Part Three: 1289-1364AD
By Joe "snoopy369" Matise
August 4, 2006
Part Three of my "Genghis Khan Walkthrough" begins with the Horde occupying the lands of the Khwarism, based out of Samarqand, fighting off enemies from the west, and barbarians from the east. In part two, I conquered the Khwarism lands, and also earned the promotion Encirclement, which will allow some of my javelin throwers to do collateral damage to the enemy. We pick up with the action in 1289AD, after twenty years of fighting in the lands of the Delhian Sultanate, having captured the major cities of Delhi.
1289AD (1405): Delhi is gone, and you’ll notice my score is quite a lot higher. That is largely due to territory (the brown is creeping out bigger and bigger), and due to taking several large Delhian cities. I’m only losing maybe 8 points per turn now. I ended up keeping the Delhian cities, because they’re fairly safe (no enemies on the other side, if I don’t attack Song, and relatively few barbarians), and they help keep the score from dropping too much.
Notice the barbarian horseman on the city ruins? This is why barbarians SUCK in this scenario. Groups of horsemen can appear at any time, and it’s not hard for a few of them to get through any reasonable defense you could provide (while still going attacking). Also notice the war … Caliph An-Nasir of the Abbassid Caliphate now has three vassals, and they all hate me, having redeclared war on me. I’m going to have to do something about this, and take an army into the Abbassid Caliphate, which I’ve left alone for now as it’s somewhat far from me.
1310AD (1848): Working on heading west, slowly; that’s where the big cities are. Conquer the second Abbassid city, earning me the Greek Fire promotion. That’s an automatic promotion all of my units earn (for free), that gives them an extra first strike. The fact that it applies to all of your units without having to spend experience points on it makes it very useful.
1322AD (2026): After having gone on a religious spree, destroying Jerusalem and Mecca, I earn my first vassal. Vassals give you points in this game, rather than domination, and the Khwarizm agree to capitulate to me due to my overwhelming power. That, and I’ve beaten their masters, the Abbassid Caliphate, into nearly nothing. I’m going to work for a bit on consolidating my forces and getting together a force to move north, as the Russians have declared war on me again, along with their vassals, Poland...
1339AD (2076): After building several javelin throwers, I move on Russia. This is the power of the javelin thrower army, with Encirclement. 50% withdraw rate, and 20% collateral damage. Even at the weaker rate, they still do a ton of damage. Sending a stack of them out is a very effective way to raze cities, as they don’t defend well, but are quite harsh attackers. I stack a single Horse Archer GG on them, to kill a unit or two once they’ve weakened the group.
1358AD (2732): Another army, another seven hundred points: the large cities of Russia and Poland provide major pointcount in this scenario. A second large stack of built javelin throwers, combined with a stack of camp-spawned horse archers, provide the necessary force to take a serious chunk out of Russia, and also to conquer my first Polish city. Combined arms is every bit as useful in this scenario as in the main game, as reliance on the apparently stronger Horse Archers just won’t cut it. A few sacrificial javelin archers knock a serious hole in large stacks – like Smolensk’s nine spearmen/horsemen – that make the job of the horse archer much easier. It’ll only be a little while now before I reach the crucial 3000 point victory threshold!
1363AD (2954): Well, this is nearly over, and admitting to that is Mstislav III giving in to my inevitable domination. This is only my second vassal, but it’s possible to get a pretty large force of vassals if you’re fast enough and are able to get in the way of the Artifical Intelligence (AI)’s vassal buildup.
Riga proves to be the final city I take out, as it pushes me over the 3000 limit, bringing me in 1364AD to the final screen:
Ultimately, the key in this game was being patient and building up sufficient force to take out the large cities in Europe and the area around the Red Sea. Heading west to Jerusalem and Mecca made a difference in the score, but more importantly took out an enemy that was sending quite a lot of military at my borders. I was then able to concentrate on raiding Europe and the large-score cities in Poland (and eventually Byzantium and others if necessary, depending on the score).
How did I do at following my strategy? Well, I wasn’t able to field two armies until fairly late in the game, unfortunately, because I didn’t produce as many units as I usually do (I didn’t produce a single Camp unit, which usually I produce at least two during the course of the game; more camp units means a larger army). This slowed my conquest, and is why it took until 1363AD to win the game. However, my general attacking method paid off in the end, as heading west and leaving the Jin and Song alone worked out well.
Starting your own attempt at this scenario, keep in mind the different techs you can earn from each civ, and plan which civs you’re going to go after and which you won’t. Also, be careful not to spread yourself too thin; it’s tempting to keep on pushing, especially when you see your score dropping faster than you can recover it at first. Try to not move your camps around too much, as moving them decreases their chances of producing units, and carefully choose which terrain you put them on. Keeping them near the field is important, but the decrease in unit generation can quite seriously hurt you in the long run if you’re not careful. I often capture a few workers, and use them to build roads for my camps, so they can move the furthest distance in the least amount of time (though the barbarians often have other ideas…)
Special thanks go to Jon "Trip" Shafer, designer and programmer for the Genghis Khan scenario, and to Apolyton for hosting this walkthrough. Now go raze some cities!