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CTP MODIFICATION: IMPROVEMENT FLAGS

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  • CTP MODIFICATION: IMPROVEMENT FLAGS

    Many improvements use more than one flag. The 45 in CTP improvements use 37 different type of flags. I included explanations of some flags that might not be clear.

    PRODUCTION_PERCENT PRODUCTION_TYPE_KNOWLEDGE X (%)
    PRODUCTION_PERCENT PRODUCTION_TYPE_GOLD X (%)
    PRODUCTION_PERCENT PRODUCTION_TYPE_FOOD X (%)
    PRODUCTION_PERCENT PRODUCTION_TYPE_PRODUCTION X (%)
    SCIENCE_PER_POP 0.X + .X science per citizen
    GOLD_PER_CITIZEN X
    LOWER_OVERCROWDING -X
    POLLUTION_BONUS X or -X
    HAPPY_INC X
    HAPPY_INC_SWITCH X effect is reduced or increased for specific gvmts
    GOVERNMENT_X X
    SILO X reduces food needed to grow pop one by X %
    CAPITOL reduces crime and unhappiness is nearby cities
    CITY_WALLS protects against attacks from land
    FORCE_FIELD protects against all attacks
    IS_RELIGIOUS ???
    CATHEDRAL happiness doubled with Hagia Sophia effect
    AIRPORT needed for airlift effect (?)
    TELEVISION related to Hollywood wonder effect
    DEFENDERS_BONUS X + defense of units by X / 10
    PREVENT_CONVERSION X (%)
    PREVENT_SLAVERY (100%)
    LOWER_CRIME .X
    ALLOW_GRUNTS allows laborers
    LOWER_PEACE_MOVEMENT -.X reduces war unhappiness by X%
    MOVEMENT_TYPE_IS_REFUELED MOVEMENT_TYPE_AIRallows airlifts
    POLLUTION_CLEANER -X reduces worldwide pollution by X
    DOUBLE_TELEVANGELISTS increases televangelist effect
    PROTECT_FROM_NUKES protects against nuke attacks in city radius
    PROTECT_FROM_BIO_AGENTS
    PROTECT_FROM_NANO_VIRUS
    SPACE_LAUNCH allows units to enter space
    FOOD_VAT 1 increases food at cost of additional pollution
    for each food created until +5
    NO_UNHAPPY_PEOPLE happiness permanently set at 75%
    NO_RUSH_BUY_PENALTY rush buy costs 1 gold for 1 production
    CANT_BUILD_IN_SPACE
    CANT_BUILD_IN_SEA

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