kept creating mods and scenarios: next to the MedMod an number of new major mods and scenarios began to appear, such as BlueO's AI Frenzy Mod and CitySprawl Mod, Dale's Diplomod, (Super) Apolyton Pack, World at War! and Ages of Man! (yes, he was a very busy beaver), OmniGod's BMP World Map, Hannibal Ad Portas's SPQR scenarios (here and here), hexagonian's Cradle of Civilizations mod and War of the Rings scenario, Martin Gühmann's City Mod and Goodmod and most recently Peter Triggs' Call to Conquest. Aside from these there was an endless list of tools and smaller mods such as kaan's Fix Mod, player1's MyMod, Immortal Wombat's OCC, Visible Wonders and Natural Wonders mods (among other things), Pedrunn's City Expansion and Space Scenario, Pedrunn and mapfi's Religion Mod, Peter Triggs' Defense of France Reconsidered scenario, FRITZ's numerous scenarios and maps, the Apolyton Tile File, Paul's ModSwapper, J Bytheway's CtPEd and ModManager, and Martin the Dane's TileEdit, ReadZFSFile and recent Sprite Editor. And that's only a small selection... On top of that an equally endless list of increasingly complex and powerful SLIC features was created by the likes of Dale, Gedrin, Immortal Wombat, Locutus, Martin Gühmann, Pedrunn, player1 and Peter Triggs. Many of these features ended up in one or more of the game's most important modpacks (MedMod, Cradle, Apolyton Pack, GoodMod, World at War and Call to Conquest). Of course, most of the work that the Apolyton CtP2 community has done in the past three years can be found in the Apolyton Directory.

    Release of the Source Code

    Ages of Man!Of course, for every game the fan community would love to see the source code released. However, ever since Activision stopped supporting the game there has been a larger-than-usual (initially) latent desire for this in the CtP2 community. In fact, shortly after Activision announced that they dropped their support of the game, Harlan posted the following remark: "If Activision is too cheap to properly follow through on this game, they should at least have the balls to release some or all of the coding to allow others to make the fixes they should have done." This feeling has stayed with the community ever since.

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    • JDI_Falcon's Call to Power 2 Review
      by JDI_Falcon

      First things first:
      I have a Cyrix 300 (225mhz) with 64mb of ram and a Voodoo 3 2000. One of the major complaints after the original CTP release was how slow it ran even on extremely powerfull machines, well with CTP 2 there is no such problem. Even on my weak Cyrix computer the time between turns is short, the unit movement smooth and the sound is clear and unchoppy. This is also on a decent resolution of 1280 X 1024.

      Now the review:
      OK, now I absolutely hated CTP. I bought it and within days had sold it again on EBay for something like twenty-five dollars. And one of the reasons I hated it so much was because of its sloppy, hard to decipher interface. This has been 100% remedied in CTP 2. The interface is clean cut, everything is easy to find and I had no trouble figuring out what button went with what option, etc.

      As far as diplomacy and warfare improvements go, I don't see much. Part of the fun of Civ 2 was getting that attitude from the AI when in negotiations with them. In Civ 2 you really wanted to beat down the Mongols after a sneak attack or something. In CTP 2 you don't get the feeling that your opponent is a living breathing enemy (not that you should but it should seem like something more than just programmed responses).

      Warfare is the same as CTP, the stacked unit method and such, but the "Army Manager" and "Unit Manager" make keeping track of specific armies far easier than in CTP. I never played CTP in very great detail but the government systems in CTP 2 are excellent and a side by side comparison to each other at the "Empire Manager" really makes it easy to decide which one you want to run your empire. The wonder cut scenes are interesting and the music decent but they don't compare to! Civ 2.

      The AI is from what I can see at least a small amount improved. I played my first game at Beginner level in order to get the feel of the game, and I still found myself having mild trouble capturing some English and American cities, but after a few hours it was obvious that I was by far the most powerful civ in the game. But from what I can tell, the harder difficulty levels should prove to be near impossible.

      From this point, I didn't see much that showed a great improvement over CTP and I was disappointed. However, when I played later and later into the game, I started getting into it, my empire started to take shape and I actually started to have fun again. There was that "just one more turn" feeling again, but I wouldn't say it was a strong as Civ 2's. I found myself actually wanting to build up massive armies and take out the next English city rather then just quitting and putting CTP 2 back on the shelf for years to come. I cannot put my finger on it but CTP 2 has something that CTP did not that actually makes you want to play the game, and take it from me, I have been playing Civ 2 since 96 and have purchased ever single addon. This is a good game, its no Civ 3, but its still a lot of fun, and I would recommend it to any die hard Civer. However, try to get it at a lower price, like on EBay ! or something, cus its a tad expensive for something that still uses 65-70% of the original game art and programming.

      Rating for a new comer to Genre:
      Graphics: 9
      Gameplay: 8
      Interface: 9
      Multiplayer: 7
      Sound: 8
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      Graphics: 8
      Gameplay: 9
      Interface: 10!
      Multiplayer: 5
      Sound: 7
      Overall: 8

      ...
      January 18, 2011, 18:50
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      by Tilemacho

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      ...
      January 18, 2011, 18:29
    • Call to Power 2 Previews and Reviews
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      As we did with Civ2:MGE and CTP1, we are happy to present you with a preview of the latest civilization game, Call to Power II. Beyond that, we present you with reviews from actual players of the game, as well as links to the entry of CTP2 in the Apolyton Links&Products Directory(where more player reviews can be found) and to the previews and reviews of CTP2 in various gaming sites.

      Three Years Review

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      Player Reviews

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      Originally posted on the comp.sys.ibm.pc.games.strategic newsgroup. Quote: " Too many flaws for a classic but a good game still, and could be great if it's properly patched." Read.

      Tilemacho's Review

      Review after the first game. "Once again I felt that "one more turn feeling" which to say the trough had missed since Civ2!" Read.

      JDI_Falcon's Review

      Quote: "I cannot put my finger on it but CTP 2 has something that CTP did not that actually makes you want to play the game" Read.

      DarthVeda's Review

      CTP1 Hater turns into a CTP2 Lover. "I don't doubt that I may very well finally put my copy of Civ2 to rest" Read.

      Apolyton Preview, Part 2: CTP2 Previewed, The Real Thing

      Coming very soon, no release date though... Or won't ever.

      Apolyton Preview, Part 1: Daily Impressions

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      Day Two

      Second day for Mark: Explanations, Replies, No Crash, No Crash, No Crash, Manual in electronic format, Army Management, Units stats, Music, Radar Map buttons, Append to Multiple Build Queues, Retreat Button, Comparing Governments, Not yet 32 civs. Read.

      Day Three

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      Day Four

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      ...
      January 18, 2011, 17:25
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      by MarkG


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      Loading my just-made scenario!

      The Score formula

      After Day 6, the final Day 7...

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      Dave White wrote on a mail replying to me about it
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      ...
      January 17, 2011, 18:11
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      Select, cut and....

      Paste!

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      ...
      January 17, 2011, 17:42
    • Call to Power 2 Preview: Day 5
      by MarkG


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      ...
      January 17, 2011, 17:07
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